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Old 02-09-07, 11:45 AM   #1
Khourieat
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2 short questions from the new guy

Woot, my first post!

Hello

I just started playing this game recently and it has really grown into me, it seems slow but that just makes it more gratifying to finally sink something (that isn't yourself...)

Anyway, #1 - I tried using my AA gun on patrol #2 I think, but my crew wouldn't man the gun due to "storm", the NO though said the skyes were clear, there was no fog, and wind was at 7 m/s. What's the threshold for when they won't man the deck guns anymore? (I'm assuming any kind of rain/fog will make the panzies say "nope, we can't man the guns right now, due to storm"...the panzies!!). In a later patrol when the wind was 5 m/s I found out the AA won't finish off a C2 anyway

#2 - What's the purpose of transfering flotilas? I'm on the 1st flotila, and I just "bought" a type vii uboat I believe (finally, more then 5 torpedoes!!), what would transfering around do? Do missions change for different flotilas? (Like from "patrol this area" to "go hunt this specific target" or something?)



Oh! Also, read the entire humorous picture thread, it's hysterical!
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Old 02-09-07, 11:50 AM   #2
Mooncatt
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hi and welcome .

yes the deckgun threshold i think is 7mps so they will not fire it.

the purpose of transfering is so you can get better uboats later in the war, also you will be sent to different locations if you change flotilla
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Old 02-09-07, 11:54 AM   #3
Khourieat
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So are ther especific ones I should aim for? Or just the act of transfering will make better uboat options show up?

I was just getting used to getting close enough to the port to dock at it, without crashing into it
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Old 02-09-07, 11:56 AM   #4
Abd_von_Mumit
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Quote:
Originally Posted by Khourieat
Woot, my first post!

Hello
As-salam alaykum, Khourieat!

Quote:
Originally Posted by Khourieat
Anyway, #1 - I tried using my AA gun on patrol #2 I think, but my crew wouldn't man the gun due to "storm", the NO though said the skyes were clear, there was no fog, and wind was at 7 m/s. What's the threshold for when they won't man the deck guns anymore? (I'm assuming any kind of rain/fog will make the panzies say "nope, we can't man the guns right now, due to storm"...the panzies!!). In a later patrol when the wind was 5 m/s I found out the AA won't finish off a C2 anyway
As far as I remember, wind speed 7mps or more makes the guns unusable in the stock game. In GWX (a big.... no, wait, a HUGE mod for SH3 that one must love) it's not only the wind speed, but also other factors, like rain.

My general believe is - when you have a chance to sink a single ship with your deck gun per patrol, you are a lucky guy. I had several patrols with no possibility to use it once. Stick on your torpedoes as a primary weapon.

Quote:
Originally Posted by Khourieat
#2 - What's the purpose of transfering flotilas? I'm on the 1st flotila, and I just "bought" a type vii uboat I believe (finally, more then 5 torpedoes!!), what would transfering around do? Do missions change for different flotilas? (Like from "patrol this area" to "go hunt this specific target" or something?)
The only purpose I see is some variation. Read in manual about the flotillas - they are placed in different bases, so you'll be sent to different regions of the world depending on the flotilla. There are also differences regarding the boat types you can choose. But as long as you have your type VII boat you won't need to be transfered if you're ok with your assigned grids and if you don't want to 'buy' a type IX boat (that won't be cheap, by the way).

Try GWX or any other big modes after you play at least a few patrols with the stock game. They are really unbelievable (see the stickies for them).
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Old 02-09-07, 12:00 PM   #5
Khourieat
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Hmmmmm will do! I haven't had a chance to play with the VII yet, but I'm really looking forward to sinking for then 3 ships on a patrol

Thanks for the help!! I'll remember to put the guns to use whenever possible then (didn't realize it was so rare!)
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Old 02-09-07, 12:06 PM   #6
The Munster
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Hi and welcome, if you don't like bumping into things when you return, you can finish the Patrol within 25 km from Port. You press Esc and then choose 'Dock at .....'
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Old 02-09-07, 12:14 PM   #7
_Seth_
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Hi matey, and welcome to Subsim!!
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Old 02-09-07, 01:01 PM   #8
Brag
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Welcome to this den of murdering predators. When the French Atlantic ports become available, transfer to France. If nothing else for the food and wine. Never mind Madame la Marquise and her girls.

And there is no better pleasure than returning to port manually after a tough patrol. I always have docking drink while maneuvering my boat up to the quay.
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Old 02-09-07, 01:09 PM   #9
Khourieat
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Thanks for the welcomes!!

25 km?!? I thought it was 5 km!

My friend gave me this game because he couldn't pass the torpedo tutorial (#4, I can't complete it 100% either, after I sink the third ship the other two vanish, must take place in the twilight zone), but no manual. I need to hunt him down and see if he has the instructions...

25 km will be a lot eaiser to manage from the map
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Old 02-09-07, 01:27 PM   #10
danurve
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Khourieat; Welcome to the forum!

Stock game settings for the stormconditions can be changed with a text editor, when I get home in a few hours I'll post the file location and the settings I use for the VIIB boat. Seems to be a good compromise and lets you use the guns in mild rain and waves.

If you haven't make sure you get the 1.4 patch for the game. I also recomend the other mods in my sig, especially the dials.
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Old 02-09-07, 01:37 PM   #11
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Quote:
Originally Posted by Khourieat
My friend gave me this game because he couldn't pass the torpedo tutorial (#4, I can't complete it 100% either, after I sink the third ship the other two vanish, must take place in the twilight zone), but no manual. I need to hunt him down and see if he has the instructions...
The manual that comes with the game is included in your installation under your \SilentHunterIII\documentation folder, as the file SH3_MANUAL.pdf (this can be read and printed with Adobe Reader). Likewise, the keyboard reference is in the files SH3_QRC_PG1.jpg and SH3_QRC_PG2.jpg. The map that came with the game is in (what else?) SH3_MAP.jpg
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Old 02-09-07, 01:42 PM   #12
Khourieat
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Quote:
Originally Posted by Steppenwolf
Quote:
Originally Posted by Khourieat
My friend gave me this game because he couldn't pass the torpedo tutorial (#4, I can't complete it 100% either, after I sink the third ship the other two vanish, must take place in the twilight zone), but no manual. I need to hunt him down and see if he has the instructions...
The manual that comes with the game is included in your installation under your \SilentHunterIII\documentation folder, as the file SH3_MANUAL.pdf (this can be read with Adobe Reader). Likewise, the keyboard reference is in the files SH3_QRC_PG1.jpg and SH3_QRC_PG2.jpg
Well I sure feel brilliant

Thanks!

I'm waiting on mods for now, I just started playing a few days ago :p I'd like to get a feel for the base game first, it seems fun enough (although I have removed the stamina thing, that just seemed really unnecessary).

Wind changes would be good! I can live with the shaking, the rain I can understand, but a little bit of wind confused me (they're panzies I tell you )
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Old 02-09-07, 04:07 PM   #13
The Munster
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Quote:
Originally Posted by Khourieat
Quote:
Originally Posted by Steppenwolf
Quote:
Originally Posted by Khourieat
My friend gave me this game because he couldn't pass the torpedo tutorial (#4, I can't complete it 100% either, after I sink the third ship the other two vanish, must take place in the twilight zone), but no manual. I need to hunt him down and see if he has the instructions...
The manual that comes with the game is included in your installation under your \SilentHunterIII\documentation folder, as the file SH3_MANUAL.pdf (this can be read with Adobe Reader). Likewise, the keyboard reference is in the files SH3_QRC_PG1.jpg and SH3_QRC_PG2.jpg
Well I sure feel brilliant

Thanks!

I'm waiting on mods for now, I just started playing a few days ago :p I'd like to get a feel for the base game first, it seems fun enough (although I have removed the stamina thing, that just seemed really unnecessary).

Wind changes would be good! I can live with the shaking, the rain I can understand, but a little bit of wind confused me (they're panzies I tell you )
Good thinking getting a feel for the stock SH3 first; I recommend playing stock for 1-2 weeks first then you will appreciate the difference the various Mods do to the game afterwards.
Comes time for you to add Mods and you encounter any difficulties then don't hesitate to post as there is always some-one here to provide an helping hand
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Old 02-09-07, 04:10 PM   #14
Jimbuna
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Welcome aboard kaleun
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Old 02-09-07, 05:29 PM   #15
Finback
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Quote:
Originally Posted by Brag
...there is no better pleasure than returning to port manually after a tough patrol. I always have docking drink while maneuvering my boat up to the quay.
Unless you do what I did...Crash into the end of the pier, sink and die .

:rotfl:
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