SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-05-07, 11:13 AM   #1
High Voltage
Chief
 
Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
Uploads: 0
Default

Your torps will go wherever you aim your scope's crosshairs...so make sure you unlock your scope when you're almost ready to fire, put the sight somewhere between 355 and 05 degrees and wait for the part of the ship you are aiming for to cross that exact mark...LOS!!! (of course you opened and flooded your tubes already, right?)
__________________
The new-moon night is black as ink.
Off Hatteras the tankers sink.
While sadly Roosevelt counts the score--
Some fifty thousand tons--by
MOHR
High Voltage is offline   Reply With Quote
Old 02-05-07, 05:37 PM   #2
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

I would add imho that you should not put it anywhere between 355 and 5 because it depends of target speed/distance as well from torpedo speed.
Your best bet when possible is to put your crosshair where the TDC will give you a 0° gyroangle (read it under the notepad) This means your torpedoes will go straight out. It can be more than 10° sometimes...
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Old 02-05-07, 06:40 PM   #3
jpm1
Captain
 
Join Date: Jan 2007
Posts: 544
Downloads: 9
Uploads: 0
Default

I noticed that with magnetic trigger one can have a greater angle . you can sink anyship with one torpedoe you have to hit the boiler the site differs according to ships .that what happened in real with the "sadly known" (or not depends on which side one places itself) Lusitania which made 30000t the commandant of the U-boat had only one torpedoe left he hits the boiler room as the ship was at the end of its way rhe coal room was empty and the coal dust reacted to the explosion as black powder would have done it the ship has litteraly been desintegreted later others said that in fact such an explosion couldn t have been made only by a weapons load Lusitania Wikipedia
jpm1 is offline   Reply With Quote
Old 02-06-07, 04:17 AM   #4
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

The good thing about magnetic trigger is that you're free from angle problems. The bad thing is that it must have the right depth in regard to draft of target (which can lead to misses in rough weather when the draft is always changing) and you increase chances for premature explosion. I don't use them before 1941 and only by calm seas.
Although you increase the chances for a "one shot sinking", I find it is balanced by a higher percentage of misses.
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Old 02-06-07, 08:47 AM   #5
alamwuhk2a
Helmsman
 
Join Date: Jul 2006
Location: Hong Kong
Posts: 107
Downloads: 12
Uploads: 0
Default

I found it before 1940, the steam torpedo T I has a more stable magnetic piston that the electric torpedo T II. Is that true?
__________________
Come from the secret Hong Kong U-boat base
alamwuhk2a is offline   Reply With Quote
Old 02-06-07, 08:51 AM   #6
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Quote:
Originally Posted by alamwuhk2a
I found it before 1940, the steam torpedo T I has a more stable magnetic piston that the electric torpedo T II. Is that true?
I don't know, but it _could_ be true. The TI torpedo usually moves faster, so it's more likely to detect ship's magnetical field (rule is simple - faster relative movement means bigger field fluctuations in the same amount of time, and that means that the trigger would be better informed about presence of the ship).

But this is only a hipothesis, as I don't know details of the magnetic triggers. It could be that their detector was designed to detect ship's magnetic field without any need to move while detecting. Not sure.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 02-06-07, 09:55 AM   #7
birdy
Helmsman
 
Join Date: Nov 2006
Posts: 101
Downloads: 19
Uploads: 0
Default

that shipcard is very handy
but how can i see what those coloured boxes mean??
for example what means the green box?
birdy is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.