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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
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#2 |
中国水兵
![]() Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
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Or divide it up between those that use full auto targetting, weapons officer assist, and manual targeting, and set up a minimum realism requirement for each.
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#3 | |
Canadian Wolf
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#4 |
Helmsman
![]() Join Date: Nov 2004
Location: Newark delaware
Posts: 110
Downloads: 4
Uploads: 0
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put me down for full auto:rotfl:
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#5 |
Fleet Admiral
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Not a bad idea. You should have a split between the Full auto and the full Manual targetting as there can be some real differences in hit rates between the two. would be interesting though if the best of the manual targetters got more tonnage than the best of the full auto guys!
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#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I'd sign up for that in a heartbeat! I've been on a bit of hiatus from SH3 lately, but this would definately get me going on it again.
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#7 |
Rear Admiral
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Overall im on the mindset of keeping things simple. Less things get bogged down in whats tantamount to red tape.
Realism, i dont like autoTDC because of the 100% chance to crit it gives. So my thought is checking everything, but allowing only the free cam, map contacts and WO assist, as to not alienate people from what should be a freindly competition. My guess is that most people wouldnt play without those three settings enabled. Although Personnaly, id like to see the freecam go away. |
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#8 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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That leaves you and Codmander, Ducimus.:rotfl:
I think this is a good idea, but I`m a 70%ish guy myself. Give me my weapons officer and I`m in!
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#9 | ||
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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