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-   -   Weak Spot on a T3 Tanker (https://www.subsim.com/radioroom/showthread.php?t=110271)

UnterseeBoogeyMan 04-01-07 04:11 PM

Weak Spot on a T3 Tanker
 
I looked in the wiki community manual, it has weak spots for most ships but not a T3 Tanker. I have one fish left, I want the one shot/one kill if I can get it. The manual says for a T2 to set depth on torp to 3 meters and aim for the gas aft of the smoke stack. Does this apply for the T3 or am I hosed? Naturally, it's stormy weather.

If I can't get it, no big loss, I have over 60,000 tons sunk on this patrol alone and I go home to a Knights Cross with Oak Leaves and Diamonds either way. I just want to get efficient with these torpedoes. I'm going to need to when attacking convoys and Destroyers ready to be heros themselves. :huh:

raduz 04-01-07 04:16 PM

Quote:

Originally Posted by UnterseeBoogeyMan
I looked in the wiki community manual, it has weak spots for most ships but not a T3 Tanker. I have one fish left, I want the one shot/one kill if I can get it. The manual says for a T2 to set depth on torp to 3 meters and aim for the gas aft of the smoke stack. Does this apply for the T3 or am I hosed? Naturally, it's stormy weather.

If I can't get it, no big loss, I have over 60,000 tons sunk on this patrol alone and I go home to a Knights Cross with Oak Leaves and Diamonds either way. I just want to get efficient with these torpedoes. I'm going to need to when attacking convoys and Destroyers ready to be heros themselves. :huh:

GWX or NYGM or vanilla?

UnterseeBoogeyMan 04-01-07 04:46 PM

vanilla with only the 1.4 patch installed

Paajtor 04-01-07 04:53 PM

With 1 torp left (regardless of which mod), I'd go for a hit on the propulsion/rudder area, and finish off with the deckgun.

UnterseeBoogeyMan 04-01-07 05:08 PM

I've been setting up for that. I notice when I shoot where the target is either 350 or 341 bearing, the torpedo goes out at a gyro angle adjusted to always hit in the same spot. Always towards the center just aft of the bridge. I've even done this hitting ahead of the target where he's 10 to 15 degrees to starboard. Is there anyway to adjust the angle wiht which the torpedo leave the tube? If I can do that I can do more precise aiming, say on the rudder or close thereabouts.

If the one torpedo isn't enough, I'm shadowing him at Persicope depth until the weather calms. I have the gas to still get back. I figure when I get down to 40 to 50% I can squeek into base.

Paajtor 04-01-07 05:27 PM

Your hit will be where you aim.
So if you have your target locked in your scope (L-key), and fire on the solution you get there, then you will hit approx. midships...everytime.
To hit a different spot, still get the solution for midships, but then unlock, and aim for the area you want, and fire immeadiatly (torpedoe-tube should already be opened).

You can read depth of rudder/scew, by taking a look at the recognition-manual.
Set the torp on magnetic impact, just to be sure.

UnterseeBoogeyMan 04-01-07 05:34 PM

Got it, the L-Key is the variable I need to change here. I'm sticking with Impact only becuase it's April 22 and the weather has rough seas. I understand that magnetic doesn't work too well in rough seas and the magnetic pistol problems didn't dissappear for the Germans until after the Norway invasion. As it is now, Trondheim in our hands but not Bergen. Next patrol, it might be safe to play with the magnetic. Thanks for the info, I'm going to act on it in 5..4...3..2...1. :arrgh!:

Paajtor 04-01-07 05:37 PM

Go!!:rock:

HW3 04-01-07 07:10 PM

I find if I hit them in the engine room, they will stop and eventually sink. I guess by destroying the engine room, you stop/destroy the pumps, they can't control the flooding, and eventually go down.

UnterseeBoogeyMan 04-01-07 07:20 PM

Quote:

Originally Posted by HW3
I find if I hit them in the engine room, they will stop and eventually sink. I guess by destroying the engine room, you stop/destroy the pumps, they can't control the flooding, and eventually go down.

Is that directly under the smokestack? I nailed my target directly under the smokestack, set it to run at 5m depth (since that's roughly half the draft of a T3). He slowed from 13 down to 5 knots. I have the setting turned off where sinking is emmmediately recognized. Who knows if that was enough.

Some things I could do different;

-Set the depth to run more shallow?
-Aim further back as close to the rudder as possible? I'm worried about the curviture towards the end of the ship not producing an impact.

If these solutions don't work, I am content to shadow him until I can break out the deck gun. Hopefully the DDs don't join the party.

UnterseeBoogeyMan 04-01-07 07:35 PM

I just nailed him closer to the rudder and at 3 meters depth. He's slowed from 13 knots down to 3. The last option;

-nail him directly under the smoke stack at 3m.

I'm going to shadow him for a while though. Depending, maybe I'll try my last option.

He actually slowed to 2 knots. Time will tell.

Steppenwolf 04-01-07 10:40 PM

This is a link to a chart showing the critical areas of each ship in vanilla SH3:

http://files.filefront.com/shipchart.../fileinfo.html

Green = Rudder
Blue = Keel
Pink = Ammo Bunker
Yellow = Engine Room
Orange = Fuel Bunker
Information in BOLD text is the ship's draft.

UnterseeBoogeyMan 04-02-07 12:32 AM

Quote:

Originally Posted by Steppenwolf
This is a link to a chart showing the critical areas of each ship in vanilla SH3:

http://files.filefront.com/shipchart.../fileinfo.html

Green = Rudder
Blue = Keel
Pink = Ammo Bunker
Yellow = Engine Room
Orange = Fuel Bunker
Information in BOLD text is the ship's draft.

I'd think you'd want to target the fuel tanks for a one shot/one kill. If so, this gives me some ideas. Much appreciated!

Keelbuster 04-02-07 07:43 AM

I think it's just chancy in GWX. I've seen fatal secondary explosions in T3s from his under the bow, the center, and the stern. I usually go for the stern, because it is so vulnerable in T2s and I fall for the analogy. Somehow I suspect that the bow area is vulnerable in T3s - like there is some explosive fuel carried there. I seem to get a lot of secondary explosive-kills from bow shots. With T3s I always set my torps to 11.7m depth. Works like a charm.

Paajtor 04-02-07 10:05 AM

Quote:

Originally Posted by UnterseeBoogeyMan
-Aim further back as close to the rudder as possible? I'm worried about the curviture towards the end of the ship not producing an impact.

That's where I usually set a magnetic impact, and aim directly at the screw&rudder.
On most occasions, the close explosion destroyed the screw(-s), leaving a sitting duck for the deckgun.
But you're right...in stormy weather with heavy seas, there's the risk of premature detonation, since you're aiming only a few meters below the waterline.


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