![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ensign
![]() Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
Posts: 224
Downloads: 6
Uploads: 0
|
![]()
I've been setting up for that. I notice when I shoot where the target is either 350 or 341 bearing, the torpedo goes out at a gyro angle adjusted to always hit in the same spot. Always towards the center just aft of the bridge. I've even done this hitting ahead of the target where he's 10 to 15 degrees to starboard. Is there anyway to adjust the angle wiht which the torpedo leave the tube? If I can do that I can do more precise aiming, say on the rudder or close thereabouts.
If the one torpedo isn't enough, I'm shadowing him at Persicope depth until the weather calms. I have the gas to still get back. I figure when I get down to 40 to 50% I can squeek into base. |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
|
![]()
Your hit will be where you aim.
So if you have your target locked in your scope (L-key), and fire on the solution you get there, then you will hit approx. midships...everytime. To hit a different spot, still get the solution for midships, but then unlock, and aim for the area you want, and fire immeadiatly (torpedoe-tube should already be opened). You can read depth of rudder/scew, by taking a look at the recognition-manual. Set the torp on magnetic impact, just to be sure.
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Ensign
![]() Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
Posts: 224
Downloads: 6
Uploads: 0
|
![]()
Got it, the L-Key is the variable I need to change here. I'm sticking with Impact only becuase it's April 22 and the weather has rough seas. I understand that magnetic doesn't work too well in rough seas and the magnetic pistol problems didn't dissappear for the Germans until after the Norway invasion. As it is now, Trondheim in our hands but not Bergen. Next patrol, it might be safe to play with the magnetic. Thanks for the info, I'm going to act on it in 5..4...3..2...1.
![]() |
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
|
Go!!
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() |
![]()
I find if I hit them in the engine room, they will stop and eventually sink. I guess by destroying the engine room, you stop/destroy the pumps, they can't control the flooding, and eventually go down.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
#6 | |
Ensign
![]() Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
Posts: 224
Downloads: 6
Uploads: 0
|
![]() Quote:
Some things I could do different; -Set the depth to run more shallow? -Aim further back as close to the rudder as possible? I'm worried about the curviture towards the end of the ship not producing an impact. If these solutions don't work, I am content to shadow him until I can break out the deck gun. Hopefully the DDs don't join the party. |
|
![]() |
![]() |
![]() |
#7 |
Ensign
![]() Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
Posts: 224
Downloads: 6
Uploads: 0
|
![]()
I just nailed him closer to the rudder and at 3 meters depth. He's slowed from 13 knots down to 3. The last option;
-nail him directly under the smoke stack at 3m. I'm going to shadow him for a while though. Depending, maybe I'll try my last option. He actually slowed to 2 knots. Time will tell. |
![]() |
![]() |
![]() |
#8 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
|
![]() Quote:
On most occasions, the close explosion destroyed the screw(-s), leaving a sitting duck for the deckgun. But you're right...in stormy weather with heavy seas, there's the risk of premature detonation, since you're aiming only a few meters below the waterline.
__________________
![]() |
|
![]() |
![]() |
![]() |
|
|