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-   -   Newbie question: C2 One shot kill (https://www.subsim.com/radioroom/showthread.php?t=105188)

alamwuhk2a 02-05-07 09:44 AM

Newbie question: C2 One shot kill
 
I've been heard that the C2 can be killed by only one torpedo. Where should i aim and what depth should i set? I tried to shoot the engine room, but it only stops and floats.
Thx guy!:D

melnibonian 02-05-07 09:46 AM

Check this chart and aim for the critical areas http://files.filefront.com/shipchart.../fileinfo.html

Tiny 02-05-07 11:08 AM

How do you aim in a specific area of the ship anyway?! I just calculate range, AOB, speed and then feed that into TDC and hope it hits somewhere on the ship...most of my hits are in the middle...this is with 100% realism, GWX.

High Voltage 02-05-07 11:13 AM

Your torps will go wherever you aim your scope's crosshairs...so make sure you unlock your scope when you're almost ready to fire, put the sight somewhere between 355 and 05 degrees and wait for the part of the ship you are aiming for to cross that exact mark...LOS!!! (of course you opened and flooded your tubes already, right?)

Corsair 02-05-07 05:37 PM

I would add imho that you should not put it anywhere between 355 and 5 because it depends of target speed/distance as well from torpedo speed.
Your best bet when possible is to put your crosshair where the TDC will give you a 0° gyroangle (read it under the notepad) This means your torpedoes will go straight out. It can be more than 10° sometimes...

jpm1 02-05-07 06:40 PM

I noticed that with magnetic trigger one can have a greater angle . you can sink anyship with one torpedoe you have to hit the boiler the site differs according to ships .that what happened in real with the "sadly known" (or not depends on which side one places itself) Lusitania which made 30000t the commandant of the U-boat had only one torpedoe left he hits the boiler room as the ship was at the end of its way rhe coal room was empty and the coal dust reacted to the explosion as black powder would have done it the ship has litteraly been desintegreted later others said that in fact such an explosion couldn t have been made only by a weapons load Lusitania Wikipedia

Corsair 02-06-07 04:17 AM

The good thing about magnetic trigger is that you're free from angle problems. The bad thing is that it must have the right depth in regard to draft of target (which can lead to misses in rough weather when the draft is always changing) and you increase chances for premature explosion. I don't use them before 1941 and only by calm seas.
Although you increase the chances for a "one shot sinking", I find it is balanced by a higher percentage of misses.

alamwuhk2a 02-06-07 08:47 AM

I found it before 1940, the steam torpedo T I has a more stable magnetic piston that the electric torpedo T II. Is that true?

Abd_von_Mumit 02-06-07 08:51 AM

Quote:

Originally Posted by alamwuhk2a
I found it before 1940, the steam torpedo T I has a more stable magnetic piston that the electric torpedo T II. Is that true?

I don't know, but it _could_ be true. The TI torpedo usually moves faster, so it's more likely to detect ship's magnetical field (rule is simple - faster relative movement means bigger field fluctuations in the same amount of time, and that means that the trigger would be better informed about presence of the ship).

But this is only a hipothesis, as I don't know details of the magnetic triggers. It could be that their detector was designed to detect ship's magnetic field without any need to move while detecting. Not sure.

birdy 02-06-07 09:55 AM

that shipcard is very handy:D
but how can i see what those coloured boxes mean??
for example what means the green box?

Abd_von_Mumit 02-06-07 10:07 AM

Quote:

Originally Posted by birdy
that shipcard is very handy:D
but how can i see what those coloured boxes mean??
for example what means the green box?

Boxes? :doh:

You probably mean the colours marking vulnerable areas of the ship, when you come close enough with good AOB (close to 90 degrees). They are to tell you which part of the ship is your best aim. Some parts are more likely to blast after a torpedo hit, some are less.

I've been told that if you use WO assistance and aim for the vulnerable parts, you will always score one shot kills. But I've never checked it, as I do i manually (much greater fun!).

birdy 02-06-07 10:16 AM

ah ok, but i mean when i look at the shipcard and look to the for example the King George V, i see a green square on the left, then purple, yellow, orange and again a purple square.
what do those colours mean??

Lovro 02-06-07 12:12 PM

Something in terms of fuel tank, ammo depot, boiler room, engine room...

I ussualy just aim below the smokestack and a second fish a bit futher to the bow. Sink rate is about 80% using this tactic which is ok I guess+ this way you ussualy destroy the engines and that way you can finish the ship off with the deck gun in the morning when the convoy leaves her behind.

I once got a 1 shot kill (the other fish went dud) using 4m impact eel on a C3 go figure...:arrgh!:

birdy 02-06-07 12:22 PM

ah ok ty:P
nice kill btw:arrgh!: :arrgh!:

abel29a 02-07-07 12:58 AM

For sinking any cargo ship up to C3 with one torpedo a bow shot is the way to go, in my experience. (At least since I started using GWX - can't seem to recall this method being that effective before.) Hit somewhere within 5-15m from the bow, with impact set at 3-5 m depending on ship size and she'll eventually flood and go down. (In rough weather she'll usually sink quite fast as the bow is pressed deep under the waves, but even in relatively calm seas she'll eventually start pointing her nose downwards, and the beauty of it is that the ships own momentum will help sinking her.)

This removes the need for remembering where to aim and what to use - even the most useless of landlubbers can find the bow of a target :)

The only downside is - it's a very boring way of making the kill. Not the flash and panache a cocky Kaleun would go for....


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