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Old 03-17-07, 11:47 PM   #1
CDNSUB
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Enjoying this sim...!

Hello Forum Members:

Enjoying my time with GWX. I've stayed away from shallow seas and only used TC1024 sparingly...(see "surprise collisions with unmarked land)

Since that posting I've gone on 2 patrols, the last one ending with Bernard opening the drain, and the rest of us heading to Canada as POWS...

2 patrols, 4 ships sunk. Both patrols were to BE 61.

Great moments: torpedoing a passenger/cargo (?) outlined against flashes of lightning and thunder just east of Rockall.

Running into a convoy in BE61 at night. Bernard is yelling "Ship spotted" but never tells me the direction. I search the horizon with my Binocs and Uzo and still don't see anything. Meanwhile Bernard is yelling "Ship spotted" repeatedly. I think he's having a fit...


Finally, out of the gloom emerges an ore carrier, the Rodney, and lots of merchants. I approach on the surface, at high speed, undetected. I launch 2 torpedoes at the ore carrier, go to periscope depth and turn towards the Rodney. "Boom", "Boom"
both torpedoes impact, the ore carrier goes dead in the water. I'm looking for the Rodney but she's disappeared. Merchants loom out of the darkness. I fire one more torpedo at the ore carrier and it connects. I launch 1 more torpedo at a merchant crossing my bow at 600 metres. The AOB is too severe and it bounces. I turn quickly to line up my stern tube. I make the turn and fire but again the torpedo bounces. The sky is lit with flares.

Bernard drops his wrench. He picks it up and drops it again. 'We've been detected sir'.

I gun the engines, make a hard turn to starboard and dive. We escape, momentarily. I cut the engine, meanwhile exhorting the crew to load new torpedoes. We sit motionless and watch as the the first tube is loaded.

The destroyer makes another pass. We are pinged. I dive again, this time using silent running.

DCs explode, damaging the boat. We sink out of control. I order 'blow ballast'. Nothing, we are still sinking. 'Blow ballast' again! The boat slowly comes around at 164 metres.

We are rising, out of control, to the surface. As we crash through periscope depth I take a chance and try to aim for the escort, if it's in front of us. No luck. The bow surfaces and we are lost due to flooding.

In SH3 Commander I change crew 'lost at sea' to crew 'surrendered' since we had just broken through to the surface before the boat was lost. Time for a trip to Gravenhurst, or Bowmanville (both sites in Canada of POW camps for submariners)

Great immersion! Lots of tension.
Bernard though...he's not so great!


CDN SUB
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Old 03-18-07, 12:02 AM   #2
Venatore
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Welcome my friend, any questions please ask, you will be amazed at the knowledge base that stalks in the forum.

Last edited by Venatore; 03-18-07 at 04:32 AM.
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Old 03-18-07, 12:21 AM   #3
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Welcome, skipper!
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Old 03-18-07, 04:27 AM   #4
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Welcolm aboard.

Sounded like an intersting patrol.

Canada... safer than the eastern front
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Old 03-18-07, 04:30 AM   #5
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Welcome aboard fellow Kanookie Kaleun
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Old 03-18-07, 07:08 AM   #6
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Welcome aboard kaleun CDNSUB
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Old 03-18-07, 07:38 AM   #7
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Welcome aboard indeed.

But why did you gun your engines?:rotfl:
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Old 03-18-07, 08:29 AM   #8
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Wellcome aboard. Hope you survive the next patrol
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Old 03-19-07, 09:11 AM   #9
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hi and welcome m8, loading fish while DDs are around is a bad move, stay as deep as poss and as silent as ya can i.e 2knts or less
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Old 03-19-07, 09:50 AM   #10
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If I can get to 200 meters or more, I load torps. Once loaded, I go silent and make my way to the surface again.

Welcome aboard!
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Old 03-19-07, 06:17 PM   #11
CDNSUB
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Hi guys...!

Thanks for the warm welcome and thanks for your tips. Here's a couple of thoughts to answer some questions posted above...

#1.) Why did I gun the engines?

I gunned the engines to get away. My first mistake. I thought I'd push my luck and try to get a little further away from the DD escort. In fact, it gave me away I'm sure.

2nd mistake. Loading torps. It was just too hard to wait and let that darn convoy get out of range. I thought I'd try to load torps but I guess that's noisy--not sure about that but it seems from your experiences it is noisy and gives you away.

When I ordered silent running, it was too late.

So, it's not all the fault of Bernard. Sometimes the canooky kaleun gets a little too kooky!


I need more patience. I tend to get a little 'buck fever'....!

It's great to share stories....I'm new to posting on the net.

I've started a new career, this time a IIA from Kiel. I can't get to my assigned patrol (AF 87) zone and back without running out of fuel. I just save and exit but it seems that BDU is a little too demanding with their patrol zones, especially for a little IIA sub...!
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Old 03-19-07, 07:44 PM   #12
robbo180265
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Welcome mate. Learning the right way to attack a convoy is all part of the fun.

When I attack, as soon as all the torps are away I flank speed under the convoy to 160 meters or so, then silent running (unless damaged) and a sharp turn as the speed is running out. From then on it's down to 1kts and 10 degrees port - ten degrees starboard(otherwise known as the crazy Ivan)

This works most of the time.
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Old 03-19-07, 08:15 PM   #13
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Quote:
Originally Posted by CDNSUB
Hello Forum Members:

Enjoying my time with GWX. I've stayed away from shallow seas and only used TC1024 sparingly...(see "surprise collisions with unmarked land)

Since that posting I've gone on 2 patrols, the last one ending with Bernard opening the drain, and the rest of us heading to Canada as POWS...

2 patrols, 4 ships sunk. Both patrols were to BE 61.

Great moments: torpedoing a passenger/cargo (?) outlined against flashes of lightning and thunder just east of Rockall.

Running into a convoy in BE61 at night. Bernard is yelling "Ship spotted" but never tells me the direction. I search the horizon with my Binocs and Uzo and still don't see anything. Meanwhile Bernard is yelling "Ship spotted" repeatedly. I think he's having a fit...


Finally, out of the gloom emerges an ore carrier, the Rodney, and lots of merchants. I approach on the surface, at high speed, undetected. I launch 2 torpedoes at the ore carrier, go to periscope depth and turn towards the Rodney. "Boom", "Boom"
both torpedoes impact, the ore carrier goes dead in the water. I'm looking for the Rodney but she's disappeared. Merchants loom out of the darkness. I fire one more torpedo at the ore carrier and it connects. I launch 1 more torpedo at a merchant crossing my bow at 600 metres. The AOB is too severe and it bounces. I turn quickly to line up my stern tube. I make the turn and fire but again the torpedo bounces. The sky is lit with flares.

Bernard drops his wrench. He picks it up and drops it again. 'We've been detected sir'.

I gun the engines, make a hard turn to starboard and dive. We escape, momentarily. I cut the engine, meanwhile exhorting the crew to load new torpedoes. We sit motionless and watch as the the first tube is loaded.

The destroyer makes another pass. We are pinged. I dive again, this time using silent running.

DCs explode, damaging the boat. We sink out of control. I order 'blow ballast'. Nothing, we are still sinking. 'Blow ballast' again! The boat slowly comes around at 164 metres.

We are rising, out of control, to the surface. As we crash through periscope depth I take a chance and try to aim for the escort, if it's in front of us. No luck. The bow surfaces and we are lost due to flooding.

In SH3 Commander I change crew 'lost at sea' to crew 'surrendered' since we had just broken through to the surface before the boat was lost. Time for a trip to Gravenhurst, or Bowmanville (both sites in Canada of POW camps for submariners)

Great immersion! Lots of tension.
Bernard though...he's not so great!


CDN SUB
Ive been to Bowmanville, interesting town.
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