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WW1 Mod
I'd just like to say hello and that I've been enjoying NYGM for a few months now (thank you to the makers of that mod) and that I'll download GWX soon (thank you in advance).
However I'm interested in the possibility of making a ww1 mod for SH3... I have several questions for the hard working SH3 mod community, any responses would be useful.
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in my case
I used mission editor a few times to simulate
Jutland. a very impressive scene it was too. you could do it as a mod with a mission or two or three a campaign would be quite a lot of work though and the depth of it would have us all waiting for the Imperial flotilla to finish there work instead. but it is possible to do it however modelling is quite a chore and Im not able to do that part at all. MM |
further
Damage issues need to be balanced
keel strength versus torpedo yield etc balancing it to try and aproximate the performance of original ships and weapons etc. MM PS I am currently working on a Cruiser sub with two deckguns. |
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Two deck gun U-boats would be amazing As for Imperial Flotilla, I don't believe it will be out for many years plus it'll be a different game in its own right... I'm just hoping to create a WW1 mod (indeed I'm surprised no-one has bothered... though from what i can tell SH3 was initially very 'un-moddable') for SH3. |
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If it truly requires a huge AND good crew then it ain't going to happen or it, likely, would have happened already. However after several years of prior modding I'm hoping there will be a whole bunch of 'tricks of the trade' that others have painstakingly discovered for their various WW2 mods which I perhaps can use for a WW1 mod. |
I doubt it's going to happen. Considering it took the GWX dev team as long as it did, with the biggest mod crew so far assembled... the insurmountable task of a WWI TC would not be worth it. Probably like 2 years work.
I expect the next large modding effort to be first making SH4 more realistic, while the geniuses sort out the technical possiblility of an Atlantic U-boat TC. If SH4 is going to be as moddable as the devs promise, I think there's going to be a frenzy. |
yeah
modding the simulated ship and gun strength changes and putting them in is
easy, ship modelling is very demanding work. when I model ww1 I just use acceptable substitute ships. but editing the campaign rnd lnd and scr layers for a whole war is a lot of work. so is reworking the dates of all units and combatant nations. for missions you dont have to do the whole thing and they are quick to build and fun to make. you can do what your trying to. but to do an SH3 TC for WW1 doubtful. |
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