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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Born to Run Silent
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#32 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
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Hmm, a 8km vis cap is a bit disappointing. I was really hoping to get a thoroughly developed game and not just a prettier re-make of SHIII. When targets begin getting thin late in the war, long range detection will be the only way to make contact at times.
So often I read of subs catching the thin, whispy glimpse of smoke on the horizon with no idea what it was, then spending half the day chasing the smoke down to determine what it is and kill it. What amazes me is that they coul dset up accurate target solutions from just smoke. They could determine speed, track, range, etc...from just smoke! Granted it took time and periodic data input to get it eventually. |
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#33 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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__________________
"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#34 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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I hear the grumblings of a new mod.
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#35 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
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They have been touting a 20km (or 20 miles) vis range for sh4 on the forums for some time now, for it to be released with an existing 8km range and metric without imperial is a disgusting display of corporate arogance from UBi. Especially when its rather easy to make it 16km as shown by the mod for sh3.
They should have delayed the game atleast to provide the things they have prommised. "^#%$ the user, we are UBi$soft!" Im disapointed in Ubi they really dont seem to care about reputation. |
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#36 | ||
Stowaway
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#37 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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yeah i preordered 2 weeks ago after buyin into to all the hype but ive just cancelled it. i think the last post really sums it up well. SH3 out the box started borin me after just 2 or 3 days, it wasnt until NYGM and grey wolves came along that i got back into it. why oh why couldnt the devs have looked at the what the mod dudes have done and try to incorporate some of the ideas ito SH4 for example this 8km visibility nonsense.
SH4 sounds more of a "game for for casual player" than a "sim for sub fans". why cant it be both? it seems the selling points are the "hollywood style graphics" and the ability to take part in sea battles. sorry to say but if i wanted that i would just buy battlestations midway or pacific storm or whatever. nowhere in any of the dev videos was any improvements in the AI mentioned. disapointing. no doubt il get this "game" eventually, il just see what the mod gods come up with first. so smoke bein modelled over the horizon is so hard to do in 2007, yeah right. maybe if they had spent less time modellin sailors uniforms and facial features (who really cares about that stuff apart from maybe some 10 year olds) it couldve been |
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#38 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Laffertytig,
It is Ubisoft's management that are to be held accountable for setting and sticking to a ridiculous development schedule and have, without regard for the customer, yet again delivered an unfinished product. I have the utmost respect and admiration for the developement team of SHIV, especially for how hard they have worked to deliver as much as possible in the rediculous time frame that the Ubisoft management set. They have worked tirelessly to get as much done in the time that they were given. I have to add, when will publisher's learn that they will continue to loose customers in droves if they continue to deliver games that are still alpha/beta and/or shallow content. The way I see it is that the PC game market is not hemorrhaging into the console market, I see the PC game market just hemorrhaging into the gutter and being lost. It is time for the publishers to start being a customer service industry again instead of a stock holder focused entity. |
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#39 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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If publishers like Ubi are to regain the trust of their customers, they should start by looking at the way Battlefront conducts their business. |
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#40 | |
Swabbie
![]() Join Date: Nov 2005
Location: Bedford, Texas
Posts: 7
Downloads: 75
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#41 |
Pacific Aces Dev Team
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I have extracted the cloud dome from stock version SHIV and SHIII, both are at the same size. But this is not an indicator that ingame it's the same size, the model can be scaled up by code
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#42 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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You know the ultimate test. Go to the English channel and see if the docks etc are still built from the old SHIII camp. That would be very interesting.
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#43 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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This is an extract from something I posted in another thread. Seems appropriate, at least to me:
It's a simple fact that society's obsession with making as much $$ as possible is an inevitable enemy of really high quality work, unless the nature of the work demands that level of quality to make ANY $$ (e.g. building aircraft is a good example!). So we shouldn't be surprised that things get done half-arsed, as most of us would find that's the case in 99% of enterprises around the world, including where most of us work. UBI is French, no? All I can say is..... MERDE |
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#44 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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Back to the topic: How do I increase my horizon?
__________________
"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#45 | |
Lucky Jack
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