SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-21-07, 10:02 AM   #1
emtmedic005
Weps
 
Join Date: Dec 2006
Location: North Andover, MA
Posts: 361
Downloads: 0
Uploads: 0
Default

Well that would be interesting, and logical to stop enngines during a bad storm. But my father who was in the US Navy and was an Electrian's mate (PO 1st class) said that even though the ship has stopped, the engines never fully "stop", they are the ship's power source. So im wondering if the SH3 devs team thought of this. Even though the screws r not turning there should be a faint sound being made from the engines and the boilers. Anyone care to comment?
emtmedic005 is offline   Reply With Quote
Old 02-21-07, 10:58 AM   #2
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

I don't think the hydrophones of that era would pick up engine room noises from much of a distance.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 02-21-07, 11:05 AM   #3
11Bravo
Medic
 
Join Date: Dec 2006
Location: Error Triangle
Posts: 168
Downloads: 157
Uploads: 0
Default

I am new to this game, but I had a similar experience. Made contact with a single merchant by sonar. Tracked it for ever by sonar while zigzagging across the ocean to spot it. Finally spot it and watch it for many 3:15's to get its course. Maneuver around it to avoid being spotted and get into perfect daylight attack position, submerged, 600m off its course. Wait forever for it to arrive. Shoot. Ship vanishes before torpedoes reach it.

I suspect that ships spawn and run on certain waypoints, and then eventually disappear from the game. My ship must have reached its last waypoint while the torps were heading in. At least that's what I told BDU.
__________________
"Sounds of terror are in his ears; While at peace the destroyer comes upon him." -- Job 15:21
11Bravo is offline   Reply With Quote
Old 02-21-07, 11:12 AM   #4
High Voltage
Chief
 
Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
Uploads: 0
Default

Reports out of London suggest the Tommies have finally perfected their Cloaking Device...
__________________
The new-moon night is black as ink.
Off Hatteras the tankers sink.
While sadly Roosevelt counts the score--
Some fifty thousand tons--by
MOHR
High Voltage is offline   Reply With Quote
Old 02-21-07, 01:25 PM   #5
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

:rotfl:

Ships do disappear at last waypoints but they shouldnt disappear until very close to the shore

Hydraphones do pick up stationary ships too
Try port raiding
" Stationary contact 036 moving away "
:rotfl:
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.