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Old 03-19-07, 10:59 AM   #1
Immacolata
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Default So still only 8 km visibilty?

Tell me I am wrong and that Ubi DID fix the laughably low visual range of SH3 (8000m visibility on a clear day on a paperflat ocean 4TW).
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Old 03-19-07, 11:02 AM   #2
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but why is this 8 km visibilty so laughable? The ai is restricted to this limit too and it's also a performance option.

Honestly I cannot recognize any ship through this pixalated periscope in SH3 if its 5 km away. I just see some pixels... how do you ID it? Also have trouble checking the flags even when close (luckily american flags are easy to recognize) and iam happy for the color coding on the map to be sure
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Old 03-19-07, 11:33 AM   #3
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Quote:
Originally Posted by Immacolata
Tell me I am wrong and that Ubi DID fix the laughably low visual range of SH3 (8000m visibility on a clear day on a paperflat ocean 4TW).
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.
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Old 03-19-07, 11:50 AM   #4
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Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by Immacolata
Tell me I am wrong and that Ubi DID fix the laughably low visual range of SH3 (8000m visibility on a clear day on a paperflat ocean 4TW).
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.


*after a long pause and a deep breath*

"I'm going to need more RAM."
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Old 03-19-07, 12:06 PM   #5
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Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by Immacolata
Tell me I am wrong and that Ubi DID fix the laughably low visual range of SH3 (8000m visibility on a clear day on a paperflat ocean 4TW).
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.


*after a long pause and a deep breath*

"I'm going to need more RAM."
After havein in game experiance i can safely say i 8km for any contact. Not 20, dont know about land or what not but for ship contacts with realistic sensors on i only pick up ships visually at 8000m or closer
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Old 03-19-07, 12:30 PM   #6
Immacolata
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No AA and now this. Sigh. What is next, they recycled all the sounds from SH3? I think this 8000 meter thing is a big deal to me. It was in SH3. If you cannot spot smoke plumes from far away how are you supposed to see enemy ships when not using that hacker map "gods eye view"?

Quote:
Originally Posted by Hyperion2206
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.
Screenshot or it didn't happen.
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Old 03-19-07, 12:33 PM   #7
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Hello mates. I have seen ships at about 12 km in ideal conditions, smoke first.
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Old 03-19-07, 05:09 PM   #8
hyperion2206
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Quote:
Originally Posted by Immacolata
No AA and now this. Sigh. What is next, they recycled all the sounds from SH3? I think this 8000 meter thing is a big deal to me. It was in SH3. If you cannot spot smoke plumes from far away how are you supposed to see enemy ships when not using that hacker map "gods eye view"?

Quote:
Originally Posted by Hyperion2206
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.
Screenshot or it didn't happen.
Since I don't have the game I can't prove it. We just have the word of a dev. I could give you the link to the interview but that wouldn't help you or do you speak German?
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Old 03-20-07, 04:12 AM   #9
nvdrifter
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Quote:
Originally Posted by Immacolata
No AA and now this. Sigh. What is next, they recycled all the sounds from SH3? I think this 8000 meter thing is a big deal to me. It was in SH3. If you cannot spot smoke plumes from far away how are you supposed to see enemy ships when not using that hacker map "gods eye view"?

Quote:
Originally Posted by Hyperion2206
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.
Screenshot or it didn't happen.
I have a feeling that SH4 recycled most of SH3, except for the new graphics. We'll see soon enough.
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Old 03-19-07, 12:49 PM   #10
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Quote:
Originally Posted by hyperion2206
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.
They said also this:

Taifu_Noodle:
What units of measurement will SH4 use?
SH4 Dev team - Silent Hunter 3 used the same measurements system as the Kriegsmarine - based on the metric system. For Wolves of the Pacific, we will of course use the imperial system since this is the historical solution. However, we are considering to have the game switch to metric as an option.

perhaps "of course"
meant in Romania, we considering to patch it later if we get the task from Ubisoft Paris. I bet on nothing what a dev have said in past interviews, particularly if he is Ubisoft dev
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Old 03-19-07, 03:21 PM   #11
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Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by Immacolata
Tell me I am wrong and that Ubi DID fix the laughably low visual range of SH3 (8000m visibility on a clear day on a paperflat ocean 4TW).
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.
And on another interview I heard 8-12km.
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Old 03-19-07, 03:28 PM   #12
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LOOK RELAX EVERYONE,

1. NOT ALOT OF TIME TO INCORPORATE EVERYTHING
2. THEY WILL RELEASE PATCHES AND UPDATES FOR FSAA AND VISIBILITY(if not then GWX 2 will do that)
3. sooner or later these issues willbe fixed DEFINETLY FSAA, if nobodys gonna fix it i will take te time to learn wutever language they used and fix it.
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Old 03-19-07, 03:39 PM   #13
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Quote:
Originally Posted by elite_hunter_sh3
LOOK RELAX EVERYONE,

1. NOT ALOT OF TIME TO INCORPORATE EVERYTHING
2. THEY WILL RELEASE PATCHES AND UPDATES FOR FSAA AND VISIBILITY(if not then GWX 2 will do that)
3. sooner or later these issues willbe fixed DEFINETLY FSAA, if nobodys gonna fix it i will take te time to learn wutever language they used and fix it.
That's the spirit mate!
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Old 03-19-07, 04:06 PM   #14
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AI is good. Destroyers will track the torpedo wake back to the sub...so dive dive dive after you have fired. Fortunately, the japanese poor ASW is your friend ). Destroyers will attack in pairs. One listening, the other one charging. They call aerial support if you are close to land, so beware. Do not try to torpedo a destroyer if you are more than 3-400 meters away. They see the torpedo and avoid it. This is just an example. AI is not crap at all...beware and do not underestimate the japs. Pilots are skillful, you won;t get away by making sudden turns at flank speed. Your gunners are poorer than in sh3. Add to this...a rusty S class bucket which dives safe only to 50 meters.....and you;re in big trouble.
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Old 03-19-07, 02:20 PM   #15
Erichoff
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Default The earth is round, horizon is at 8km

The earth is round.
A sub is low - only a little higher as the water.
you can not see more than 8km - in good conditions you might see the smoke but that is it.
If the earth was flat it would be possible .
the ships are behind the horizon
When you are at the beach the place where sky and sea touch is only 5 km away .
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