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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
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Running GWX and when I lock a target with the Uzo or scope, it onlys stays locked for about 5 secs then unlocks itself? Makes it difficult to work out speeds etc for me...also when I use the mouse to pan the view and then left click it again, the mouse pointer is always over the lock target button in the scope of Uzo.
Hope someone can help me out with this minor peoblem.. |
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#2 |
Lucky Jack
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Yes, it happens to me. I believe to make it some what more challenging to get whats needed for the kill. Kind of annoying but in all reality the good Kaleun did not have an option to lock on a target.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 | |
Engineer
![]() Join Date: Sep 2006
Location: USA on the edge of the Pacific
Posts: 217
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U-551 7th Flottille Laid down: 21 Nov, 1939, Blohm & Voss, Hamburg Commissioned: 7 Nov, 1940 Commander: Kptlt. IceGrog von Ritter Sunk: 12/11/1940, 01/01/1941, 10/16/1941, 01/16/1942, 08/04/1943 .................................................. .......... A bartender is just a pharmacist with a limited inventory |
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#4 | ||
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Stowaway
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What they've said :p
I find that once they've closed to roughly 3km the lock stays reasonably reliably locked. It's just at the longer ranges that it remains locked for only a few seconds. |
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#6 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
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You will get a good lock when you are closer than 4800 meters.
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#7 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Thanks for all the replies folks
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#8 |
Chief of the Boat
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It's because of the subs realistic sea movement
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