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Targeting realism
Helo, im playing the game at 71% realism ( event cam and free cam on) So i want to know what is different about turning off wep officer assist and the other targeting things and how to target and fight with them off.
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I'm now playing at 84% (no external or free cam, manual targeting but with WO assist). I keep WO assist because in real life, on the surface, the captain didn't collect the data for firing, the 1st Watch Officer did. The captain only did it in submerged attacks. So that is how I play. As for how to do manual targeting, check the sticky threads at the top of this board. |
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Is there anything more to say? I don;t suppose so. :) As to your questions about switching options on/off - don't know the answer. Never used them. |
The problem I have with Weapon Officer Assist is that in any conditions he is able to give in 1 second the perfect firing solution. It would be nice if it was a real "assist" like an approximate range/speed and some delay to figure it out.
I used it as a confirmation feature though when I was starting using manual targeting just to see if my calculations were OK. After a while I stopped using it completely. |
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If you want to learn manual targeting follow the tutorial in SH3. Thats what I did...took a while to learn it but in the end I got it...fairly simple...just calculate range, AOB, speed and then check the square box in the target notepad (All is done in the periscope or UZO view).
I remember when I hadn't found out that you have to check the square box...and I went to put all the values manually into the TDC!...those shots shore got ****ed up. :88) I think the ingame tutorial is the best, all I could find on the net was just super long bibles.:dead: |
I also use the WO when surfaced. I know he computes the solutions very quickly, but from my reading I get the impression that the WO would be taking constant readings, bearings, etc, so I just imagine that he is doing this and is simply telling me what the current data is when I ask him.
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There's lots of images that help too. :yep: When I read the 'fast 90' tutorial and employed the technique in game, my tonnage immediately went up.
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I play at 100% and though i read the wazoo manual, i found it to be to
complicated for quick action and i now use my own method. I manvoeuver my sub to go ahead of the boat, then lay perpendicular. Depending on wether the boat passes from left ot right or vice versa, the aob is 90° or 270°. Works like a charm. For the speed, i simply guess and that's when i sometimes miss or get a less than perfect hit (like in real life) I think more real life uboat captains used this method rather than calculating everything. Experience made them better at guessing speed, distance and aob. At least, that's what i think. |
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- reading it very carefully, - several long patrols when I used his method with every little detail (now I could do the plotting with my eyes closed when sleeping). Once you get the skill of plotting and intercepting, your only remaining problem is to stay alive. |
Manual targeting
Target speed is the most important item in manual targeting. That said,
Plot target's initial position and note the time.I've have hit targets in excess of 6 kmeters with this method. Longer shots like these require a slow torpedo speed to cover the greater distance. Set the slow speed on the torpedo and the TDC will calculate the accurate offset angle for torpedo launch. I hope this is helpful. |
I keep Weapons Officer assistance on....mainly as a precautionary measure if things 'hot up' :arrgh!:
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:rock: Excellent description ! Range is indeed not needed and you can even hit targets that you don't see, due to fog or because it is in your interest to stay submerged. |
Are there any Youtube tutorial vids for manual targeting out there akin to Dantenoc's fantastic manual navigation tutorial?
Cheers, AndyW |
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