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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
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Indeed, some proof that you actually have it would do quite nicely.
And, I have to agree that those "bugs" don't really sound like bugs to me. • Sound bugs exploding that continuous after the ship is gone done under the surface. I do believe this is realistic, and is also in SHIII. • Pounding a merchant vessel by the deck gun with over 50 shells in very close proximity without the ship is blown to smiter ins. Doesn't sound like a problem to me. I already deal with this on a daily basis in GWX. • Or putting five (5) torpedos in a tanker that is semi submersibeld and it stills a float!!. Se above comment. • Or just like that your diesel fuel is running out like if there is a gigantic hole in your ship, without any enemy ship in any range. This may be a bug, but I'll hold off until wednseday to pass judgment. • Check out the “Default key command” leflet, they have forgot Heading to view and view to heading on the keyboard layout, a mishaps probably. Not exactly an ingame issue/bug. • The mission editor have, as usual no manual. If it's anything like SHIII's editor, then I don't see this as that big of an issue. |
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#17 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
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#18 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
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And so it begins.
hands Gizz the fire extinguisher |
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#19 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
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#20 |
Torpedoman
![]() Join Date: Apr 2002
Posts: 112
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I'm going to assume he's pulling our legs until he presents proof. You can't just come here and basically say you're the only one on the forum who has SH4 and not offer any proof/serious details. Come on...
Tell me, does anti-aliasing work or not? |
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#21 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
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There's nothing really absurd about a merchant ship taking 50 shells and surviving. Unless you aim for the waterline, all you'll do is punch holes in the superstructure. And sinking a tanker in ballast can be ridiculously hard. There were a few instances of Japanese tankers taking five or six torpedoes and remaining afloat and in towable condition.
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#22 |
Swabbie
![]() Join Date: Mar 2007
Posts: 8
Downloads: 5
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Can somebody tell me how to insert a picture!!
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#23 |
Torpedoman
![]() Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
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Upload your image(s) to a free hosting site, then use the "insert image" function when you go to make your post. I don't personally know of any sites, since I tend to use my own webspace... but I'm sure someone here will help you.
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#24 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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First, about the Deckgun. I think the Deckgun should be somewhat effective. I like GWX's Deckgun. It's pretty accurate if the sea state is very calm. When the sea is rocking your boat somewhat it's accuracy is compromised and you need to get closer. But when you make a hit, it's pretty powerful. I have taken down 7000 tonners with just several shots(5 to 7) when hitting them below the waterline. If I do not hit below the waterline then it can take quite a few more shots, depending on the size of the ship. BUT, it does not take 50 shots with the Deckgun in GWX in my experience. And although I personally think 50 shots to take down a ship sounds a little weak, the good news is that should be moddable. Something to keep in mind is that they could have developed the game in such a way that it is pretty much all closed off and very difficult to mod. But fortunately they seem to make the sim with modding somewhat in mind. A good decision I think, don't you?
Quote:
As a few folks have already responded, bugs can be expected. It sucks, but as Neal Stevens stated, patches can be expected for nearly all games since the 1993 to 1997 neighborhood. With that as a given, whether a person considers a product to be 'nonfunctional' becomes a matter of personal opinion. For instance, one reason I might consider it to be nonfunctional is if it kept Crashing To Desktop every so often. Where I would draw that line might be hard for me to make though. CTD every 6 hours? 3 hours? 1 hour? For you, the items listed above may be enough for you to consider it to be nonfunctional. But that is your opinion and whether others think the same is naturally up to them, as replies are showing. The good news is, if the past the is any indication we can expect the product to recieve some support in the way of fixes with patches. If I do not receive support then that is when I stop giving my support. Shipshape, your post pretty much states what was already expected, an imperfect product on release. How imperfect until it's considered nonfuctional is a matter of personal opinion. As far as I'm concerned I don't really see anything listed to where I would consider it as nonfunctional, unusable, or what have you. But that's just my opinion. Regards
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. Last edited by OneTinSoldier; 03-17-07 at 06:41 PM. |
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#25 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
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#26 |
Swabbie
![]() Join Date: Mar 2007
Posts: 8
Downloads: 5
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![]() ![]() ![]() Last edited by Shipshape; 03-17-07 at 06:37 PM. |
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#27 |
Watch
![]() Join Date: Mar 2005
Posts: 28
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Edit: I take it back, he's got manuals and stuff.
Double edit : Dude, probably a good idea to edit out your CD Key from that picture. When playing today (at the Ubi preview) I noticed the sound problem, although not during campaign mode. I never had any of the other issues though. |
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#28 |
Torpedoman
![]() Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
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Yeeesh!!!
Allow me to be the first (edit - 2nd) to go munch a large chunk of humble-pie... ![]() Sorry for doubting you. (psssst - you may want to reduce the size of the image a little. ![]() |
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#29 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Well I'll be darned.
P.S. you might want to blur out or otherwise cover up your registration key (if that's what that is on the manual)
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#30 | |
Born to Run Silent
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http://www.subsim.com/radioroom/showthread.php?t=107766
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![]() I won't suggest players ignore legitimate glitches with the game and I think as long as people appear relatively calm in their discussions, they should express their feelings. Post your findings in the bug thread, the devs read it. |
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