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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Machinist's Mate
![]() Join Date: Nov 2006
Location: soon to be perth in AUSSIE yippee
Posts: 121
Downloads: 356
Uploads: 0
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where did you get GWX special effects mod v1.00 please
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#17 |
Watch
![]() Join Date: Dec 2006
Location: walnut creek,ca
Posts: 23
Downloads: 0
Uploads: 0
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what does the 16km mod do?
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#18 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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So the 16 km mod effectivley doubles you world view Also that of the enemy too Will also increase load on your PC Enable through JSGME - if your PC is ok and you like then keep If not just disable through JSGME again ![]() |
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#19 | |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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http://rapidshare.com/files/9264283/...V1.00.rar.html I believe Ducimus also includes it in the Documentation folder of version 5 of his GWX flavored to taste mod for optional installation. |
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#20 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
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When I tried to enable the special effect mod via JSMG it says that "zone"-file has already been changed by my "Longer Repair Time mod" by NVDrifter. Two questions:
1. Can I use both mods anyway??? 2. What exactly does the special effect mod do? (there´s no readme it seems) Thanks, AS
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#21 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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As far as the Special Effects is concerned i don't know as well but I think it is something like the hollywood mod. It adds more fires and bigger explosions by altering the zones files.
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#22 | ||
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/show...pecial+effects As melnibonian has already stated both mods are making changes to the \data\zones.cfg file. JSGME can only replace an entire file with another one, not merge their contents, so you will have to choose one mod or the other. Sometimes when this happens, if one of the mods only made a few changes to the file, you could merge them yourself manually. I don't know how extensive nvdrifter's and gouldjg's changes were, but since zones.cfg IS the entire Special Effects mod, I suspect its not practical in this case. You can always ask one of them or at least someone who knows for sure and is not just speculating like me. |
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