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-   -   Which mods to use? (https://www.subsim.com/radioroom/showthread.php?t=103705)

Userwank 01-13-07 11:22 PM

Which mods to use?
 
Which mods to use? Which mods are recommended for gwx?

azn_132 01-13-07 11:24 PM

Quote:

Originally Posted by Userwank
Which mods to use? Which mods are recommended for gwx?

Is this a poll question or u need something?

stabiz 01-13-07 11:30 PM

Sub skins are always fun, just check out the mods forum for fubar, venatore, seth, danlisa and steeds creations. I am also having fun with the depth charge shaker by nvdrifter.

GWX is such a complete package, really. (And so new)

melnibonian 01-14-07 06:24 AM

GWX is a stand alone supermod. I would suggest you use only graphical mods with it as they tend not to change cfg and other important files.

fredbass 01-14-07 06:35 AM

Quote:

Originally Posted by Userwank
Which mods to use? Which mods are recommended for gwx?

You are aware of the optional mods that come with GWX, right?

And I'd highly suggest you use Sh3 Commander (follow the GWX directions).

You might consider SH3Gen and SH3 Weather, as well as nvdrifters mods if you like.

Just spend a little time here and you'll get a pretty good idea for yourself. :up:

And yes, be careful what you choose or you can break it.

Corsair 01-14-07 06:39 AM

I wouldn't live without 6 dials simfeeling mod and TDC dials in scope/UZO views...

Hakahura 01-14-07 06:52 AM

I agree with all the above, but one mod that in my opinion is essential is SH3 Generator.

I never put out to sea without running it.:up:

Jimbuna 01-14-07 08:37 AM

The most obvious one for sure....SH3Cmndr :rock:

Kruger 01-14-07 08:39 AM

These are the mosds I use...and they all work perfect with GWX.

http://i108.photobucket.com/albums/n...e/untitled.jpg

bigboywooly 01-14-07 09:08 AM

Just one small critism there Kruger

The Dec 23rd patch should be the first one installed
With the rest afterwards

As it fixes\adds to the base GWX it should be the first one added
Then the rest :up:

Still - if it seems ok now it probably is

Kruger 01-14-07 11:19 AM

I know...but I installed de 23 december patch, afterwards. Anyway, I see that it works just fine even like this.

melnibonian 01-14-07 01:23 PM

I'm just using SH3Cmd, SH3Gen, the Dec corrections of course and Fubar's or Danlisa's skins for my subs. GWX is so complete that doesn't really need anything else in my opinion

Jimbuna 01-14-07 04:06 PM

@Kruger
I couldn't help but notice that like me you use 'mIRC' :yep:
Are you aware of any 'subsim' specific forums/channels ? :hmm:

Ducimus 01-14-07 04:29 PM

Quote:

Originally Posted by Userwank
Which mods to use? Which mods are recommended for gwx?

I recommend my mod collection! (see sig) :rotfl: But then, im biased. :roll:

Really, which mods to run with GWX (albiet there arent THAT many yet) is really up to personal taste.

At the least, i'd grab some of Dansila's or Fubar's sub skins.

monsoonrat 01-14-07 07:19 PM

Here is what I currently loaded into my GWX for dodging those nasty depth charges and pesky bullets (originally, I was going to say for seeking and destroy.

GWX - Dec 23rd Corrections
GWX - English Nav Map and Grid Refs
GWX - No Medals on Crew
GWX - 16km Atmosphere
GWX_-_Special_Effects_V1.00
Head4
Land_Before_Trees
Longer_Repair_Times_v1.31X
Larger flood timer icons (optional)
Quieter broken steam pipe sound (optional)
Repeating flooding voice removed (optional )
Seafloor SF V2
Sobers 3D waves
Venatore's Ultimate Sounds Mod
6SlideoutAnzeigen
medium depth charge shake


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