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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Bosun
![]() Join Date: Sep 2002
Location: Atlanta GA
Posts: 64
Downloads: 0
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Maybe its because the Japanese weren't NEARLY as good as the Americans and brits in WWII at escorting? They had a large powerful navy, but it was carriers and battleships for the most part.
Maybe its different cause its not a uboat vs americans, its americans vs japs? |
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#17 | |
Bosun
![]() Join Date: Aug 2006
Posts: 61
Downloads: 47
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http://www.geocities.com/Pentagon/1592/ustorp2.htm (Paragraph 5)
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I'm a bit slow at first, but by the time the crew starts screaming "Captain, we're all gonna die!", I'm in complete control. |
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#18 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#19 |
Ace of the deep .
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Real subs couldnt go time compression .
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#20 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#21 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Dev's stated in advance that they would strive for making the game appeal to the casual player...you know lots of action and explosions :p...the more retinue SH4 generates, the more likely a successor. As long as they keep game elements editable i don't see a problem "correcting" things to our taste. It has been done with SH3 before, SH4 will be no different.
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#22 |
Swabbie
![]() Join Date: Mar 2007
Location: Dorrrrrrrset.
Posts: 14
Downloads: 0
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For me as a noob, i really like the fact that i can play at 0% realism to get used to the game and then increase difficulty in areas i want to tackle like manual TDC and the like as i become more confident in the game and it's systems. Even on 0% realism it's still quite complicated, maybe not for you old sea dogs but i'm sure in a few months i'll be upping the realism levels too. The mod community are already providing great mods ( greenlight, redlight maps fix ) and others at the moment they are mainly cosmetic but i dread to think what will be available to me by the time i'm ready to go up in realism levels.
I'm being eased in gently but i'm already aching to turn off some of the automation options. |
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#23 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
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It seems we all agree SH4 seems way too simple even at "realistic" settings.
Now while we seem too successful, REAL submariners were TOO unsuccessful in early war historically, so itīs inappropriate to compare our results with the "Aces". I did some research and want to quote some things I found in various books: "The first contacts with the enemy were cautious and the results were hardly encouraging. The unreality of Fleet Exercises in the 30s, led to an exaggeratd view of the risks to a sub in taking on the ASW forces of the day. Since being "sunk" during an exercise was disastrous to a naval career, sub commanders became a very cautious bunch, preferring TO ATTACK FROM WELL BELOW PERISCOPE DEPTH; AT EXTREME RANGE, BY HYDROPHONE INFORMATION. AS A RESULT THE FIRST PATROLS OF THE 11 PEARL HARBOR BOATS RESULTED IN THE SINKING OF EXACTLY FOUR ENEMY SHIPS." (from: U.S. Subs in Action, Warships No.2) Taking these points into account, it seems fair to say that we cannot compare our results with the historical ones in any way unless we start behaving the way they did. (Plus we are somewhat SH3 veterans and have more experience in virtual sub war than real Commanders had in real sub war!) Just something to think about, Cheers, AS
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#24 | |
Bilge Rat
![]() Join Date: Mar 2007
Location: Sarasota,FL
Posts: 1
Downloads: 0
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#25 |
Watch
![]() Join Date: Mar 2007
Posts: 30
Downloads: 8
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What I find most arcade is the sheer numerous encounters with huge task forces consisting of at least 2 BBs and tons of escorting cruisers and destroyers. That's pretty much non-historical, as, apart from a few occassions, the battleships of the Imperial Japanese Navy pretty much were kept in reserve at home. That and the large number of Carriers I've run into..
Of course, that could all be just coincidental in my patrol record, sort of being in the perfect spots all the time, but it gets pretty arcady when I bag at least a BB every patrol. At that rate, the Japanese will run out of capital ships by the end of 1942... oh wait, they don't -the ships even respawn in harbor (A Kongo did this on me - sank it off Hiroshima, went on to see what went on in Kure, and found another Kongo in the exact same spot in Hiroshima upon returning there. Plus of course I sank quite a lot of Hiryu class CVs - there seems simply no point in sinking capital ships. In SH3 at least, they were so rare that I considered it quite an achievement even finding one. But I guess all this will be rectified soon by one or another mod ![]() |
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#26 | |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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![]() Quote:
Not many early war skippers would stay at periscope depth just to look and see how well the enemy A.I. is! The more I behave like a real sub skipper would, the more things start to add up. It seems poor or even spotty escort performance was coded in the game to give the appereance of realism. That being said, testing the A.I. by going to the surface in the middle of a convoy, during daylight, should result in your sinking. If it doesn't, then check your realism settings when you get a new boat (hard or very hard) or the escorts are bugged! |
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#27 | |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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#28 |
Mate
![]() Join Date: Apr 2002
Location: Nova Scotia
Posts: 51
Downloads: 12
Uploads: 0
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one of my first patrols i got 2 escort carriers, a fleet carrier, a heavy cruiser, a handful of destroyers and then on the way back to port a ton of merchants with the gun
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#29 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Take a moment and realize that this is a game.
You have tremdous advantages over trying to accomplish things than in the real world. As an example something as simple as changing depth... In the game you click a setting. In real life .. the order is issued, the order is confirmed and relayed to the drivers, the drivers adjust ballast, dive planes, etc to commence a dive. Upon reaching said depth dive planes ballast etc are re-adjusted to acheave balance. Hopefully they do everything correctly. Even when done correctly no two "dives" will be the same. Plus if it was more like real life it wold be kinda boring. |
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#30 | |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
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In fact, if it were not for the ability to save a game at any point, my first mission put me on the bottom of the Pacific, with no kills to my credit, and the only completion was the insertion of 7 marines on Luzon. I'm still learning the neuances of the sim and am playing at "full real" with no AI assistted anything. Last night I wasted 6 fish with 1 hit in the stern of a DD but the thing came around and DC'd me into oblivion. ![]() |
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