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Old 01-19-07, 07:22 AM   #1
SeaQueen
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I don't know anyone who's decompiled it. The thing is, it takes into account a lot of stuff that naval analysts still find difficult to wrap their brains around like countermeasures and decoys, evasion, etc. These things are notoriously difficult to deal with in a rigorous way so even a lot of models used by the navy for decision making don't take them into account or make sweeping assumptions about them.

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Originally Posted by SaxMan
SeaQueen - can you expound upon this statement: "My first computer naval sim was Red Storm Rising. In all honesty, it's internals are more sophisticated than a lot of models the Navy uses today for simulation."?
I've often wondered what was behind RSR in terms of tactics and database-type information. Do you know anyone who has managed to decompile the game? Or was an SDK released at some point?
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Old 01-19-07, 01:17 PM   #2
SaxMan
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again for SeaQueen...
While we are talking about M&S type stuff...what do you think of NSS? Have you used or encountered it up at NAVSEA?
I was hoping I'd find someone who had gotten under the hood of RSR. I've always wondered what it would be like to drive the other (enemy) boats in the game, and of course change the database like we do with DW.
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Old 01-19-07, 07:54 PM   #3
SeaQueen
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Quote:
Originally Posted by SaxMan
While we are talking about M&S type stuff...what do you think of NSS? Have you used or encountered it up at NAVSEA?
I don't work for NAVSEA, but I have seen NSS. It's got a very extensive and detailed database, but it's not very flexible. You're limited to the scope of what the NSS developers intended the simulation for, and that's it. Since weird stuff is usually what lands on my test, I need something more flexible.
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