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-   -   LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.072 --- Now Available!!! (https://www.subsim.com/radioroom/showthread.php?t=106444)

OneShot 02-25-07 11:13 PM

LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.072 --- Now Available!!!
 
Again some changes to the LwAmi Mod. Aside from some Bugfixing, Lw and myself have decided to change the distributions a bit. But more on that way down.

So whats new ?

Quote:

Originally Posted by ReadMe v3.072
XX-Changes for LWAMI 3.072-XX

---Bug Fixes---

--The TLAM and SS-N-27 LAM will now properly follow terrain (LWAMI 3.06 bug)

--The B-871 Alrosa Kilo 877 has been added to the playable Kilo list, since it is currently active in the Baltic Fleet.

--The warheads of some SAM's have been corrected (increased) to properly model their effectiveness in bringing down aircraft.

With v3.071 the LwAmi Mod included the Kegety's Font and Texture Mod, and it continues to do that. However due to the fact that some users seem to have problems with the fonts or cant read them, the font mod is now included but has to be activated separately with the JSGME Tool.

Of course with a new LwAmi Version comes a new Splash Screen, this time actually two of them - as I have taken the general outline of an older screen and made a new one up from scratch looking much better (my opinion) as well as a complete new one.

Starting with this version the splashscreens can be selected in the JSGME Tool so you can have the one you like or switch them around.


Now for the actual Downloads

I recommend to uninstall the older LwAmi versions before installing any new version (this and subsequent ones), but then this is SOP for most Programs anyway. Make sure to deactivate the mod before uninstalling it!!

As a disclaimer, since this issue has been brought up - this installer does not change any stuff in the registry, to my knowledge it doesnt even add anything. It only reads the path to the DW install directory (switched to a different RegKey, hopefully it now consistently reads the right path).

The LwAmi Mod comes only in two flavours now - Complete Installer Package and a Bare Bones zip file.

1.) Full package (size : 16MB)
  • incl. New Modells from v3.05
  • incl. Kegety's Font & Texture Mod
  • 4 selectable Splash Screens (Plain LwAmi, P3, SSN, All Plattforms)
  • Latest JSGME Tool
  • and of course the LwAmi Database and Doctrines v3.072
- Grab it here : LwAmi 3.072 - Full Package


2.) Bare Bones (size : 200kb)
  • only the LwAmi Database and Doctrines v3.072
- Grab it here : LwAmi 3.072 - Bare Bones


3.) LwAmi Mod v3.072 - Splash Screens (size : 3.6MB)
  • Just the 4 Splash Screens and the means to install them
- Grab it here : LwAmi Mod v3.072 Splash Screens


Cheers
OS

LuftWolf 02-26-07 12:04 AM

Thanks OS! :up:

Enjoy Captains. :cool:

Cheers,
David

Edit: There is another file to install as well, which makes further adjustments to the land attack missiles. It's not a life or death issue, but this will make them more reliable.

www.commanders-academy.com/luftwolf/TLAMsub.zip (the same file posted below)

To install: Disable the mod, unzip to your Mods/LWAMI_Mod/Doctrine folder, then reenable the mod.

Sonoboy 02-26-07 12:28 AM

LuftWolf, you work too hard. :rotfl:

Fearless 02-26-07 01:00 AM

That he does and all do :up:

Bill Nichols 02-26-07 05:21 AM

Many thanks, once again, LW! :rock:

I've just uploaded 3.072 (Full version only, per your request) to my site. :D

OneShot 02-26-07 07:48 AM

I forgot ... here are the Splash Screens you get when downloading either the Full Package or just the Splash Screens.

http://www.commanders-academy.com/fi...background.jpg

http://www.commanders-academy.com/fi...all_plattf.jpg

http://www.commanders-academy.com/fi...ound_orion.jpg

http://www.commanders-academy.com/fi...ground_ssn.jpg


Cheers
OS

Micksp 02-26-07 11:46 AM

[quote=OneShot]Again some changes to the LwAmi Mod. Aside from some Bugfixing, Lw and myself have decided to change the distributions a bit. But more on that way down.

So whats new ?

Quote:

Originally Posted by ReadMe v3.072
XX-Changes for LWAMI 3.072-XX

---Bug Fixes---

--The TLAM and SS-N-27 LAM will now properly follow terrain (LWAMI 3.06 bug)


Cheers
OS

Have the full package installed. Land target altitude 65 m. Fired more than 10 SS-N-27 LAM with different approaches. No one of them reaches the land target because they did not follow the terrain, just collided immediate. All of them:x

LuftWolf 02-26-07 12:14 PM

I've tested this thoroughly... you have to be sure not to run them into any mountains... what to say?

It works for me...?

Cheers,
David

Molon Labe 02-26-07 12:32 PM

I've been able to repeat this problem by installing the mod incorrectly. :D Make sure you uninstall the old mod (not just disable it) before installing and enabling the new mod.

The TLAM is terrain following appropriately. But, there's an issue upon impact...


EDIT: OK, what I said above about proper installation is just wrong. The mistake I was making was that I was copying the files to a location used by an older version of the mod (found in DW/lwami_mod, when the REAL location is DW/mods/lwami_mod). It's possible that the reason you haven't noticed terrain following is because you made a similar error.

In any case, the doctrine is working properly now.

LuftWolf 02-26-07 12:43 PM

Here is a new TLAM doctrine.

I want all of you having TLAM problems to try this AND GIVE ME FEEDBACK ABOUT HOW IT WORKS.

The TLAM doctrine included in 3.072 was the same one I released four days ago, so I'd like to know what's up with this one before I include it in a new release. If there are problems for users, its good to know this. :)

www.commanders-academy.com/luftwolf/TLAMsub.zip

To install: Disable the mod, unzip to your Mods/LWAMI_Mod/Doctrine folder, then reenable the mod.

Cheers,
David

LuftWolf 02-26-07 01:27 PM

Ok, there's at least one other person in the world who thinks this doctrine works fine, so I need you guys to test the 27LAM and the TLAM using this doctrine listed above.

If there are any problems, I need to hear about it. Thanks! :)

Cheers,
David

PS The newest file was posted to the above link at 1:30pm EST.

Fearless 02-26-07 05:11 PM

Quote:

Originally Posted by LuftWolf
Ok, there's at least one other person in the world who thinks this doctrine works fine, so I need you guys to test the 27LAM and the TLAM using this doctrine listed above.

If there are any problems, I need to hear about it. Thanks! :)

Cheers,
David

PS The newest file was posted to the above link at 1:30pm EST.

LW, I've tested the TLAM so far and 1 out of 3 reached it's target.

The first TLAM did not have much terrain deviation to content with and reached and blew up the land target. The other two did have greater terrain variation and as soon as they reached the terrain gradient they lost altitude and dove into the ground. Now having said that, could it be that because the first one did have a target to go for and the sensors had something to direct the TLAM to? Because the other two didn't have a target to shoot at and were just following their waypoints. It's as if the sensors lost sight.

There was very minimal response to variable terrain contours.

ASWnut101 02-26-07 06:44 PM

Um, the TLAM's don't have sensors. It just flies to a given point and blows up.:know: I've had a similar problem with helo-dropped torpedoes.

Molon Labe 02-26-07 06:44 PM

Quote:

Originally Posted by Fearless
Quote:

Originally Posted by LuftWolf
Ok, there's at least one other person in the world who thinks this doctrine works fine, so I need you guys to test the 27LAM and the TLAM using this doctrine listed above.

If there are any problems, I need to hear about it. Thanks! :)

Cheers,
David

PS The newest file was posted to the above link at 1:30pm EST.

LW, I've tested the TLAM so far and 1 out of 3 reached it's target.

The first TLAM did not have much terrain deviation to content with and reached and blew up the land target. The other two did have greater terrain variation and as soon as they reached the terrain gradient they lost altitude and dove into the ground. Now having said that, could it be that because the first one did have a target to go for and the sensors had something to direct the TLAM to? Because the other two didn't have a target to shoot at and were just following their waypoints. It's as if the sensors lost sight.

There was very minimal response to variable terrain contours.

I think a good goal would be to make sure this terrain following doctrine works at least as well as the stock flag did, and TLAMs would crash into mountain ranges with the stock game. So, if you can tell me where this occurred (lat-long would be very helpful), I can try to reproduce it and figure out the thresholds.

EDIT: Never mind. Using Time on Target as a test mission, its clear that the stock flag is doing a better job of terrain following. I even lost 4 of 6 missiles on the coastline!

The "nose-dive" phenomenon seems to be happening with the stock flag though. That, and sometimes just not pulling up enough to clear the feature. With the mod doctrine, what I'm seeing is the missile not reacting to some terrain features and going straight in.

fatty 02-26-07 09:02 PM

Quote:

Originally Posted by ASWnut101
Um, the TLAM's don't have sensors. It just flies to a given point and blows up.:know: I've had a similar problem with helo-dropped torpedoes.

In real life they do, not sure about the game :up:


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