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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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I have a spare SH3 plus 1.4 install
Copy and get another one to mod as I see fit As I am always testing\modding and screwing with my game its normal to have to start a new GWX install regulary The 1.02 patch you guys have is the second one The Dev team and testers had the first one which couldnt be overwritten by the second so we had no choice to use another install As most of them had a " out the box " GWX install for MP it was easy to create another GWX install for updating If you get errors with the installer that point to JSGME files still remaining then removing the Back up file doesnt cure the problem Sure you can fool the installer and patch the game but you may leave yourself with a timebomb waiting for CTD Its easy to get into the habit of adding\removing through JSGME and using JSGME to delete unwanted mods SH3Commander 2.7 reminds you to rollback so that shouldnt be an issue either |
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