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Old 02-09-07, 08:05 PM   #46
flyingdane
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Quote:
Originally Posted by tommyk
well said flintlock!

I very much like to take my time in SH3. Get out of habour... Watch the seagulls... admire the scene... plan the course... spend time at captains bunk and listening to songs of Rina Ketty... all not realy vital action parts of modern games but I like the way SH3 gameplay flows until the prey is sighted and the hunt finally begins... love it!

I hope SH4 brings more of that SH3 immersion and does not have "killed 80 planes in 5 minutes, yeah" focus in gameplay...
Hehehe..Like this

btw Im not the auther of this pic.
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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Old 02-09-07, 08:09 PM   #47
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lol -- awesome pic!
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Old 02-09-07, 08:16 PM   #48
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Geez... didn't mean to bother everyone so much.

Conceed to point 1. "It's just a computer game!!!"

Yes it is.

Point 2. It's a submarine SIMULATION. A Simulation that forgets to simulate other areas of the ship besides just the control/command room.

) Anyway, maybe I should repost in a more postive manner.

Everything that I have seen of SH4 I do like. I just wish that it had more. And, quite frankly, if I hadn't heard about a "rushed" cycle then I wouldn't have been so down on the lack of compartments issue.
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Old 02-09-07, 08:18 PM   #49
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Quote:
Originally Posted by Skywolf
Geez... didn't mean to bother everyone so much.

Conceed to point 1. "It's just a computer game!!!"

Yes it is.

Point 2. It's a submarine SIMULATION. A Simulation that forgets to simulate other areas of the ship besides just the control/command room.

) Anyway, maybe I should repost in a more postive manner.

Everything that I have seen of SH4 I do like. I just wish that it had more. And, quite frankly, if I hadn't heard about a "rushed" cycle then I wouldn't have been so down on the lack of compartments issue.
Hey your Cool.
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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Old 02-09-07, 08:21 PM   #50
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Quote:
Originally Posted by Nightmare
Quote:
Originally Posted by Skywolf
If they do a SH5 and do NOT have the interiors then I am NOT buying SH5 at all. I may not buy SH4 either. I am still waiting to decide.
You aren’t going to buy SH4 because all the compartments aren’t modeled? This is just silly to me. You do realize that simulations in general aren’t a hot item on the gaming market, don’t you? Even then, flight sims sell better than naval/submarine sims by a wide margin. We should be thankful that there are developers and game publishers out there that still see this small market. People not buying the game very well means we won’t see SH5, or at the very least not for a very long time.

SH4 has been in development for less than year. Ubi put a tight timetable since it uses SH3 as base to build off of, and this is the only reason why we are seeing SH4 so soon after the release of SH3. Modeling compartments takes time, then on top of that you have to code crew behavior in those compartments. Can you imagine this forms reaction if you didn’t actually see the crew reloading those torpedo tubes? Again that takes a lot of time, time which could be put else where on game play improvements (like not being stuck at playing the game at 1024x768 resolution).

Completely OT gripe: I’m super excited about the release of SH4 and can’t wait for it to get here, but I’m increasingly starting to dread it at the same time. I fear the forms are going to be nothing but complaining and disappointment from people who had high (unrealistic) expectations. Sh4 is nothing more than Sh3 in the Pacific with some graphical and game play fixes/additions that had roughly a year development cycle.
Yes, I do understand that subsims don't have a large market. I work in a similar small market area myself so everything becomes harder to come by and more expensive in general. It is.. what it is. I'll probably end up buying the game anyway, but it just really shocked me that the damage control screens appeared to take a step back as well as the lack of the radio room. (ESPECIALLY since this is being built on the SH3 engine).

But in the end, like I've said before, I don't blame the Devs. They've done an AMAZING job!! Hey.. If I'm the only person that wants the other compartments then of course it's not going to get done. No money involved with one person's wishes being met.
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Old 02-09-07, 10:33 PM   #51
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Hmm. Loose a little functionality, get a (somewhat) new graphics engine, a new theater with new enemies, new subs and weapons to play with, photo recon and lifeguard missions, streamlined crew management, and historical battles. Not a bad tradeoff I'd say.
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Old 02-09-07, 11:31 PM   #52
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Quote:
Originally Posted by Subnuts
get a (somewhat) new graphics engine, a new theater with new enemies, new subs and weapons to play with, photo recon and lifeguard missions, streamlined crew management, and historical battles.
When you put it that way, you make it sound like an expansion pack.
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Old 02-10-07, 09:25 PM   #53
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As far as I am concerned, if reparing damage takes a realistic amount of time I won't be so worried about having a visual portrayal of it.

Really the only purpose of a damage control screen is to make it easier for the player to grasp the information needed to make decisions. Having said that, I am not clear on how SHIV will handle this - will you just receice verbal/text reports of damage as it occurs?

As far as the radio room goes, it's pure eye-candy. What the hell can you do in there you can't do some other way?

What we will spend a LOT of time doing in SHIV is looking at radar screens. Anybody who played SHI will understand how gameplay is transformed when you have two fully functional radars to use (as opposed to the semi-useless radar we know from SHIII). If I was going to whine for another compartment view, it would be the radar room. If that's an actual room... I can't remember off the top of my head where the radar was located in US subs.
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Old 02-12-07, 04:33 PM   #54
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Quote:
Originally Posted by tommyk
well said flintlock!

I very much like to take my time in SH3. Get out of habour... Watch the seagulls... admire the scene... plan the course... spend time at captains bunk and listening to songs of Rina Ketty... all not realy vital action parts of modern games but I like the way SH3 gameplay flows until the prey is sighted and the hunt finally begins... love it!

I hope SH4 brings more of that SH3 immersion and does not have "killed 80 planes in 5 minutes, yeah" focus in gameplay...
That's me too. It isn't an action game for me, it's a role-playing game, where my role is the Kaleun.

Can't have everything, but for me the perfect game would clearly include the ability to walk from the bow to the stern through every compartment. I still always go to the Radio Room and wait while the "morse sounds" are playing, before the message downloads, rather than just hit the "M" key. And I pass through the conning tower on my way to the bridge (easier to read dials in there, for one thing).

It's a small thing, but I would like to have a full sub sim, not just a sub warfare sim. To me that includes the sub.
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Old 02-12-07, 05:48 PM   #55
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I disagree about the "Sub" part. I was a radioman (although on a destroyer), and the Captain visited us about once per month. Any message was fully decoded and prepared, then taken to the Captain or the Officer Of the Day on the bridge; they never came to us for messages.

Walking through the entire sub is fine, but it would probably mean giving up the internal motion, just as we lose it now when walking around the control room interior. That may be a fair trade-off, but I'm happy just the way it is.
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