SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-17-07, 05:31 PM   #16
rodan54
Navy Dude
 
Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
Default

Indeed, some proof that you actually have it would do quite nicely.

And, I have to agree that those "bugs" don't really sound like bugs to me.

• Sound bugs exploding that continuous after the ship is gone done under the surface.
I do believe this is realistic, and is also in SHIII.
• Pounding a merchant vessel by the deck gun with over 50 shells in very close proximity without the ship is blown to smiter ins.
Doesn't sound like a problem to me. I already deal with this on a daily basis in GWX.
• Or putting five (5) torpedos in a tanker that is semi submersibeld and it stills a float!!.
Se above comment.
• Or just like that your diesel fuel is running out like if there is a gigantic hole in your ship, without any enemy ship in any range.
This may be a bug, but I'll hold off until wednseday to pass judgment.
• Check out the “Default key command” leflet, they have forgot Heading to view and view to heading on the keyboard layout, a mishaps probably.
Not exactly an ingame issue/bug.
• The mission editor have, as usual no manual.
If it's anything like SHIII's editor, then I don't see this as that big of an issue.
rodan54 is offline   Reply With Quote
Old 03-17-07, 05:40 PM   #17
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by sober
Maybe a sticky thread needs to be started for listing of hardcoded bugs for Sh4 so that they might get fixed in a patch .
I had already planned on doing that, but I didn´t know that the game is already out in some countries... :hmm:
Gizzmoe is offline   Reply With Quote
Old 03-17-07, 05:45 PM   #18
Takeda Shingen
Navy Seal
 
Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
Default

And so it begins.

hands Gizz the fire extinguisher
Takeda Shingen is offline   Reply With Quote
Old 03-17-07, 05:49 PM   #19
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Takeda Shingen
And so it begins.

hands Gizz the fire extinguisher
I´ll probably need more like two f-ing fire departments... <sigh>
Gizzmoe is offline   Reply With Quote
Old 03-17-07, 05:53 PM   #20
Arrowhead2k1
Torpedoman
 
Join Date: Apr 2002
Posts: 112
Downloads: 22
Uploads: 0
Default

I'm going to assume he's pulling our legs until he presents proof. You can't just come here and basically say you're the only one on the forum who has SH4 and not offer any proof/serious details. Come on...

Tell me, does anti-aliasing work or not?
Arrowhead2k1 is offline   Reply With Quote
Old 03-17-07, 05:55 PM   #21
Subnuts
The Old Man
 
Subnuts's Avatar
 
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
Default

There's nothing really absurd about a merchant ship taking 50 shells and surviving. Unless you aim for the waterline, all you'll do is punch holes in the superstructure. And sinking a tanker in ballast can be ridiculously hard. There were a few instances of Japanese tankers taking five or six torpedoes and remaining afloat and in towable condition.
Subnuts is offline   Reply With Quote
Old 03-17-07, 06:04 PM   #22
Shipshape
Swabbie
 
Join Date: Mar 2007
Posts: 8
Downloads: 5
Uploads: 0
Default

Can somebody tell me how to insert a picture!!
Shipshape is offline   Reply With Quote
Old 03-17-07, 06:12 PM   #23
Antrodemus
Torpedoman
 
Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
Uploads: 0
Default

Upload your image(s) to a free hosting site, then use the "insert image" function when you go to make your post. I don't personally know of any sites, since I tend to use my own webspace... but I'm sure someone here will help you.
Antrodemus is offline   Reply With Quote
Old 03-17-07, 06:14 PM   #24
OneTinSoldier
Sonar Guy
 
Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
Default

First, about the Deckgun. I think the Deckgun should be somewhat effective. I like GWX's Deckgun. It's pretty accurate if the sea state is very calm. When the sea is rocking your boat somewhat it's accuracy is compromised and you need to get closer. But when you make a hit, it's pretty powerful. I have taken down 7000 tonners with just several shots(5 to 7) when hitting them below the waterline. If I do not hit below the waterline then it can take quite a few more shots, depending on the size of the ship. BUT, it does not take 50 shots with the Deckgun in GWX in my experience. And although I personally think 50 shots to take down a ship sounds a little weak, the good news is that should be moddable. Something to keep in mind is that they could have developed the game in such a way that it is pretty much all closed off and very difficult to mod. But fortunately they seem to make the sim with modding somewhat in mind. A good decision I think, don't you?



Quote:
Originally Posted by Shipshape
I will not complain any more about the bugs in SH4 but just start a debate about why we, the paying customers, time after time should get a nonfunctional product from UBISOFT. I´m sure that when SH4 is patched to version 1.4 or ma by 1.5 it will be a god simulator. As of to day it probably will result in frustration and flashbacks from the last time you bought a subsim branded by UBISOFT. And of course some of you under if I have the hardware and latest drivers and experience, yes I've been a PC user and subsimmer since 1986.

Best regards to you all out there.

Shipshape

As a few folks have already responded, bugs can be expected. It sucks, but as Neal Stevens stated, patches can be expected for nearly all games since the 1993 to 1997 neighborhood. With that as a given, whether a person considers a product to be 'nonfunctional' becomes a matter of personal opinion. For instance, one reason I might consider it to be nonfunctional is if it kept Crashing To Desktop every so often. Where I would draw that line might be hard for me to make though. CTD every 6 hours? 3 hours? 1 hour? For you, the items listed above may be enough for you to consider it to be nonfunctional. But that is your opinion and whether others think the same is naturally up to them, as replies are showing. The good news is, if the past the is any indication we can expect the product to recieve some support in the way of fixes with patches. If I do not receive support then that is when I stop giving my support.


Shipshape, your post pretty much states what was already expected, an imperfect product on release. How imperfect until it's considered nonfuctional is a matter of personal opinion. As far as I'm concerned I don't really see anything listed to where I would consider it as nonfunctional, unusable, or what have you. But that's just my opinion.

Regards
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.

Last edited by OneTinSoldier; 03-17-07 at 06:41 PM.
OneTinSoldier is offline   Reply With Quote
Old 03-17-07, 06:14 PM   #25
rodan54
Navy Dude
 
Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
Default

Here, use imageshack.

http://www.imageshack.us/
rodan54 is offline   Reply With Quote
Old 03-17-07, 06:25 PM   #26
Shipshape
Swabbie
 
Join Date: Mar 2007
Posts: 8
Downloads: 5
Uploads: 0
Default

Thanks for the professionall help. First things first, having SH4 or not

Last edited by Shipshape; 03-17-07 at 06:37 PM.
Shipshape is offline   Reply With Quote
Old 03-17-07, 06:28 PM   #27
Buggins
Watch
 
Join Date: Mar 2005
Posts: 28
Downloads: 0
Uploads: 0
Default

Edit: I take it back, he's got manuals and stuff.

Double edit : Dude, probably a good idea to edit out your CD Key from that picture.

When playing today (at the Ubi preview) I noticed the sound problem, although not during campaign mode. I never had any of the other issues though.
Buggins is offline   Reply With Quote
Old 03-17-07, 06:30 PM   #28
Antrodemus
Torpedoman
 
Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
Uploads: 0
Default

Yeeesh!!!

Allow me to be the first (edit - 2nd) to go munch a large chunk of humble-pie...

Sorry for doubting you.



(psssst - you may want to reduce the size of the image a little. )
Antrodemus is offline   Reply With Quote
Old 03-17-07, 06:30 PM   #29
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Well I'll be darned.

P.S. you might want to blur out or otherwise cover up your registration key (if that's what that is on the manual)
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 03-17-07, 06:36 PM   #30
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,383
Downloads: 541
Uploads: 224


Default

http://www.subsim.com/radioroom/showthread.php?t=107766
Quote:
Originally Posted by Shipshape
Hello all you subsimers out there.

So its time to get your hands on a new subsim, SH4; that, hopefully, will get you many sleepless nights trying to for filling yore missions. A good fought thou, but how is it working when installed on your hi tech spec PC? Well i got my SH4 Collectors Edition yesterday and was off course stund by the graphics, the eye candy. And thinking back to the first time i sat in front off a subsim back in 1984 playing GATO on a IBM XT with CGA graphics its a giant leap to start SH4. but bear in mind that this is a product that is developed by UBISOFT. Go back in time and re alive the time when SH2 and SH3 was released. SH2 got an obsolete graphic interface limited to 768*1024 and did not work properly until it was patch to 1.1 and then patch by enthusiasts several times. The same boring and teadius thing with SH3 that have version 1.4b to work properly. Well all you that bought a UBISOFT product know that there will be patches etc and that what you get out of the box wont work properly, which is the brutal trough about SH4.
I will not complain any more about the bugs in SH4 but just start a debate about why we, the paying customers, time after time should get a nonfunctional product from UBISOFT. I´m sure that when SH4 is patched to version 1.4 or ma by 1.5 it will be a god simulator. As of to day it probably will result in frustration and flashbacks from the last time you bought a subsim branded by UBISOFT. And of course some of you under if I have the hardware and latest drivers and experience, yes I've been a PC user and subsimmer since 1986.

Shipshape
Shipshape, I don't think patches are limited to SH4 or Ubisoft. Every game I have bought since and including Aces of the Deep has gotten things fixed with patches. I know, and many of you also know, with all games, the publisher sets a deadline and the devs have to meet it. Sometimes the deadline is pushed back, as was the case with SH3. There are never cases where the devs of a game finish early and play pool the last three weeks before the deadline And it's business as usual for the game to be sent to replication and then the devs keep right on working to finish, improve, and polish it, resulting in a patch on release day.

I won't suggest players ignore legitimate glitches with the game and I think as long as people appear relatively calm in their discussions, they should express their feelings. Post your findings in the bug thread, the devs read it.
Onkel Neal is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.