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Old 02-07-07, 07:39 PM   #1
Seth8530
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Default Targeting realism

Helo, im playing the game at 71% realism ( event cam and free cam on) So i want to know what is different about turning off wep officer assist and the other targeting things and how to target and fight with them off.
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Old 02-07-07, 07:50 PM   #2
Puster Bill
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Quote:
Originally Posted by Seth8530
Helo, im playing the game at 71% realism ( event cam and free cam on) So i want to know what is different about turning off wep officer assist and the other targeting things and how to target and fight with them off.
If you turn off weapons officer assistance, you have to do all of the targeting yourself. That means you have to calculate range, find the AOB, and target speed all by your lonesome.

I'm now playing at 84% (no external or free cam, manual targeting but with WO assist). I keep WO assist because in real life, on the surface, the captain didn't collect the data for firing, the 1st Watch Officer did. The captain only did it in submerged attacks. So that is how I play.

As for how to do manual targeting, check the sticky threads at the top of this board.
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Old 02-08-07, 04:49 AM   #3
Abd_von_Mumit
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Quote:
Originally Posted by Seth8530
Helo, im playing the game at 71% realism ( event cam and free cam on) So i want to know what is different about turning off wep officer assist and the other targeting things and how to target and fight with them off.
If you'd like to try manuall targeting, you must definitely read smashing Wazoo's manual.

Is there anything more to say? I don;t suppose so.

As to your questions about switching options on/off - don't know the answer. Never used them.
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Old 02-08-07, 05:22 AM   #4
Corsair
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The problem I have with Weapon Officer Assist is that in any conditions he is able to give in 1 second the perfect firing solution. It would be nice if it was a real "assist" like an approximate range/speed and some delay to figure it out.
I used it as a confirmation feature though when I was starting using manual targeting just to see if my calculations were OK. After a while I stopped using it completely.
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Old 02-08-07, 05:41 AM   #5
Kumando
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Quote:
Originally Posted by Corsair
The problem I have with Weapon Officer Assist is that in any conditions he is able to give in 1 second the perfect firing solution. It would be nice if it was a real "assist" like an approximate range/speed and some delay to figure it out.
I used it as a confirmation feature though when I was starting using manual targeting just to see if my calculations were OK. After a while I stopped using it completely.
Ditto .
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Old 02-08-07, 05:48 AM   #6
Tiny
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If you want to learn manual targeting follow the tutorial in SH3. Thats what I did...took a while to learn it but in the end I got it...fairly simple...just calculate range, AOB, speed and then check the square box in the target notepad (All is done in the periscope or UZO view).

I remember when I hadn't found out that you have to check the square box...and I went to put all the values manually into the TDC!...those shots shore got ****ed up.

I think the ingame tutorial is the best, all I could find on the net was just super long bibles.
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Old 02-08-07, 06:11 AM   #7
RawRecruit
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I also use the WO when surfaced. I know he computes the solutions very quickly, but from my reading I get the impression that the WO would be taking constant readings, bearings, etc, so I just imagine that he is doing this and is simply telling me what the current data is when I ask him.
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Old 02-08-07, 06:19 AM   #8
Abd_von_Mumit
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Quote:
Originally Posted by Tiny
I think the ingame tutorial is the best, all I could find on the net was just super long bibles.
Wazoo's method is much better and much more accurate in my opinion. And it looks hard only at the first glance. The manual is long - that's true - but it's that's long not without a purpose. Wazoo wanted to make it as simple and easy to understand, as possible. And he managed to do it.
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My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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