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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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This thread seems to have clued up guys on board so could you please tell me if they implemented the (watch crew wounded/death in heavy seas) was implemented .
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#2 | |
Lucky Jack
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Not a clue
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I'm using max'd graphics.
I was at an impasse as to using the post processing filter. After changing it back and forth while in-game numerous times, I went without it. The only thing that convinced me was when that grainy overlay showed itself in a certain view. I think it was my Binoculars. I didn't mind it in the command room where the graininess is most noticeable but I wasn't happy with it showing up while I'm on an attack run. However, I definitely like it otherwise. It really brings out some of the subtle colors. I'll probably keep switching back and forth but certain views are a bit off. It may be an issue with the resolution setting and when they fix the 3d for that, perhaps it'll be a must have. Oh, specs.. AMD Athlon 64 3700+ at 2.2Ghz Sock 939 2GB DDR400 RAM 7900GS XFX PCI-E with highest factory overclock Running at 1280x1024 on 17" Samsung LCD
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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