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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2007
Posts: 8
Downloads: 5
Uploads: 0
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Hello all you subsimers out there.
So its time to get your hands on a new subsim, SH4; that, hopefully, will get you many sleepless nights trying to for filling yore missions. A good fought thou, but how is it working when installed on your hi tech spec PC? Well i got my SH4 Collectors Edition yesterday and was off course stund by the graphics, the eye candy. And thinking back to the first time i sat in front off a subsim back in 1984 playing GATO on a IBM XT with CGA graphics its a giant leap to start SH4. but bear in mind that this is a product that is developed by UBISOFT. Go back in time and re alive the time when SH2 and SH3 was released. SH2 got an obsolete graphic interface limited to 768*1024 and did not work properly until it was patch to 1.1 and then patch by enthusiasts several times. The same boring and teadius thing with SH3 that have version 1.4b to work properly. Well all you that bought a UBISOFT product know that there will be patches etc and that what you get out of the box wont work properly, which is the brutal trough about SH4. After more than 15 hours of just doing the basic missions i can find a number of bugs that indicates that you just might stick to the SH3 until SH4 is patch to a more proper functionality. For example: • Sound bugs exploding that continuous after the ship is gone done under the surface. • Pounding a merchant vessel by the deck gun with over 50 shells in very close proximity without the ship is blown to smiter ins. • Or putting five (5) torpedos in a tanker that is semi submersibeld and it stills a float!!. • Or just like that your diesel fuel is running out like if there is a gigantic hole in your ship, without any enemy ship in any range. • Check out the “Default key command” leflet, they have forgot Heading to view and view to heading on the keyboard layout, a mishaps probably. • The mission editor have, as usual no manual. I will not complain any more about the bugs in SH4 but just start a debate about why we, the paying customers, time after time should get a nonfunctional product from UBISOFT. I´m sure that when SH4 is patched to version 1.4 or ma by 1.5 it will be a god simulator. As of to day it probably will result in frustration and flashbacks from the last time you bought a subsim branded by UBISOFT. And of course some of you under if I have the hardware and latest drivers and experience, yes I've been a PC user and subsimmer since 1986. Best regards to you all out there. Shipshape Last edited by Gizzmoe; 03-17-07 at 05:38 PM. Reason: Changed text color |
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#2 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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What? Are you complaining about a Game that is not even out yet? Or are you just Predicting the future? That is one strange post, and i'm not even drinking yet.
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#3 |
Navy Seal
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Alright, come again.
You got SHIV? ![]() |
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#4 | |
Navy Seal
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And by the way, if you really do...
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The keys and manual sound like ommissions. |
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#5 |
Swabbie
![]() Join Date: Mar 2007
Posts: 8
Downloads: 5
Uploads: 0
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The game was releasd friday 070316 here in Sweden. And, yes, there is more bugs, no predictions.
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#6 |
Ace of the deep .
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screen shots then please .
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#7 | |
Canadian Wolf
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#8 |
Ace of the deep .
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Maybe a sticky thread needs to be started for listing of hardcoded bugs for Sh4 so that they might get fixed in a patch . No i dont have the game but some organisation would be nice instead of rambling on all over the forum , which is what will happen .
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#9 | ||
Torpedoman
![]() Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
Uploads: 0
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![]() Go on, prove me wrong. ...and please don't use a black font next time. I know, I can just highlight it, but it's an unnecessary pest. |
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#10 |
Navy Seal
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![]() ![]() Well I'll be damned. So far sounds like minor things though, but I'll qualify that, well, I've not yet seen it! |
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#11 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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Maybe someday he'll realize that PC games always have issues when released, no matter what the venue. It's just the nature of the beast, unfortunately.
And I find it hard to believe that a Subsim Newb would be the first to tell us about it, as well. |
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#12 | |
Navy Seal
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![]() Quote:
![]() Likewise, I don't mean to start an attack on the original poster - but when's the last time you bought a subsim NOT branded by Ubisoft? :hmm: Please, do show some screenshots. Tell us about more bugs, we can discuss them (the ones you listed so far sound... far from game-killing, shall we say - if they're the worst of it, I think we're looking good!). You may just be the first person on the biggest Subsim community to have the retail version, and we're dying to know more about it. But do prove it :hmm: |
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#13 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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First, about the Deckgun. I think the Deckgun should be somewhat effective. I like GWX's Deckgun. It's pretty accurate if the sea state is very calm. When the sea is rocking your boat somewhat it's accuracy is compromised and you need to get closer. But when you make a hit, it's pretty powerful. I have taken down 7000 tonners with just several shots(5 to 7) when hitting them below the waterline. If I do not hit below the waterline then it can take quite a few more shots, depending on the size of the ship. BUT, it does not take 50 shots with the Deckgun in GWX in my experience. And although I personally think 50 shots to take down a ship sounds a little weak, the good news is that should be moddable. Something to keep in mind is that they could have developed the game in such a way that it is pretty much all closed off and very difficult to mod. But fortunately they seem to make the sim with modding somewhat in mind. A good decision I think, don't you?
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As a few folks have already responded, bugs can be expected. It sucks, but as Neal Stevens stated, patches can be expected for nearly all games since the 1993 to 1997 neighborhood. With that as a given, whether a person considers a product to be 'nonfunctional' becomes a matter of personal opinion. For instance, one reason I might consider it to be nonfunctional is if it kept Crashing To Desktop every so often. Where I would draw that line might be hard for me to make though. CTD every 6 hours? 3 hours? 1 hour? For you, the items listed above may be enough for you to consider it to be nonfunctional. But that is your opinion and whether others think the same is naturally up to them, as replies are showing. The good news is, if the past the is any indication we can expect the product to recieve some support in the way of fixes with patches. If I do not receive support then that is when I stop giving my support. Shipshape, your post pretty much states what was already expected, an imperfect product on release. How imperfect until it's considered nonfuctional is a matter of personal opinion. As far as I'm concerned I don't really see anything listed to where I would consider it as nonfunctional, unusable, or what have you. But that's just my opinion. Regards
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. Last edited by OneTinSoldier; 03-17-07 at 06:41 PM. |
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#14 | |
Born to Run Silent
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http://www.subsim.com/radioroom/showthread.php?t=107766
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![]() I won't suggest players ignore legitimate glitches with the game and I think as long as people appear relatively calm in their discussions, they should express their feelings. Post your findings in the bug thread, the devs read it. |
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#15 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Double post....please delete this one.... sorry.
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