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-   -   Does this happen to anyone else in widescreen mode? (https://www.subsim.com/radioroom/showthread.php?t=104711)

602Sqn_Puff 01-29-07 12:13 PM

Does this happen to anyone else in widescreen mode?
 
Running GWX and when I lock a target with the Uzo or scope, it onlys stays locked for about 5 secs then unlocks itself? Makes it difficult to work out speeds etc for me...also when I use the mouse to pan the view and then left click it again, the mouse pointer is always over the lock target button in the scope of Uzo.
Hope someone can help me out with this minor peoblem..

AVGWarhawk 01-29-07 12:21 PM

Yes, it happens to me. I believe to make it some what more challenging to get whats needed for the kill. Kind of annoying but in all reality the good Kaleun did not have an option to lock on a target.

IceGrog 01-29-07 12:23 PM

Quote:

Originally Posted by 602Sqn_Puff
Running GWX and when I lock a target with the Uzo or scope, it onlys stays locked for about 5 secs then unlocks itself? Makes it difficult to work out speeds etc for me...also when I use the mouse to pan the view and then left click it again, the mouse pointer is always over the lock target button in the scope of Uzo.
Hope someone can help me out with this minor peoblem..

I’m running GWX also and this happens to me too. But it seems to be in heavy weather when the ship is at a long distance, once it is closer the problem disappears, so I assume and still do, that it’s as should be.

AVGWarhawk 01-29-07 12:25 PM

Quote:

Originally Posted by IceGrog
Quote:

Originally Posted by 602Sqn_Puff
Running GWX and when I lock a target with the Uzo or scope, it onlys stays locked for about 5 secs then unlocks itself? Makes it difficult to work out speeds etc for me...also when I use the mouse to pan the view and then left click it again, the mouse pointer is always over the lock target button in the scope of Uzo.
Hope someone can help me out with this minor peoblem..

I’m running GWX also and this happens to me too. But it seems to be in heavy weather when the ship is at a long distance, once it is closer the problem disappears, so I assume and still do, that it’s as should be.

Correct! Once you are close it will stop.

Albrecht Von Hesse 01-29-07 12:27 PM

What they've said :p

I find that once they've closed to roughly 3km the lock stays reasonably reliably locked. It's just at the longer ranges that it remains locked for only a few seconds.

Reinhard Hardegen 01-29-07 04:35 PM

You will get a good lock when you are closer than 4800 meters.

602Sqn_Puff 01-30-07 02:06 AM

Thanks for all the replies folks :)

Jimbuna 01-30-07 11:11 AM

It's because of the subs realistic sea movement :up:


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