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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
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Do you know one of the things that struck me most when I played SH3 I thought it was extremely cool. I suppose because I am easily pleased it was a nice feeling to think I was standing on the conning tower of MY sub. It was very nice.
You know, it really pulls you in, especially when you have German language on and your watch officer calls out ship spotted or you are sailing along on a calm day with clear skies. I really do feel like the captain, I sort of cant help feel I should have a captains hat on and be smoking a pipe! I like going up to the bridge that was my best feature before I discovered "ALLLLARRRRMMMMMM" |
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#2 |
Medic
![]() Join Date: Sep 2005
Location: Ottawa, Canada
Posts: 161
Downloads: 16
Uploads: 0
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Yeah, its quite a cool feeling, especially during major storms and such with ur boat rocking back and forth.
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#3 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
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In GWX, you can actually get seasick, which has been confirmed by numerous players in the past.
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#4 |
Seaman
![]() Join Date: Feb 2007
Posts: 40
Downloads: 0
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Penelope, I think that's true for a lot of people...this game is very, very popular, even for people who hate sims. I know Quake gamers, who have the attention span of 15 seconds, who play this game. As for me, I also love the feeling of controlling your own sub...and I'm addicted to the exploding ships, I know it's a bit morbid but I just love seeing ships go under.
This must be the most "real" feeling game I ever played. Even Flight Simulator 2004 doesn't feel this real and that's supposed to be a geniune flight sim. SH3 has made sub sims "cool", something which I wouldn't have thought possible even a few years ago. p.s. I think ladies would've made excellent Kaleuns...pity BDU never thought of it... |
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#5 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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Yes, I liked that immersive quality myself.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#6 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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Just done two hours at 180 meters with two destroyers trying to DC me - now that's immersive!!!!
Mind you it was worth it. We got the Nelson ![]() ![]() |
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#7 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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I enjoy going out of harbour. The problems one runs into are IDENTICAL to the real thing. The only thing missing is the cool breeze. Going out on my last patrol, the escort boat did it's normal 180 then suddenly went full astern, changed course and I had to do some fast work to avoid collision.
I also love to spot a smudge on the horizon before my lookouts do. GWX does a pretty good job of putting you where the action is.
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#8 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
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The whole appeal to this stuff for me is the immersion. I couldn't care less about arcade like action and huge tonnage scores. I just want it to be realistic! SHIII really did a good job. Actually, it did an ok job. The modders turned this game into something so much more then how it was shipped.
By the way Penelope, if you like to immerse yourself, maybe you should check out www.wolvesatwar.com! Talk about a fun and immersive environment!
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#9 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
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The bridge and command room are two of my favourite rooms, unfortunately, the game is designed to be played in the nav-map view mostly, mainly because of time compression/crew-fatigue issues, but also because some information, like "radio" received contacts, is only detectable by the player when in the nav-map view.
Still, spending time on the bridge is always aluring. |
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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The immersiveness is what got me hooked to SH3 from the get-go. Everything just looked and sounded so cool.
I played pretty much everything else, but I wasn't ever a subsimmer before I discovered SH3. |
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#11 |
Lucky Jack
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The bridge is the best spot. I have always said this game needs a player with a good imagination. Reason being, the only scripted part(if you can call it that) is going to the assigned grid. After that, it is up to you and your mind to take you the next step. Only you and your decision keeps your the crew dead or alive.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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:rotfl: |
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#13 |
Chief of the Boat
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That reminds me of the fishing trip in the film 'One Flew Over the Cuckoos Nest' :rotfl:
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#14 | |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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That is what got me, the immersiveness. I thought my brother was positively mental the way he would curse the stinking weather or when he would yell in joy when his torpedo punched the side of a ship or when he would be sat at the PC and would literally sometimes be sweating slightly as he tried to evade Depthcharges. I mean, I though, yeah, lights are on but nobody is home!
Till I of course had a go and now SH3 is just one to add to my many addictions. lol I do all the exact same things he does now, we are two nutters united in our appreciation of a certain submarine simulation. Everything is so well done, the water is beatufiul in it. Quote:
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#15 |
Eternal Patrol
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The correct answer to that question is that no one ever knows what they are capable of until they actually go through it. Many people who talk big chicken out when the time comes, and many who think themselves weak stand up to the worst of it. A lot of times when asked about their bravery in battle, soldiers have said things like "I wasn't brave; I was just too afraid to have my friends think I was a coward, so I acted brave instead."
When the chips are down you always surprise yourself.
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“Never do anything you can't take back.” —Rocky Russo |
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