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Old 01-04-07, 10:00 PM   #1
urfisch
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HOW to make really good FOG? (haze,blur) - PLZ HELP!

im searching for month now to find an answer to make real fog. i mean the little haze when you look over the sea. i tried a lot with the mini-tweaker and the *.dat files, but it seems as if even not any of my changes takes effect.

for example: if i change the parameters for fog type 1 (no fog) to the numbers of heavy fog there is still no fog at all. not a tiny little one... what are im doing wrong? plz help. anyone else (kaleunt) explored that there exists a fog.obj which is used for the foggy haze at the horizont...i guess that to get the real life sea-haze you have to get this obj "strechted" to get into it or near to it. plz leave feedback!



im sorry for my bad english, but its already 4 oclock in the morning
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Old 01-05-07, 05:44 AM   #2
HundertzehnGustav
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do you mean fog that "lies" on the sea?So nebel der auf dem wasser/wasseroberflaeche "aufliegt"?that would be pretty coooool
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Old 01-05-07, 05:52 AM   #3
urfisch
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not really. cleared up:

im searching for method to make a light hazy fog at clear/calm day and night. as there is always some kind of haze/blur if you view on long distances (even if you may see ships up to 16km) - and this is what i want to simulate: the layers of the air. this is missing in the game.

ideas are welcome!
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Old 01-05-07, 10:59 AM   #4
Albrecht Von Hesse
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Are you doing anything special to get the smoke trails as dense and high as they are? Mine never look like that!
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Old 01-05-07, 11:24 AM   #5
Pants
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I would love to see "real fog" instead of the fog wall we have right now.
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Old 01-05-07, 11:42 AM   #6
Mav87th
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Those are pretty good results you got there. Looking forward to a GWX'ed mod for it..
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Old 01-05-07, 12:18 PM   #7
Jimbuna
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Quote:
Originally Posted by Pants
I would love to see "real fog" instead of the fog wall we have right now.
Good point mate...now that would be one hell of an improvement

In actual fact I was just asking mrchris on TS this morning ih he had ever actually witnessed the weather change in x!
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Old 01-05-07, 05:14 PM   #8
HanSolo78
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@urfisch

really great!!!
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Old 01-05-07, 05:23 PM   #9
rascal101
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Default New Improved smoke

Hey this is great I've been hoping to do something like it myself, that is taise the smoke height and improve impact splash. You have done a fine job. Looking forward to downloading the finished articles.

Any chance of a couple of different coloured smoke effects, say one for oil smoke, one for steam and one for damage and fire, just a thought.


Best wishes and looking forward to the final mod

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Old 01-05-07, 05:29 PM   #10
Jimbuna
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You do realise you'll get all the blame for future global warming
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Old 01-06-07, 12:35 AM   #11
Gildor
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When I was a noob sailor just learning the ropes, I learned during lookout training that an object that is just over the horizon can "appear" to be up in the air. One of the things to look out for was a mast, superstructure, or sail, that looks like it is floating above the horizon. It is cauzed by the bending of light due to tempreture etc.

Many times while standing bridge lookout duty i saw objects over the horizon by looking up. ( a few degrees, not like halfway up the sky )

Interestingly, it also magnifys the size of objects. I reported a large ship on the horizon that, once it came closer, turned out to be a liferaft. (No one was in it thankfully)

In the game at 16km I have seen masts and such on the horizon without seeing the hull. I think it looks very realistic.
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Old 01-06-07, 08:21 AM   #12
HundertzehnGustav
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agree there

one cannot see the Hull of a ship due to sun reflections on the Horizon and all... fog is to blame too

i would like to say i agree on the smoke height of a burning tanker

but i must also ask wether Cargoes and DDs are to have such high smoke effects? I mean, escpecially the DDs, who basically had good to VERY good engine maintenence and did try to sail undetected as good as possible....?

urfish, congratulations on your playing around with the smoke!

do you know wether it is possible to make the smoke float with the actually active wind direction (and speed????)

This i would be interested in.
Also: what kind of filkes are you plaing around besides textures (smoke height?)

Ziemlich gut, alter! Mach weiter so!!
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
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Old 01-06-07, 11:56 AM   #13
Mush Martin
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Default The effect is breathtaking

most accounts have smoke being much taller on most days and this is a wonderful improvement MM
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Old 01-06-07, 12:06 PM   #14
azn_132
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Where can we get all of this?
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Old 01-06-07, 10:50 PM   #15
skoobydew
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urfisch Good Job
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