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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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HOW to make really good FOG? (haze,blur) - PLZ HELP!
im searching for month now to find an answer to make real fog. i mean the little haze when you look over the sea. i tried a lot with the mini-tweaker and the *.dat files, but it seems as if even not any of my changes takes effect.
for example: if i change the parameters for fog type 1 (no fog) to the numbers of heavy fog there is still no fog at all. not a tiny little one... ![]() ![]() im sorry for my bad english, but its already 4 oclock in the morning ![]() |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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do you mean fog that "lies" on the sea?So nebel der auf dem wasser/wasseroberflaeche "aufliegt"?that would be pretty coooool
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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not really. cleared up:
im searching for method to make a light hazy fog at clear/calm day and night. as there is always some kind of haze/blur if you view on long distances (even if you may see ships up to 16km) - and this is what i want to simulate: the layers of the air. this is missing in the game. ideas are welcome! |
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#4 |
Stowaway
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Are you doing anything special to get the smoke trails as dense and high as they are? Mine never look like that!
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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I would love to see "real fog" instead of the fog wall we have right now.
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#6 |
Stowaway
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Those are pretty good results you got there. Looking forward to a GWX'ed mod for it..
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#7 | |
Chief of the Boat
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![]() Quote:
![]() In actual fact I was just asking mrchris on TS this morning ih he had ever actually witnessed the weather change in x! ![]()
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Last edited by Jimbuna; 01-05-07 at 12:31 PM. |
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#8 |
Sea Lord
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@urfisch
really great!!! ![]() ![]() ![]() |
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#9 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Hey this is great I've been hoping to do something like it myself, that is taise the smoke height and improve impact splash. You have done a fine job. Looking forward to downloading the finished articles.
Any chance of a couple of different coloured smoke effects, say one for oil smoke, one for steam and one for damage and fire, just a thought. Best wishes and looking forward to the final mod Rascal |
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#10 |
Chief of the Boat
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You do realise you'll get all the blame for future global warming
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#11 |
Lieutenant
![]() Join Date: Jan 2007
Location: Toronto, Ontario
Posts: 251
Downloads: 0
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When I was a noob sailor just learning the ropes, I learned during lookout training that an object that is just over the horizon can "appear" to be up in the air. One of the things to look out for was a mast, superstructure, or sail, that looks like it is floating above the horizon. It is cauzed by the bending of light due to tempreture etc.
Many times while standing bridge lookout duty i saw objects over the horizon by looking up. ( a few degrees, not like halfway up the sky ![]() Interestingly, it also magnifys the size of objects. I reported a large ship on the horizon that, once it came closer, turned out to be a liferaft. (No one was in it thankfully) In the game at 16km I have seen masts and such on the horizon without seeing the hull. I think it looks very realistic.
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U-46: Oct 1943 off Portugal ![]() |
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#12 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
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agree there
one cannot see the Hull of a ship due to sun reflections on the Horizon and all... fog is to blame too i would like to say i agree on the smoke height of a burning tanker but i must also ask wether Cargoes and DDs are to have such high smoke effects? I mean, escpecially the DDs, who basically had good to VERY good engine maintenence and did try to sail undetected as good as possible....? urfish, congratulations on your playing around with the smoke! do you know wether it is possible to make the smoke float with the actually active wind direction (and speed????) This i would be interested in. Also: what kind of filkes are you plaing around besides textures (smoke height?) Ziemlich gut, alter! Mach weiter so!! ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#14 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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Where can we get all of this?
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#15 |
Swabbie
![]() Join Date: Apr 2006
Posts: 10
Downloads: 1
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urfisch Good Job
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