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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Ocean Warrior
![]() Join Date: May 2005
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Ok, this the first time I've used this card with you guys, and hopefully, the last.
The TLAM's are going to be what they are going to be. Mission designers are going to have to use restraint as to where they put targets. There is LOTS of land in the DW terrain map, in fact the WHOLE WORLD, so, if you want your missions to be compatible with LWAMI, then put your land targets in places where they can be hit with the missiles in the Mod. If you don't want to do this, then put a note in your mission that it cannot be completed with LWAMI. Cheers, David
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#62 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
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I still believe this is getting way too deep into the technics. I certainly wouldn't send a TLAM maximum distance deep into Mountainous terrain on the hope that it would reach it's destination and then destroy the target especially as you said where targets of interest are strategically placed and hard to reach. |
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#63 |
Sea Lord
![]() Join Date: Feb 2004
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Fearless: You do love your mountains
![]() LW: I accept that there are limitations and you will achieve the 'best' compromise to achieve 'reality'. Sorry if I appear to have pushed the limits of testing (as requested) - my intention was only positive ! You know as an avid LwAmi fan I am truly chuffed to have this new superb mod. ![]()
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#64 |
Ocean Warrior
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I just think people are reading WAY too far into this for a bug that took a month to catch...
I'm not minimizing the importance of not messing anything up, that's been a primary goal of LWAMI from day one. However, given that mission designers have 100% choice as to where land targets are going to be, I think it's important to realize that there is never going to be a situation where I have made the missiles "unusable", provided that the mission designers take a quarter of the walk with me. I find everyone's feedback very helpful no matter what, but let's keep things in perspective. ![]() Cheers, David
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#65 |
Ace of the Deep
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My sentiments exactly LW. I'll leave it to the powers to be and yes, It's a awesome mod.
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#66 | |
Master of Defense
![]() Join Date: Mar 2000
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We Dive at Dawn, for example, is one that requres the player to find a route through mountains for his TLAMs. ![]() |
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#67 |
Ocean Warrior
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I doubt there are any situations in current missions that would expose the new TLAM's weaknesses.
The only situations where it would still fail are under pretty extreme conditions. ![]() Cheers, David
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#68 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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I got one through on the first attempt with a LW/Ami missile. There was a pretty obvious valley to go through, and I'm not even sure I needed to use it. This is child's play compared to Iran.
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#69 |
Rear Admiral
![]() Join Date: Apr 2005
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Why is everyone complaining? The flight model in DW is not the best and is not intended to be, but it works. Make missions that work with it. Simple as that. When DW comes out with a airflow over surface flight based calulations engine, then you can complain about this kind of stuff. Until then, just deal with the simple physics as implemented.
As I see it, feel lucky that you get to shoot TLAM's at all towards land based targets! -S PS. LW - Thx for the excellent mod! |
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#70 |
Ace of the Deep
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I don't believe anyone is complaining, more like trying to get way too deep into modding the TLAM.
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#71 |
Silent Hunter
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unintended side effects are a bitch...but they can't be ignored
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#72 |
XO
![]() Join Date: Mar 2005
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I want to bring up an issue I have with sphere array and TA on the seawolf and 688i:
on both subs I've had the problem that there was a clear contact line in broadband on the sphere array (short and intermediate display) and the same contact at the TA's intermediate display (not visible on short). Although the contact was clearly visible on the sphere array I was not able to designate it there, I had to designate it on the TA intermediate display... In narrowband the contact was only visible on the TA and not sphere array ![]() Is this the LwAmi Mod's fault (or feature?) or is this some kind hardcoded-user -interface-sensitivity problem in Dangerous Waters? I cannot recall a similar problem before installing the mod. Great mod nevertheless by the way ![]() |
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#73 | |
Ace of the Deep
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#74 | |
XO
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#75 |
The Old Man
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You could also have frequency range set to low frequencies. TA NB shoould show something anyway. Something simmilar never ever happend to me and I use all the mods all the time.
I guess you should try to repeat the situation. If it happens, save the mission. Try if it exists after mission reload. If so, post the save. |
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