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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
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Although they have added what looks like alot more immersive content...they removed these two features:
1. "Due to the accelerated development cycle of this title, the damage control screen and radio stations are simplified from previous versions. The damage control center does not have a sub cutaway with little compartments, fires, and flooding animations. However, the player is given the ability to group several damage teams with experts and more efficiently prioritize the tasks." 2. "There is no dedicated station depicting a radio room, simply a clipboard with the radio traffic. " "The lack of a radio room station is a casualty of an aggressive schedule, and can in no way be construed as a showstopper. However, for a title that rightfully prides itself on bleeding edge graphics and ambiance, realistic animated crews and 3D environments, this is a small step back. If anything, I was hoping SH4 would include all the stations present in SH3, and possibly expand into new compartments. The radio room and captain’s quarters in SH3 had no real gameplay function but don’t discount the value they have on creating the mood while playing the game." http://www.subsim.com/sh4/demo_sh4.php |
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#2 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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#3 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
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so how will damage control work exactly. i think this is a major feature of any sub sim, the excitement of repairing and limping away!
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#4 | |
Watch Officer
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Location: Abu Dhabi
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#5 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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I can understand leaving the radio room out due to time constraints... but the damage repair screen?
How hard could it be to come up with some 2d graphics for it? Hell I could do it in a day. Not sure how much programming would have to go into it, but I can't imagine that it would be that hard. Than again I might be wrong. |
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#6 |
Ocean Warrior
![]() Join Date: Dec 2005
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Look at the tiny submarine image. It wouldn't exactly be easy to implement too many details. And as was said (as I understood it), damage won't be represented in the image anyway, so what's the use.
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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I think is the most important screen of your boat, were you can see how damaged is with a glimpse. what compartment is in red, yellow or blue (flooding).
![]() Damage screen of Sh1 ![]()
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#8 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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#9 |
Commander
![]() Join Date: Sep 2006
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Anyway, this is the blame to the agreesive timetable...
But modders will make it all right... With them, it is not a tough problem... Even in SH2, we have mod to transform every stuff from Atlantic to Pacific...
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#10 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
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I agree...since everyone doesn't care about the "eye candy" they should remove all the graphics of sh3/sh4 and just give us complete real working 2-D compartment models....they could probably design SH5 using macromedia flash which would save ubisoft alot of money and time on developing the current limited gaming engine. I'm sure no one would mind if they remove all of the 3-D environment. Its all just "eye candy" anyway and there is no real need for it. It seems many of the older games that simply use 2-D environments have more interesting gameplay than their 3-D counterparts.
I'm looking forward to SH5 I hope its 2-D all the way ![]() I'm pretty upset they removed the 2-D damage control screen. They didn't even replace it with a 3-D model. Instead they are replacing it with TEXT. I'm starting to see a pattern here. Maybe plans for SH6 will be to turn the Silent Hunter series into a MUD server and have the entire game in plain text that way they can remove the graphics all together! ![]() Quote:
Last edited by Tikigod; 02-02-07 at 02:52 PM. |
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#11 | ||
Watch Officer
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Location: Abu Dhabi
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#12 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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Oh, and if you want 'immersion' you can got to the command room or the conning tower as well.:p |
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#13 |
Ensign
![]() Join Date: Apr 2006
Location: Walla Walla, Wa
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seems to me that the only reason for the inclusion of the Radio Room in SH3 was the fact that it was also the Radar station and that radio traffic was presented... on a clipboard as well, so the radio equipment shown was merely eye candy. Judging by neil's wonderful preview there is a radar station in the game... so... I can hardly see where any functionality is lost there, other than some eye candy.
The change in the Damage control station is minor to me, as the crew Automation has lessened its need somewhat, and the new crew shift setup has taken up most of the screen where the damage information was displayed. It seems a fair compromise to me.
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#14 | |
Ace of the Deep
![]() Join Date: Oct 2006
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Quote:
Whilst on patrol, all you have is the sub you're sailing in. At various times on patrol, I would appreciate and enjoy the freedom of exploring various compartments of my sub (contol room, engine room, torpedo room, etc). To have this ability adds immeasurably to the level of immersion you experience in a sim such as this. As good as SH4 is looking, I was dissapointed to read the develpment cycle for SH4 is being rushed. I would've preferred the devs had an unaccelerated development timeline, rather than be constrained by a limiting "accelerated development cyle" snapping at their heels. While I can certainly appreciate that modeling extra compartments is time and resource consuming (read dollar), in the end I can't help but believe Ubi would deliver a superior product, period. Personally, I would've been willing to pay extra and wait longer for SH4's release. That being said, it is what it is. I can't deny the project looks exciting, and while I eagerly await the release--I can't help but wonder how much better it could have been. |
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#15 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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Will it take ten seconds to repair the damage like in stock SH3?
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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