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Old 02-08-07, 05:57 PM   #1
Mush Martin
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Default in my case

I used mission editor a few times to simulate
Jutland.

a very impressive scene it was too.

you could do it as a mod with a mission or two or three

a campaign would be quite a lot of work though and
the depth of it would have us all waiting for
the Imperial flotilla to finish there work instead.

but it is possible to do it however modelling is quite a chore
and Im not able to do that part at all.
MM
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Old 02-08-07, 05:59 PM   #2
Mush Martin
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Default further

Damage issues need to be balanced

keel strength versus torpedo yield etc balancing it to try and
aproximate the performance of original ships and weapons
etc.
MM
PS I am currently working on a Cruiser sub with two deckguns.
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Old 02-08-07, 06:26 PM   #3
ReallyDedPoet
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Quote:
Originally Posted by Mush Martin
the Imperial flotilla to finish there work instead.

MM
When's this out

RDP
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Old 02-08-07, 07:21 PM   #4
Mr Welles
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Default

Quote:
Originally Posted by Mush Martin
I used mission editor a few times to simulate
Jutland.

a very impressive scene it was too.

you could do it as a mod with a mission or two or three

a campaign would be quite a lot of work though and
the depth of it would have us all waiting for
the Imperial flotilla to finish there work instead.

but it is possible to do it however modelling is quite a chore
and Im not able to do that part at all.
MM
Hmmm... unless I'm mistaken, you'd have to mod so many of the core values of the game to make a few missions that you may as well make a campaign anyway (even if it was only a limited, say 1918, campaign)


Two deck gun U-boats would be amazing

As for Imperial Flotilla, I don't believe it will be out for many years plus it'll be a different game in its own right... I'm just hoping to create a WW1 mod (indeed I'm surprised no-one has bothered... though from what i can tell SH3 was initially very 'un-moddable') for SH3.
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