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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Dec 2006
Posts: 50
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There's lots of images that help too.
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#2 |
Swabbie
![]() Join Date: Mar 2006
Posts: 10
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I play at 100% and though i read the wazoo manual, i found it to be to
complicated for quick action and i now use my own method. I manvoeuver my sub to go ahead of the boat, then lay perpendicular. Depending on wether the boat passes from left ot right or vice versa, the aob is 90° or 270°. Works like a charm. For the speed, i simply guess and that's when i sometimes miss or get a less than perfect hit (like in real life) I think more real life uboat captains used this method rather than calculating everything. Experience made them better at guessing speed, distance and aob. At least, that's what i think. |
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#3 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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- reading it very carefully, - several long patrols when I used his method with every little detail (now I could do the plotting with my eyes closed when sleeping). Once you get the skill of plotting and intercepting, your only remaining problem is to stay alive.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#4 |
Stowaway
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Target speed is the most important item in manual targeting. That said,
Plot target's initial position and note the time.I've have hit targets in excess of 6 kmeters with this method. Longer shots like these require a slow torpedo speed to cover the greater distance. Set the slow speed on the torpedo and the TDC will calculate the accurate offset angle for torpedo launch. I hope this is helpful. |
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#5 | |
Gunner
![]() Join Date: Feb 2007
Location: Right in the middle of it...
Posts: 94
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#6 |
Electrician's Mate
![]() Join Date: May 2005
Location: Germany
Posts: 133
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Are there any Youtube tutorial vids for manual targeting out there akin to Dantenoc's fantastic manual navigation tutorial?
Cheers, AndyW
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currently U-200 (Type IXD2) Ltn.z.See Schonder, 2nd patrol (July 1943) [SH3 1.4b + GWX 2.1 @ 90% realism + U-Jagdtools + LRT + Seadbed Repair, DiD] TOTAL: 11 careers, 47 patrols, 1,033 days at sea, 633,585 tons sunk |
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#7 | ||
Loader
![]() Join Date: Jan 2006
Posts: 81
Downloads: 70
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Yes I've used this method to hit ships lining up the periscope to read the hydrophones reading. I was close to the ship 400-600m and it was a sormy night no visability, I had gotten good fixes on him earlier and used this to line up a good position shot. I assumed the hydrophone's reading would be aft of the actual ship location and offset my scope a little foward of the hydrophone's reading. 2 torps and one hit. She sunk. The missed torp went in front and the second went amidships. That made me think that the hydrophone reading is actually from amidships, not where the screws are. |
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#8 | ||
Stowaway
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You can change your course slightly for a better attack position without determining a new AOB. As your boat turns, the new bearing is reflected in the TDC's computation; thus turning the boat (changing course) acts the same way to the TDC as turning the periscope/uzo. For instance, you've established the AOB to course intercept and have loaded it into the TDC along with target speed. You know that you want to have a torpedo run of approximately 8oo meters, so you've manually put that into the TDC. But as the target approaches some 2000 meters away, you're on too steep an angle for a 90 degree hit. So, slowly turn (5 degree rudder) toward a more perpendicular angle to target's course as it approaches. There is no need to change any information in the TDC. With this attack position, you're so close that any minor change in true AOB would be minimal. Torpedo Los! when the distance and angle are optimum. |
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#9 |
Chief of the Boat
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I keep Weapons Officer assistance on....mainly as a precautionary measure if things 'hot up'
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