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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Feb 2007
Location: NYC, USA
Posts: 110
Downloads: 0
Uploads: 0
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2 short questions from the new guy
Woot, my first post!
Hello ![]() I just started playing this game recently and it has really grown into me, it seems slow but that just makes it more gratifying to finally sink something (that isn't yourself...) Anyway, #1 - I tried using my AA gun on patrol #2 I think, but my crew wouldn't man the gun due to "storm", the NO though said the skyes were clear, there was no fog, and wind was at 7 m/s. What's the threshold for when they won't man the deck guns anymore? (I'm assuming any kind of rain/fog will make the panzies say "nope, we can't man the guns right now, due to storm"...the panzies!!). In a later patrol when the wind was 5 m/s I found out the AA won't finish off a C2 anyway ![]() #2 - What's the purpose of transfering flotilas? I'm on the 1st flotila, and I just "bought" a type vii uboat I believe (finally, more then 5 torpedoes!!), what would transfering around do? Do missions change for different flotilas? (Like from "patrol this area" to "go hunt this specific target" or something?) ![]() Oh! Also, read the entire humorous picture thread, it's hysterical! |
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#2 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
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hi and welcome .
yes the deckgun threshold i think is 7mps so they will not fire it. the purpose of transfering is so you can get better uboats later in the war, also you will be sent to different locations if you change flotilla
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#3 |
Helmsman
![]() Join Date: Feb 2007
Location: NYC, USA
Posts: 110
Downloads: 0
Uploads: 0
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So are ther especific ones I should aim for? Or just the act of transfering will make better uboat options show up?
I was just getting used to getting close enough to the port to dock at it, without crashing into it ![]() |
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#4 | |||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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My general believe is - when you have a chance to sink a single ship with your deck gun per patrol, you are a lucky guy. I had several patrols with no possibility to use it once. Stick on your torpedoes as a primary weapon. ![]() Quote:
Try GWX or any other big modes after you play at least a few patrols with the stock game. They are really unbelievable (see the stickies for them). ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#5 |
Helmsman
![]() Join Date: Feb 2007
Location: NYC, USA
Posts: 110
Downloads: 0
Uploads: 0
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Hmmmmm will do! I haven't had a chance to play with the VII yet, but I'm really looking forward to sinking for then 3 ships on a patrol
![]() Thanks for the help!! I'll remember to put the guns to use whenever possible then (didn't realize it was so rare!) |
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#6 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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Hi and welcome, if you don't like bumping into things when you return, you can finish the Patrol within 25 km from Port. You press Esc and then choose 'Dock at .....'
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#7 |
Ocean Warrior
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Hi matey, and welcome to Subsim!!
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#8 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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Welcome to this den of murdering predators. When the French Atlantic ports become available, transfer to France. If nothing else for the food and wine. Never mind Madame la Marquise and her girls.
And there is no better pleasure than returning to port manually after a tough patrol. I always have docking drink while maneuvering my boat up to the quay.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#9 |
Helmsman
![]() Join Date: Feb 2007
Location: NYC, USA
Posts: 110
Downloads: 0
Uploads: 0
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Thanks for the welcomes!!
25 km?!? I thought it was 5 km! ![]() My friend gave me this game because he couldn't pass the torpedo tutorial (#4, I can't complete it 100% either, after I sink the third ship the other two vanish, must take place in the twilight zone), but no manual. I need to hunt him down and see if he has the instructions... 25 km will be a lot eaiser to manage from the map ![]() |
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#10 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Khourieat; Welcome to the forum!
Stock game settings for the stormconditions can be changed with a text editor, when I get home in a few hours I'll post the file location and the settings I use for the VIIB boat. Seems to be a good compromise and lets you use the guns in mild rain and waves. If you haven't make sure you get the 1.4 patch for the game. I also recomend the other mods in my sig, especially the dials.
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#11 | |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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#12 | ||
Helmsman
![]() Join Date: Feb 2007
Location: NYC, USA
Posts: 110
Downloads: 0
Uploads: 0
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![]() Thanks! I'm waiting on mods for now, I just started playing a few days ago :p I'd like to get a feel for the base game first, it seems fun enough (although I have removed the stamina thing, that just seemed really unnecessary). Wind changes would be good! I can live with the shaking, the rain I can understand, but a little bit of wind confused me (they're panzies I tell you ![]() |
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#13 | |||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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Comes time for you to add Mods and you encounter any difficulties then don't hesitate to post as there is always some-one here to provide an helping hand ![]() |
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#14 |
Chief of the Boat
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Welcome aboard kaleun
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#15 | |
Electrician's Mate
![]() Join Date: Jan 2007
Location: Wisconsin
Posts: 138
Downloads: 0
Uploads: 0
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Past Hatteras the convoys sail, It seems the Allies will prevail. Churchill and Franklin share a grin, They know who's gonna win this sim. Finback |
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