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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Someone once remarked there was a "sterile" feel to SH4 and I agree with that. I never had that feeling with SH3, even stock and buggy SH3.
Dunno if it's the UI or the limited interaction within the boat or what it is...but I feel disconnected from the sub in SH4. Maybe it's just me....
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#17 |
Rear Admiral
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No, its not just you. Here's what i think. The crew seems like its a living crew for many reasons, but the thing is, we dont really interact wih them. So we have this living crew, and were basically outsiders looking in. I think this stems from the fact that we can't click on them like in SH3, have them turn and look at us with the expression of expecting an order like they do in SH3.
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#18 | |
Fleet Admiral
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#19 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Hmmm...tough choice...errr...NOT. ![]() |
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#20 |
Lieutenant
![]() Join Date: Jul 2002
Location: USA
Posts: 254
Downloads: 58
Uploads: 0
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I always like the atlantic side of the war,I bet the sale's of SHIV will be half the amount of SHIII, when you think of subs of wwII I always think of the U-BOATS
and the large convoys of the war. I think SHIV has more bug's in it then SHIII,and that as far as world wide sales,UBISOFT will not make a US subsim again! That would be ok with me. ![]() ![]() |
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#21 |
Captain
![]() Join Date: Apr 2002
Posts: 545
Downloads: 0
Uploads: 0
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If SH4 sells half of what SH3 sold then there WON'T be another DC or SH...Pacific or Atlantic. Endo story.
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#22 | |
Rear Admiral
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#23 |
Electrician's Mate
![]() Join Date: Nov 2005
Posts: 135
Downloads: 21
Uploads: 0
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when i started this thred it was not about the bugs. we all know they are there. it was about the feeling. and some of you may be on right track. the crew, and less intreaktive with them. and i miss the funtcion that i could take a crew members place in the command as in sh3. As i often did with first office under DC attacks. miss that badly.
then air craft attacks...are like sh3..but in 1945...all the time =) |
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#24 | |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
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r. |
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#25 | |
Pacific Aces Dev Team
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So I concluded that what was causing the best part of the load time was pressing all graphics and animations into the video & computer RAM. But I might be wrong in my conclussions, of course. ![]()
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One day I will return to sea ... |
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#26 | |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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sh3 had no where near as many bugs :hmm: a few yea but from this view looks like sh4 is plagued with em 1 thing is certain I am glad i didnt buy it for 50$ becuase i be broke
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#27 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Ref |
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#28 | ||
Rear Admiral
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exactly. |
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#29 |
Helmsman
![]() Join Date: Mar 2005
Posts: 107
Downloads: 18
Uploads: 0
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I play both, and I like each of them.
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#30 | |
Pacific Aces Dev Team
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As stated above, I did the test long ago and I can't remember well if it was by a time when Sh3 was 1.0, 1.1, 1.2, 1.3 or 1.4, but I'm positive it was a stock, unmodded game, with graphics settings to low. May be your tests were done with a much heavier set of campaign/land/scr files? Anyway, I have never been in-deep into SH3 modding unlike you both, so you are for sure right in your statements. ![]()
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One day I will return to sea ... |
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