![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#17 | |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#18 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
|
![]()
The beauty of doing the Pac theatre, though, is that we will have a more varied diet of missions to undertake: Life-guard duties for downed pilots, photo recon and insertions (if the game info is accurate.) Not that U-boats were entirely limited to sinking shipping, of course, but we seldom see it in sub sims.
I can imagine that squeezing through a narrow, shallow and heavilly defended strait to take photos of some harbour or other is going to be pretty tense no matter what the date is. I doubt it is going to be a clever move to shoot everything that moves in a mission this time around, there will be other factors to take into acount. I can't wait. ![]() |
![]() |
![]() |
![]() |
#19 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#20 | |
Medic
![]() Join Date: Feb 2007
Posts: 160
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#21 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
SH3Gen sometimes told you to go recon neutral (and enemy?) harbours. It did have this tense atmosphere, even though I knew the neutrals wouldn't hurt me. Recon missions on enemy harbours - now there's a different thing entirely.
__________________
|
![]() |
![]() |
![]() |
#22 | |
Ace of the deep .
|
![]() Quote:
I am sure there will be a box that says enable realistic torpedo failures or something so you dont have to worry . Like SH3 it will be up to you if you want arcade or 100% realism or anything in between . This is a great feature . |
|
![]() |
![]() |
![]() |
#23 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
|
![]() Quote:
![]() And If you play dead is dead you still have the adavantage of learning every thing from your mistakes where as real skippers were well dead.:p
__________________
![]() ![]() |
||
![]() |
![]() |
![]() |
#24 | |||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
|
![]() Quote:
|
|||
![]() |
![]() |
![]() |
#25 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]()
I was worried about this, too. But then I figured since I always play DiD it might not be so arcadish in the long run. Heck, maybe I won't ever live to see '45. (I'm a lousy kaleun, I'm sure I won't be any better as a skipper.) Anyway, I'm not looking forward to the waning months of the war gunning sampans and fishing boats, though I'm sure the game will still have good targets modeled for us.....
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
![]() |
![]() |
![]() |
#26 |
Medic
![]() Join Date: Feb 2007
Posts: 160
Downloads: 0
Uploads: 0
|
![]()
On the bright side...
I don't think Bernard will defect just to vex us... |
![]() |
![]() |
![]() |
#27 | |
Navy Seal
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#28 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
|
![]() Quote:
![]() I went to great lengths to get that type of "neutral port" - mission, like in "Das Boot" (supply in Vigo) or a fictional reconnaissance in swedish port. Now there still that Gibraltar-breakthrough mission in the back of my head .. Regarding concerns expressed in this threads: SHIV will be perfectly balanced through mods, I'm 100% sure. The interesting change is that the game will be very hard in the beginning, and getting easier later on - the exact opposite of the German U-Boat campaign. I say interesting because I prefer to play early war patrols, and they should be a real challenge for the Americans.
__________________
Last edited by GlobalExplorer; 02-25-07 at 06:55 AM. |
|
![]() |
![]() |
![]() |
#29 | |
Seaman
![]() Join Date: Nov 2006
Posts: 33
Downloads: 0
Uploads: 0
|
![]() Quote:
"What was not understood was that the magnetic field encasing a ship varied in shape depending on the circumstances. Near the Equator this magnetic envelope flattened out until it resemebled a thisk disc more than a hemisphere. Thus a torpedo would enter the magnetic field some distance from the side of the ship - where it would explode harmlessly." So a third, widely reported problem - premature explosion of torpedoes - also existed. I'm curious if the game will recreate this level of detail, or if the early-war Mark XIV torpedoes are simply very likely to be duds that bounce off the sides of ships.
__________________
"What the world needs is less love and more common decency" - Kurt Vonnegut |
|
![]() |
![]() |
![]() |
#30 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,071
Downloads: 0
Uploads: 0
|
![]()
I only hope it's not as frustrating, albeit realistic, as with SH1, where dud's and premature detonations were very much the rule with the dud torpedo setting on.
|
![]() |
![]() |
![]() |
|
|