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Old 03-30-07, 08:32 PM   #16
Iron Budokan
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Someone once remarked there was a "sterile" feel to SH4 and I agree with that. I never had that feeling with SH3, even stock and buggy SH3.

Dunno if it's the UI or the limited interaction within the boat or what it is...but I feel disconnected from the sub in SH4. Maybe it's just me....
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Old 03-30-07, 08:39 PM   #17
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No, its not just you. Here's what i think. The crew seems like its a living crew for many reasons, but the thing is, we dont really interact wih them. So we have this living crew, and were basically outsiders looking in. I think this stems from the fact that we can't click on them like in SH3, have them turn and look at us with the expression of expecting an order like they do in SH3.
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Old 03-30-07, 08:46 PM   #18
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Quote:
Originally Posted by roguetrooper
people why not do what i have done install both games and if you feel like being german play sh3 and if you feel like playing as an american play sh4. they are both good games and each have there own good points and bad points.
Well if you are going to bring logic and reason to this thread .......

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Old 03-30-07, 09:22 PM   #19
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Quote:
Originally Posted by Garion
SH4 Is more open, a nice roomy Fleet Boat and Vast distances to cover, nice senery and quick burger and coke to wash it down, just hits the spot.
Hmmm...burger and coke or brätwurst with sauerkraut and Rauchbier.

Hmmm...tough choice...errr...NOT.
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Old 03-30-07, 09:51 PM   #20
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I always like the atlantic side of the war,I bet the sale's of SHIV will be half the amount of SHIII, when you think of subs of wwII I always think of the U-BOATS
and the large convoys of the war. I think SHIV has more bug's in it then SHIII,and that as far as world wide sales,UBISOFT will not make a US subsim again! That would be ok with me. I also would think that the DEV Team would have learned alot from SHIII, the folks at GWX shure did.
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Old 03-31-07, 03:16 AM   #21
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If SH4 sells half of what SH3 sold then there WON'T be another DC or SH...Pacific or Atlantic. Endo story.
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Old 03-31-07, 03:58 AM   #22
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Quote:
Originally Posted by corvette k225
I always like the atlantic side of the war,I bet the sale's of SHIV will be half the amount of SHIII, when you think of subs of wwII I always think of the U-BOATS
I swear, people seem to be under this false illusion that nothing ever happened in the pacific. Most of the past times that people like in SH3 (sinking subs, capital warships, raiding harbors, and the like) acutally happened more in the pacific and rarely in the atlantic. You know the US submarine force only accounted for 1.6% of the Navy in the pacific, yet was responsible for 54% of the tonnage sunk in that theater.
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Old 03-31-07, 04:07 AM   #23
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when i started this thred it was not about the bugs. we all know they are there. it was about the feeling. and some of you may be on right track. the crew, and less intreaktive with them. and i miss the funtcion that i could take a crew members place in the command as in sh3. As i often did with first office under DC attacks. miss that badly.

then air craft attacks...are like sh3..but in 1945...all the time =)
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Old 03-31-07, 04:07 AM   #24
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Quote:
Originally Posted by corvette k225
I always like the atlantic side of the war,I bet the sale's of SHIV will be half the amount of SHIII, when you think of subs of wwII I always think of the U-BOATS
and the large convoys of the war. I think SHIV has more bug's in it then SHIII,and that as far as world wide sales,UBISOFT will not make a US subsim again! That would be ok with me. I also would think that the DEV Team would have learned alot from SHIII, the folks at GWX shure did.
I don't think so. All things being equal, SH4 will almost certainly out sell SH3 simply because more Americans will buy it. The only thing I can see getting in the way of that outcome are bugs that cut the life of SH4 short.

r.
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Old 03-31-07, 07:22 AM   #25
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Quote:
In part. The other part is that by all apperances, the campaign files are spilt up. The game only calls upon the files it needs baesd on the time period, not all of them in one lump file like sh3. This means less processing time is being used. Im conjecturing both ingame, and in load times.
Yes and no. At least, as far as SH3 concerns. I did long ago following test: I started a campaign patrol from base and noted how long it took the game to load. Then I went out, deleted the contents of the campaign layers and loaded again the same campaign patrol start date, on an empty world, i.e. only my U-Boot was in the game. Guess what? The difference in load time was nearly unnoticeable!

So I concluded that what was causing the best part of the load time was pressing all graphics and animations into the video & computer RAM.

But I might be wrong in my conclussions, of course.
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Old 03-31-07, 07:46 AM   #26
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sh3 had no where near as many bugs :hmm: a few yea but from this view looks like sh4 is plagued with em 1 thing is certain I am glad i didnt buy it for 50$ becuase i be broke on the list but in about a year or so when the final verdict is out either sh4 gets swept away like sh2 or it gets fixed proper personally I think they left too much out in the imersion area I tap on my chief shoulder all the time in sh3

Quote:
Originally Posted by melin71
I have both games, and i have played SH3 from day one to now when i have started to play sh4...and i must say..sure.. sh4 look better. tons of bugs. but that did sh3 have from the beginning too. im thinking more of the feeling with the game. and i dont have at all the same feeling that im in a sub as in sh3. why im not complet sure. missing compartment are of course one issu. one issue are no AA for the grafic (not anti air LOL) that destroy some of the feeling for me. but that is a bugg what i have understand. the way the radio are used in the game to destroy a little. and i dont mean the message. but..how you get them. that papper and so in sh3 did the feeling that you was at you desk in your capteints compartment and did read it. this small stuff that are in sh4..no good for me. The subs looks all the same. i dont see that i have change subclass. if im not in S class of course. small clock there and there and some more red light dont do the trick for me. if im in a IXD2 class...it was BIG even in the commandroom. but something are missing for me in sh4..i can only not put my finger on it. of course did the grey wolf mod the sh3 more fun. it may be so that a gigantisk mod like grey wolf to sh4 will make this game what i want in feeling...problem are...i cant put my finger on it..something is missing.


and sorry for my bad enlish.
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Old 03-31-07, 08:00 AM   #27
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Quote:
Originally Posted by Hitman
Yes and no. At least, as far as SH3 concerns. I did long ago following test: I started a campaign patrol from base and noted how long it took the game to load. Then I went out, deleted the contents of the campaign layers and loaded again the same campaign patrol start date, on an empty world, i.e. only my U-Boot was in the game. Guess what? The difference in load time was nearly unnoticeable!

So I concluded that what was causing the best part of the load time was pressing all graphics and animations into the video & computer RAM.

But I might be wrong in my conclussions, of course.
I have a different point of view, I startup sh3 a lot when testing, and I have a clear rnd/scr/lnd layer set, with it the game loads a mission in 30" compared to the 4/5 min. when loading the full stuff, it also helps a lot (the reduced campaign) with high time compression in SH4.

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Old 03-31-07, 02:57 PM   #28
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Quote:
Originally Posted by ref
Quote:
Originally Posted by Hitman
Yes and no. At least, as far as SH3 concerns. I did long ago following test: I started a campaign patrol from base and noted how long it took the game to load. Then I went out, deleted the contents of the campaign layers and loaded again the same campaign patrol start date, on an empty world, i.e. only my U-Boot was in the game. Guess what? The difference in load time was nearly unnoticeable!

So I concluded that what was causing the best part of the load time was pressing all graphics and animations into the video & computer RAM.

But I might be wrong in my conclussions, of course.
I have a different point of view, I startup sh3 a lot when testing, and I have a clear rnd/scr/lnd layer set, with it the game loads a mission in 30" compared to the 4/5 min. when loading the full stuff, it also helps a lot (the reduced campaign) with high time compression in SH4.

Ref

exactly.
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Old 03-31-07, 03:13 PM   #29
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I play both, and I like each of them.
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Old 04-01-07, 02:20 AM   #30
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Quote:
Quote:
Originally Posted by ref
Quote:
Originally Posted by Hitman
Yes and no. At least, as far as SH3 concerns. I did long ago following test: I started a campaign patrol from base and noted how long it took the game to load. Then I went out, deleted the contents of the campaign layers and loaded again the same campaign patrol start date, on an empty world, i.e. only my U-Boot was in the game. Guess what? The difference in load time was nearly unnoticeable!

So I concluded that what was causing the best part of the load time was pressing all graphics and animations into the video & computer RAM.

But I might be wrong in my conclussions, of course.



I have a different point of view, I startup sh3 a lot when testing, and I have a clear rnd/scr/lnd layer set, with it the game loads a mission in 30" compared to the 4/5 min. when loading the full stuff, it also helps a lot (the reduced campaign) with high time compression in SH4.

Ref




exactly.
Interesting :hmm:

As stated above, I did the test long ago and I can't remember well if it was by a time when Sh3 was 1.0, 1.1, 1.2, 1.3 or 1.4, but I'm positive it was a stock, unmodded game, with graphics settings to low.
May be your tests were done with a much heavier set of campaign/land/scr files?

Anyway, I have never been in-deep into SH3 modding unlike you both, so you are for sure right in your statements.
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