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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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@ Mooncatt
Sorry if i bit your head of with the uber AI thing but im just sick to the back teeth of people saying how uber the DD's and Ai and well everything going is with GWX most of the answers can be found in the manual and just reading through some old threads can bring my some jems of information that can be life savers when on patrol. Also alot of people still think that GWX is just a eye candy mod It never was and if they play the game they will find out like yourself that it is very high on the relisim as well. I hope you enjoy the GWX experience. Once you get used to it you will never go back ![]()
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#2 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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GWX isn't uber. It's harder, true, but it's not uber. Nor is it (thank God!) arcadish... which was the fault of stock SH3.
Now you have to work for your tonnage and I for one like that immersion factor. Just me, I guess...
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#3 |
Chief of the Boat
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C'mon guys....wind them necks in....maddysad ain't even replied to the answer to his original post #1 + #2 :hmm: ....and besides mel might be put off coming into the thread now :rotfl:
Peace kaleuns ![]() ![]() |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() ![]() The destroyers DC themselves is a game glitch It has been looked into but is still there |
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