![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Electrician's Mate
![]() Join Date: Feb 2007
Posts: 140
Downloads: 8
Uploads: 0
|
![]()
It can be done, but that would cripple the game far more then it would be worth. I doubt luftwolf will do it, but you can do it yourself if you would like. Just download DW Edit, and remove everything related to a two stage weapon.
|
![]() |
![]() |
![]() |
#32 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]() Quote:
![]() My advice, if the Mission Debrief screen must be 100% accurate for GNSF matters, is to simply prohibit their use, but this means also banning ALL SUBROCS and the AI MH60 for the FFG... so that doesn't seem like a very attractive option. The mission replay is pretty conclusive, so I'd adjust your reporting standards to allow manual entries for weapons that don't show kills on the debrief. Cheers, David
__________________
LW ![]() ![]() |
|
![]() |
![]() |
![]() |
#33 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
__________________
![]() |
||
![]() |
![]() |
![]() |
#34 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
|
![]()
LW - I was going to load up torn stars last night but I got sidetracked playing DW with your latest mod. Good job by the way! I love it and thx!
By the way, you know the splash screen still reads 3.07 instead of 3.08? -S |
![]() |
![]() |
![]() |
#35 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
|
![]()
Try reading my last posts a short way up. That happens when you just install the new over the old mod.
|
![]() |
![]() |
![]() |
#36 | |
Sailor man
![]() Join Date: Apr 2002
Location: Burgas, Bulgaria
Posts: 50
Downloads: 31
Uploads: 0
|
![]()
[quote=LuftWolf]
Quote:
|
|
![]() |
![]() |
![]() |
#37 | |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
|
![]() |
![]() |
![]() |
#38 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
[quote=Micksp]
Quote:
Does anyone know a way around this? update: tried it using attached kill goals + attack doctrine and with detacthed automatic goals + kill doctrine. No joy.
__________________
![]() Last edited by Molon Labe; 03-14-07 at 07:46 PM. |
||
![]() |
![]() |
![]() |
#39 |
Sailor man
![]() Join Date: Apr 2002
Location: Burgas, Bulgaria
Posts: 50
Downloads: 31
Uploads: 0
|
![]()
ML, i've tried the same like you the last night and have the same results. If i have something possitive discovered i'll post here.
BRGDS |
![]() |
![]() |
![]() |
#40 |
Navy Seal
![]() |
![]()
I was messing around with ASW missiles and I launched a ss-n-27 asw and I noticed that it didn't drop its torp but the whole thing bosster and all flew into the sea at impat point and then released its torp.
Before they dropped the torp quite high up and it slowed down before it hit the sea. Anyone else find this? |
![]() |
![]() |
![]() |
#41 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#42 |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
|
![]()
I use the corrected Subroc doctrines from SCX-II - is works very well.
Only each torpedo is lowered always from different height of a ASW Missile. But it works very precisely - torpedo dropped in 200-500 Ft from the subtarget. I am pleased. But for AI platforms it works poorly - doctrine provides an immediate shot in the bearing of contact. But decision still no ready to good solution for contact – 6 or 8 minutes for triangulation locate target, and the shot is done on the distance, established by default of payment, for the picked up contact - 10 miles ( First mark at nav map for passive contact) AI ASW of a missiles further targets always fly unprecise..
__________________
-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
![]() |
![]() |
![]() |
#43 |
Navy Seal
![]() |
![]()
I prefer when they dropped higher up.
Also I have noticed too that AI deployment of the SUBROC weapons is a joke, they are always way off. Maybe the AI doctrine could be improved to firm up the solution. |
![]() |
![]() |
![]() |
#44 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#45 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
In stock DW, at least yet in 1.03 (not sure about 1.4) there is major error in SUBROC doctrine files, making them shoot SUBROCs at about 3 times larger distance (seems like imperial vs. metric units bug).
Even old versions of LWAMI fixed this. With LWAMI it should not happen anymore. Also AI TMA works more or less like this: 1 LOB - big error .. 3 LOBS - smaller error .. 5 LOBS - nice solution. With LWAMI if you meet enemy cruiser with SUBROCs and active sonar, in the moment he picks you up, 6-10 SUBROCS is heading at your EXACT location. Survive this .. |
![]() |
![]() |
![]() |
|
|