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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2005
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Tell me I am wrong and that Ubi DID fix the laughably low visual range of SH3 (8000m visibility on a clear day on a paperflat ocean 4TW).
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#2 |
Gunner
![]() Join Date: May 2005
Posts: 97
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but why is this 8 km visibilty so laughable? The ai is restricted to this limit too and it's also a performance option.
Honestly I cannot recognize any ship through this pixalated periscope in SH3 if its 5 km away. I just see some pixels... how do you ID it? Also have trouble checking the flags even when close (luckily american flags are easy to recognize) and iam happy for the color coding on the map to be sure ![]() |
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#3 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
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#4 | ||
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
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![]() *after a long pause and a deep breath* "I'm going to need more RAM." |
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#5 | |||
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#6 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
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No AA and now this. Sigh. What is next, they recycled all the sounds from SH3? I think this 8000 meter thing is a big deal to me. It was in SH3. If you cannot spot smoke plumes from far away how are you supposed to see enemy ships when not using that hacker map "gods eye view"?
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#7 |
Commander
![]() Join Date: Jun 2006
Posts: 476
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Hello mates. I have seen ships at about 12 km in ideal conditions, smoke first.
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#8 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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#9 | ||
Stowaway
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#10 | |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
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Taifu_Noodle: What units of measurement will SH4 use? SH4 Dev team - Silent Hunter 3 used the same measurements system as the Kriegsmarine - based on the metric system. For Wolves of the Pacific, we will of course use the imperial system since this is the historical solution. However, we are considering to have the game switch to metric as an option. perhaps "of course" meant in Romania, we considering to patch it later if we get the task from Ubisoft Paris. I bet on nothing what a dev have said in past interviews, particularly if he is Ubisoft dev ![]() |
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#11 | ||
Lucky Jack
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#12 |
The Old Man
![]() Join Date: Nov 2005
Posts: 1,376
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LOOK RELAX EVERYONE,
1. NOT ALOT OF TIME TO INCORPORATE EVERYTHING 2. THEY WILL RELEASE PATCHES AND UPDATES FOR FSAA AND VISIBILITY(if not then GWX 2 will do that ![]() 3. sooner or later these issues willbe fixed DEFINETLY FSAA, if nobodys gonna fix it i will take te time to learn wutever language they used and fix it. ![]() |
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#13 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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#14 |
Commander
![]() Join Date: Jun 2006
Posts: 476
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AI is good. Destroyers will track the torpedo wake back to the sub...so dive dive dive after you have fired. Fortunately, the japanese poor ASW is your friend
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#15 |
Bilge Rat
![]() Join Date: Mar 2007
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The earth is round.
A sub is low - only a little higher as the water. you can not see more than 8km - in good conditions you might see the smoke but that is it. If the earth was flat it would be possible . the ships are behind the horizon When you are at the beach the place where sky and sea touch is only 5 km away . |
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