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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Feb 2007
Posts: 160
Downloads: 0
Uploads: 0
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I have to say I'm interested to try a sub sim of American exploits, as I know virtually nothing about it, but what little I do know seems to make for a poor video game.
1. American torpedos, particularly the Mark XIV, were extremely unreliable up until ~1943. There was the ocasional dud on the German side of things, but from what I have read working American torpedos were the exception rather than the rule. The most famous proof of this was the Seawolf, which launched four Mark XIVs at the stationary and anchured Sagami Maru under ideal conditions and photographically recorded a 100% rate of falure. It was only when they resorted to the Mark X that they had any success. The odd dud just makes things tense, but If I have to worry about duds to that extent that's one realism setting I'll have in the "off" position. 2. Japanese strength was greatest early in the war, and America's was weakest. That of course was inverted by the end of the war. What we have here seems to me to be an inverse learning curve. Sure, technology increases still aply, but America advanced quicker than Japan in that regard too. It seems to me that this would produse an inverse learning curve, which is not a good thing for a video game... |
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