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Old 01-17-07, 02:12 PM   #16
aloe1
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where did you get GWX special effects mod v1.00 please
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Old 01-17-07, 02:43 PM   #17
cliese1014
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what does the 16km mod do?
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Old 01-17-07, 02:53 PM   #18
bigboywooly
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Quote:
Originally Posted by cliese1014
what does the 16km mod do?
Default view is 8 km
So the 16 km mod effectivley doubles you world view
Also that of the enemy too
Will also increase load on your PC
Enable through JSGME - if your PC is ok and you like then keep
If not just disable through JSGME again
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Old 01-17-07, 04:58 PM   #19
Steppenwolf
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Quote:
Originally Posted by aloe1
where did you get GWX special effects mod v1.00 please
gouldjg's Hollywood Effects Mod is avaiable at:
http://rapidshare.com/files/9264283/...V1.00.rar.html

I believe Ducimus also includes it in the Documentation folder of version 5 of his GWX flavored to taste mod for optional installation.
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Old 01-17-07, 06:00 PM   #20
AS
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When I tried to enable the special effect mod via JSMG it says that "zone"-file has already been changed by my "Longer Repair Time mod" by NVDrifter. Two questions:

1. Can I use both mods anyway???

2. What exactly does the special effect mod do? (there´s no readme it seems)

Thanks, AS
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Old 01-17-07, 08:02 PM   #21
melnibonian
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Quote:
Originally Posted by AS
When I tried to enable the special effect mod via JSMG it says that "zone"-file has already been changed by my "Longer Repair Time mod" by NVDrifter. Two questions:

1. Can I use both mods anyway???

2. What exactly does the special effect mod do? (there´s no readme it seems)

Thanks, AS
I haven't use any of the above mentioned mods so whatever I'm saying is just speculating. If JSGME is telling you that some files have been changed by another mod it means those files are common and used by both mods you want to enable. My suggestion would be to enable them separatelly and not together. GWX has a number of interlinked files and if you change one thing something else down the line might break. Again as I said this is speculation so don't quote me on this until we have a reply from one of the Devs.

As far as the Special Effects is concerned i don't know as well but I think it is something like the hollywood mod. It adds more fires and bigger explosions by altering the zones files.
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Old 01-18-07, 01:43 AM   #22
Steppenwolf
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by AS
When I tried to enable the special effect mod via JSMG it says that "zone"-file has already been changed by my "Longer Repair Time mod" by NVDrifter. Two questions:

1. Can I use both mods anyway???

2. What exactly does the special effect mod do? (there´s no readme it seems)

Thanks, AS
I haven't use any of the above mentioned mods so whatever I'm saying is just speculating. If JSGME is telling you that some files have been changed by another mod it means those files are common and used by both mods you want to enable. My suggestion would be to enable them separatelly and not together. GWX has a number of interlinked files and if you change one thing something else down the line might break. Again as I said this is speculation so don't quote me on this until we have a reply from one of the Devs.

As far as the Special Effects is concerned i don't know as well but I think it is something like the hollywood mod. It adds more fires and bigger explosions by altering the zones files.
For a description, see gouldjg's original post on the Special Effects mod here:
http://www.subsim.com/radioroom/show...pecial+effects

As melnibonian has already stated both mods are making changes to the \data\zones.cfg file. JSGME can only replace an entire file with another one, not merge their contents, so you will have to choose one mod or the other.

Sometimes when this happens, if one of the mods only made a few changes to the file, you could merge them yourself manually. I don't know how extensive nvdrifter's and gouldjg's changes were, but since zones.cfg IS the entire Special Effects mod, I suspect its not practical in this case. You can always ask one of them or at least someone who knows for sure and is not just speculating like me.
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