![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Captain
![]() Join Date: Jan 2007
Location: Tennessee
Posts: 546
Downloads: 17
Uploads: 0
|
![]()
Helo, im playing the game at 71% realism ( event cam and free cam on) So i want to know what is different about turning off wep officer assist and the other targeting things and how to target and fight with them off.
__________________
![]() |
![]() |
![]() |
![]() |
#2 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
|
![]() Quote:
I'm now playing at 84% (no external or free cam, manual targeting but with WO assist). I keep WO assist because in real life, on the surface, the captain didn't collect the data for firing, the 1st Watch Officer did. The captain only did it in submerged attacks. So that is how I play. As for how to do manual targeting, check the sticky threads at the top of this board.
__________________
The U-Boat Commander of Love |
|
![]() |
![]() |
![]() |
#3 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
Is there anything more to say? I don;t suppose so. ![]() As to your questions about switching options on/off - don't know the answer. Never used them.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
|
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
|
![]()
The problem I have with Weapon Officer Assist is that in any conditions he is able to give in 1 second the perfect firing solution. It would be nice if it was a real "assist" like an approximate range/speed and some delay to figure it out.
I used it as a confirmation feature though when I was starting using manual targeting just to see if my calculations were OK. After a while I stopped using it completely.
__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
![]() |
![]() |
![]() |
#5 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 |
Helmsman
![]() Join Date: Feb 2007
Location: Submerged
Posts: 105
Downloads: 91
Uploads: 0
|
![]()
If you want to learn manual targeting follow the tutorial in SH3. Thats what I did...took a while to learn it but in the end I got it...fairly simple...just calculate range, AOB, speed and then check the square box in the target notepad (All is done in the periscope or UZO view).
I remember when I hadn't found out that you have to check the square box...and I went to put all the values manually into the TDC!...those shots shore got ****ed up. ![]() I think the ingame tutorial is the best, all I could find on the net was just super long bibles. ![]() |
![]() |
![]() |
![]() |
#7 |
Sailor man
![]() Join Date: Dec 2006
Posts: 50
Downloads: 0
Uploads: 0
|
![]()
I also use the WO when surfaced. I know he computes the solutions very quickly, but from my reading I get the impression that the WO would be taking constant readings, bearings, etc, so I just imagine that he is doing this and is simply telling me what the current data is when I ask him.
|
![]() |
![]() |
![]() |
#8 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
|
![]() |
![]() |
![]() |
|
|