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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Weps
![]() Join Date: Jan 2007
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I was disappointed when I heard about the damage control system... but, I am going to wait and see how it is handled.. maybe it will be more realistic or just as fun.
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#17 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Also when the engine room have a heavy flooding the engines take damage by water. very bad if is a electric engine because the speed is reduced.
I will play later some single mission in sh1 to see repair times for "historical gameplay reference" :rotfl:
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#18 |
Admiral
![]() Join Date: Oct 2004
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I like the damage control screen just because it helps me scale and measure the size of the boats. It's simply cool. Who doesn't like gazing over colored cutaways? If I were Ubisoft I'd delay the game a month to, by the contrary, add animated cutaways. No, not just fire and flood! I'd add the crew members in there! Walking, working, sleeping, reloading torpedos. Ahh, my own little toy sub. And it's alive! It doesn't even has to be good actually. The cutaway from the original B-17 sim would suffice. Dull animation is better than no animation at all. That's why I liked the damage screen. To me its removal is a drawback and will force me to search for boring black & white or blue & white cutaways on the internet.
Perhaps there is hope for the screen to be modable. Even if you can't make it functional, at least give me a damned static cutaway. Pleeeease! ![]()
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#19 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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I agree...since everyone doesn't care about the "eye candy" they should remove all the graphics of sh3/sh4 and just give us complete real working 2-D compartment models....they could probably design SH5 using macromedia flash which would save ubisoft alot of money and time on developing the current limited gaming engine. I'm sure no one would mind if they remove all of the 3-D environment. Its all just "eye candy" anyway and there is no real need for it. It seems many of the older games that simply use 2-D environments have more interesting gameplay than their 3-D counterparts.
I'm looking forward to SH5 I hope its 2-D all the way ![]() I'm pretty upset they removed the 2-D damage control screen. They didn't even replace it with a 3-D model. Instead they are replacing it with TEXT. I'm starting to see a pattern here. Maybe plans for SH6 will be to turn the Silent Hunter series into a MUD server and have the entire game in plain text that way they can remove the graphics all together! ![]() Quote:
Last edited by Tikigod; 02-02-07 at 02:52 PM. |
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#20 | ||
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
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#21 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
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:rotfl::rotfl: :rotfl:
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#22 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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Oh, and if you want 'immersion' you can got to the command room or the conning tower as well.:p |
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#23 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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I was disappointed by the removal of the radio room, too, but I don't really mind it too much. The game is obviously allocated less time than it needs to, and it's far better that they sacrifice esthetical features than actual game-play.
To illustrate, Silent Hunter III had a radio room - it also had empty harbours and gave you the same "Patrol grid XXAA for 24 hours" objective every patrol.
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#24 |
Watch Officer
![]() Join Date: Jan 2005
Location: OH
Posts: 332
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![]() ![]() I believe this is the radio room on a Gato Class. I took this when I was at the USS Cod in Cleveland back in August. If I remember correctly it was pretty far away from the command room, up toward the officers quarters near the front of the boat. Directly in front of the command room was the galley and kitchen. Maybe this is why it isn't modeled because you would have to walk though all that other stuff to get to it and of course they wouldnt want to do all that. |
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#25 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
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I like everything I read about SHIV, but let me assure anyone who wishes to simulate real submarining that real submariners WWII to present eat, breathe, and sleep damage control. Not giving a subsim a damage control screen is reverting SH4 to an SH2 style, in my experience taking a huge step backwards.
Commanding Officers ALWAYS make tatical decisions based on the condition of their boat's readiness, and when damaged you absolutely must know how long certain repairs will take. You also must be able to dictate what the priorities are for the damage control team are at critical moments! I would sure hate to need my tubes fixed first and the programmer decided that flooding must always be fixed first! Especially if I sit in 60 feet of water and have a dire need to shoot my tubes. So my hope is that this will be remedied in the first patch. (PLEASE) ![]() Frank ![]() |
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#26 |
Watch Officer
![]() Join Date: Jan 2005
Location: OH
Posts: 332
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I just hope they include that awesome linoleum floor on the sub like you see in my picture.
Personally, the damage control screen doesn't bother me that much. Until I know more about how the crew reports damage will dictate my final view. I can tell you they didn't have realtime graphics of a sub with animated fires and flooding in real life back in WW2. I doubt a modern nuke sub would have this. If you want realism then what you should get is an announcement over the PA of your crew screaming damage and then you tell your guys what to do and expect them to fix it. I would have liked to see more of the ship modeled though but that is a pretty tall task to do it for each type of submarine. US boats were pretty darn big. The Cod (Gato) is a huge upscale hotel inside compared to what the germans were stuck in. There was quite a bit of room to move around in and it suprised me because I thought it was going to be a bit more clustrophobic. |
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#27 | |
Ace of the Deep
![]() Join Date: Oct 2006
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#28 |
Ensign
![]() Join Date: Apr 2006
Location: Walla Walla, Wa
Posts: 223
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#29 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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#30 | |
Chief of the Boat
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