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[REL] RFB 1.11 is here.
REAL FLEET BOAT Version 1.11 This is the latest version of the RFB mod. This is the first 'official' version, since the mod will now follow the official patch numbers (i.e. RFB versions 1.10 to 1.19 will all work with SH4 version 1.1). The big new things in the mod so far are: Dutch Harbor in the Aleutian Islands is now available as a starting base. You can do missions from here and in all respects it works as a major submarine base. Be warned though - the Aleutian Islands are a bit out of the way and it takes a lot longer to get to the major Japanese shipping routes from there. 16 all-new campaign starts throughout the war. Each one is tied to a video briefing so that players can access these briefings without having to play through months of game time. Mostly though, this mod gives the player more options to start a career during any period of the war, from the attack on Pearl Harbor all the way to the invasion of Okinawa. JimiMadrid's 'Greenlight' and 'Icons' mods - both make the user interface a lot easier to use. Nomograph tool by Hildofr - this tool appears on the map view and allows players to easily plot intercepts. Real Medals mod by FullMetalEdges - gives players more realistic medal awards. Realistic battery life and crush depth mods - both by CCIP. See the readme file for more details. Since I don't check the forums every day, please respond with any comments or bug reports in this thread. Thanks. |
Might want to include the "A" key fix:
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Will give it a try and let you know. Can I easily keep the current moon and sun graphics? Thanks, man... :up:
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Just a heads up...
the html tag you used is bad. If you cut and paste the link, it works... but clicking on the link gives an error. At least for me. -m |
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Regarding the "A" key crash fix I posted above, it conflicts with RFB 1.10 because of the file menu.txt. Maybe someone can orchestrate a merge?
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Actually never mind. I just spotted that there are a couple of ways to do it. I think I'm gonna let this one slide in the hope that the devs will pick it up in version 1.2. I'm worried that there's too much chance for screwing things up with this fix when 1.2 comes along. |
Beery,
This is off-subject, but I thought since I ran across your posts a few minutes ago and had to comment... I just started playing SH4, and played SH3 quite a bit over the past 2 years or so...if you're the same "Beery" that did all that work way-back-when on Red Baron 3D then I feel privileged you're still modding. :D Thanks for all your hard work and for sharing your ideas with us, as well as combining ideas of other people much like you did back in the old days of RB3D. Those mods really made the game more interesting, accurate and fun. I look forward to seeing what new things can be done by the modding community to "flesh out" such cool stuff like SH3 and 4. :yep: |
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for some reason, firefox wants to add a trailing / to the url, making it "http://www.beerymod.com\sh4\rfb110.7z/" whic doesn't work. -m |
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So Firefox is not all powerful. We have found a chink in its armour, muahahahaha! |
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Also, can someone explain how to utilize the nomograph? |
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