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-   -   LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.08 --- Now Available!!! (https://www.subsim.com/radioroom/showthread.php?t=107096)

OneShot 03-08-07 10:03 AM

LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.08 --- Now Available!!!
 
Here comes the eagerly awaited v3.08 - Enjoy :up:

So whats new ?

Quote:

Originally Posted by ReadMe v3.08
XX-Changes for LWAMI 3.08-XX

--Further changes have been made to the TLAM's and LAM's to improve the reliability of their terrain following. Also, their radar signatures have been reduced to make them detectable at more reasonably short ranges. This same scaling has been applied to all other ASM's and SSM's, aside from SUBROCS; many anti-ship missiles will be harded to detect on radar than previously, although for the most difficult to detect missiles their FCR engagement ranges have been left as set in LWAMI 3.06.

With v3.071 the LwAmi Mod included the Kegety's Font and Texture Mod, and it continues to do that. However due to the fact that some users seem to have problems with the fonts or cant read them, the font mod is now included but has to be activated separately with the JSGME Tool.

Of course with a new LwAmi Version comes a new Splash Screen, this time around for our FFG drivers to enjoy. The Splashscreens can be selected with the JSGME Tool. Take note that if you don't activate a Splashscreen you will only get the default DW Splash to view.

Now for the actual Downloads

I recommend to uninstall the older LwAmi versions before installing any new version (this and subsequent ones), but then this is SOP for most Programs anyway. Make sure to deactivate the mod before uninstalling it!!

As a disclaimer, since this issue has been brought up - this installer does not change any stuff in the registry, to my knowledge it doesnt even add anything. It only reads the path to the DW install directory (switched to a different RegKey, hopefully it now consistently reads the right path).

The LwAmi Mod comes only in two flavours now - Complete Installer Package and a Bare Bones zip file.

1.) Full package (size : 17MB)
  • incl. New Modells from v3.05
  • incl. Kegety's Font & Texture Mod
  • 5 selectable Splash Screens (Plain LwAmi, FFG, P3, SSN, All Plattforms)
  • Latest JSGME Tool
  • and of course the LwAmi Database and Doctrines v3.08
- Grab it here : LwAmi 3.08 - Full Package


2.) Bare Bones (size : 200kb)
  • only the LwAmi Database and Doctrines v3.08
- Grab it here : LwAmi 3.08 - Bare Bones


3.) LwAmi Mod v3.08 - Splash Screens (size : 4.2MB)
  • Just the 5 Splash Screens and the means to install them
- Grab it here : LwAmi Mod v3.08 Splash Screens

Cheers
OS

OneShot 03-08-07 10:03 AM

New Splashscreen
 
http://www.commanders-academy.com/fi...ground_ffg.jpg

LuftWolf 03-08-07 11:26 AM

Thanks OS! :up:

For the record, the ONLY things I changed going from 3.072 to 3.08 are: 1) I included the TLAMsubTest doctrine that I released about a week ago 2) I reduced the radar signatures of most seaskimming and anti-ship/surface missiles to make them reasonably less detectible.

Cheers,
David

SUBMAN1 03-08-07 02:23 PM

Quote:

Originally Posted by LuftWolf
Thanks OS! :up:

For the record, the ONLY things I changed going from 3.072 to 3.08 are: 1) I included the TLAMsubTest doctrine that I released about a week ago 2) I reduced the radar signatures of most seaskimming and anti-ship/surface missiles to make them reasonably less detectible.

Cheers,
David

Its about time! jk! :p

LuftWolf 03-08-07 02:29 PM

Hehe... yeah, I went with two weeks rather than two days... :oops: :sunny:

:rotfl:

Cheers,
David

Micksp 03-08-07 03:19 PM

LW, do you have in mind any major changes soon? I hope we have some time to play with this version or i'm wrong..;)

LuftWolf 03-08-07 03:35 PM

NO!

In fact, if there are no bugs found, LWAMI 3.08 actually represents the end of the project that Amizaur and I started in August of 2005, that is, to fix DW to the point where we feel the the sim should have been released to the general public.

The next project is to expand the capabilities of the sim by implimenting Advanced Torpedo Controls and Weapon Individualization, as well as to expand the available (non-playable) unit list in a way similar to SCX.

Although most of the technical work on the ATC has already been done and is currently archived, the next version of the mod is going to take at least two months to make ready for user release.

So, my sincere hope is that you can all enjoy 3.08 for some time to come. :up:

Cheers,
David :)

Bellman 03-08-07 04:21 PM

Well David the magics at your end - had about five hours now on 8 and its a peach.

The TLAMS sassy over the earlier test stuff blowing tight targets away and strangely now the AK and SW TAs behave just as flagged up. :hmm:

Well done mate and sorry here for beeing a pain in the **** en route.

All the best and a BIG thank you for you and the teams very hard work :|\\
(especialy with the flak ;))

Molon Labe 03-08-07 04:36 PM

So say we all!

LuftWolf 03-08-07 04:54 PM

Quote:

Originally Posted by Bellman
Well David the magics at your end - had about five hours now on 8 and its a peach.

The TLAMS sassy over the earlier test stuff blowing tight targets away and strangely now the AK and SW TAs behave just as flagged up. :hmm:

Well done mate and sorry here for beeing a pain in the **** en route.

All the best and a BIG thank you for you and the teams very hard work :|\\
(especialy with the flak ;))

You're a good man, and I want you to be on board with what I do. :up:

Cheers,
David

XabbaRus 03-08-07 04:57 PM

Did you give all missiles an IR signature?

LuftWolf 03-08-07 04:58 PM

They've all had IR signatures since LWAMI 1.00. :)

Cheers,
David

XabbaRus 03-08-07 06:05 PM

OK just had a go with the TLAMS

I assume it installed ok as I get the 3.08 splash screen and I installed after I had deactivated 3.06 and deleted it.
Off the North coast of italy

Fired 2 tlams and they didn't make it past the small hills near the coast. My hope was to see them fly the alps.

Anything I am doing wrong?

Ok one TLAM got a bit further. What determines how well they terrain follow? It seems they take their time changing altitude and it is a FM problem so hard coded. Pity as I'd love to see it flying over the alps.

Molon Labe 03-08-07 06:18 PM

Quote:

Originally Posted by XabbaRus
OK just had a go with the TLAMS

I assume it installed ok as I get the 3.08 splash screen and I installed after I had deactivated 3.06 and deleted it.
Off the North coast of italy

Fired 2 tlams and they didn't make it past the small hills near the coast. My hope was to see them fly the alps.

Anything I am doing wrong?

Ok one TLAM got a bit further. What determines how well they terrain follow? It seems they take their time changing altitude and it is a FM problem so hard coded. Pity as I'd love to see it flying over the alps.

Wha?

small hills? North coast of italy?

That land is only ~40ft in altidude if you're shooting towards the north...

XabbaRus 03-08-07 06:19 PM

I was on the north west coast.


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