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#1 |
Stowaway
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You might want to try this, as it's worked for me in similar situations: whatever tube seems to be 'jammed', select that tube and click 'W' to force the outer tube cap and door closed. If they remain open, needless to say you can't also then open the inner door at the same time to load a torpedo. :p
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#2 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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![]() Quote:
PS Is a torpedo 'he', 'she' or 'it' in English?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 |
Mate
![]() Join Date: Nov 2006
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I suppose that I think of them as "hes" for obvious reasons, and I do not really know - "Hey, fire the d!@# firecracker!"
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#4 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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The torpedo problem occured again, in the same career, second patrol. Again it was the internal aft storage, slot 2 - I have to switch to automatic reload in order to move the torpedo to the tube.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#5 |
Chief of the Boat
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Can't say it's a stock bug because I've never experienced this myself...but you say changing to 'ato' corrects it...might just have to live with that or change to another class asap :hmm:
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#6 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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I would have killed to be able to include a torpedo malfunction in the mod, alas it was not to be. This did happen once but it was caused by an open outer door.
Strange bug but cool.
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Nuke 'em till they glow! |
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