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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Grey Wolf
![]() Join Date: Jun 2006
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Dont know what your doing but I bloody well lilke it!
I just saw the hatches and like every one else I shat myself, is this for real and do you really think you have the makings of a mod to allow access into the rest of the boat, and..........will this work for all models or just a specific sub type. Oh yeah I forgot about the smoke, man the smoke is good too! Quote:
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#32 |
Stowaway
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Hey Urfish, great work on opening up the compartments in your other post...
![]() Any idea if the smoke mod will work with NYGM 2.2/3 ? I'm happy to test this if you're busy (which it sounds like you are :-) Cheers, Hans. |
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#33 |
Swabbie
![]() Join Date: Apr 2006
Posts: 10
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urfisch, Thanks for the update and for all your work. can't wait for the new smoke. the open hatch is going to be a very nice addition. Great job.
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#34 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
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I have been waiting since the day you started this thread. Can't wait any longer, must have it now!!!!
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#35 |
Swabbie
![]() Join Date: Apr 2006
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urfisch, hows the smoke mod coming?
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#36 |
Navy Seal
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Another bump here!
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#37 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
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Wink Wink
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#38 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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yeah guys i know
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#39 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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Thanks for the update
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#40 |
Chief of the Boat
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Looking forward to it
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#41 |
Swabbie
![]() Join Date: Apr 2006
Posts: 10
Downloads: 1
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urfisch, Thanks for the update and all the hard work you are putting into this.
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#42 | |
Stowaway
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Torpedo and ships wakes were changed there and Vikinger is looking at adjusting damage sizes for smaller ships there also. There are a lot of wind settings in there. Perhaps one of them controls the smoke movement also? Of course if so, that's alot of files to fix. ![]() |
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#43 |
Swabbie
![]() Join Date: Apr 2006
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urfisch, any new progress to report on this?
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#44 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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digged out...
no, sorry. havent found a way to make good fog. any other any new ideas on that? its about the "normal fog" which is produced by the air layers. means: ships more far away begin to blur on distance...this has as to my knowledge not been changed yet. :hmm:
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