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Old 01-26-07, 07:22 AM   #31
rascal101
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Dont know what your doing but I bloody well lilke it!
I just saw the hatches and like every one else I shat myself, is this for real and do you really think you have the makings of a mod to allow access into the rest of the boat, and..........will this work for all models or just a specific sub type.

Oh yeah I forgot about the smoke, man the smoke is good too!

Quote:
Originally Posted by urfisch
hey guys

nice to see that you are waiting have just uninstalled sh3 for an gwx update and i have something wonderful in another thread posted - open hatch doors in the command room!



the smoke will be released, when its been finally tested. this can be this evening or tomorrow.



greez
urfisch
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Old 01-26-07, 08:42 AM   #32
Uber Gruber
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Hey Urfish, great work on opening up the compartments in your other post...

Any idea if the smoke mod will work with NYGM 2.2/3 ? I'm happy to test this if you're busy (which it sounds like you are :-)

Cheers, Hans.
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Old 01-26-07, 09:58 AM   #33
skoobydew
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urfisch, Thanks for the update and for all your work. can't wait for the new smoke. the open hatch is going to be a very nice addition. Great job.
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Old 01-26-07, 10:48 AM   #34
Tuddley3
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I have been waiting since the day you started this thread. Can't wait any longer, must have it now!!!!
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Old 02-04-07, 10:30 AM   #35
skoobydew
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urfisch, hows the smoke mod coming?
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Old 02-05-07, 06:59 PM   #36
CCIP
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Another bump here!
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Old 02-07-07, 12:01 AM   #37
rascal101
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Default Nudge! Nudge!

Wink Wink

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Another bump here!
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Old 02-07-07, 04:02 AM   #38
urfisch
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yeah guys i know but...im still testing. saw that the oil leakage from sunken tankers is also done by the particle.dat - gonna release it, when its in a releaseable status.

stay tuned
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Old 02-07-07, 04:03 AM   #39
Venatore
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Thanks for the update
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Old 02-07-07, 04:26 AM   #40
Jimbuna
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Looking forward to it
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Old 02-07-07, 10:59 PM   #41
skoobydew
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urfisch, Thanks for the update and all the hard work you are putting into this.
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Old 02-07-07, 11:17 PM   #42
Madox58
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Quote:
Originally Posted by urfisch
nice idea...but, nope, doenst work. the smokeheight is the same for all ships. didnt find any possibility to change this...
You might want to check the val file on ships.
Torpedo and ships wakes were changed there and Vikinger is looking at
adjusting damage sizes for smaller ships there also.
There are a lot of wind settings in there.
Perhaps one of them controls the smoke movement also?
Of course if so, that's alot of files to fix.
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Old 02-17-07, 09:05 PM   #43
skoobydew
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urfisch, any new progress to report on this?
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Old 01-29-09, 11:03 AM   #44
urfisch
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digged out...

no, sorry. havent found a way to make good fog. any other any new ideas on that? its about the "normal fog" which is produced by the air layers. means: ships more far away begin to blur on distance...this has as to my knowledge not been changed yet.

:hmm:
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