![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Loader
![]() Join Date: Nov 2006
Location: Germany
Posts: 88
Downloads: 0
Uploads: 0
|
![]()
i got even big problems with an armed trawler, he spotted my dived sub, engines were off long time ago. i dived deeper, moved only on schleichfahrt, this guy always knows where i am. its impossible to escape. 100m, course changes, schleichfahrt only, full flank when he drops his bombs and after a few seconds i stopped the engines, he doesn´t care. he always knows exactly where i am. any suggestions what to do? its a bit to far to dive home, otherwise my friends could shoot him. i go no torps left and he has got no more bombs.
what a trawler, he is realy amazing ![]() edit and,yes i read the manual several times. i heading home from a convoy attack, i dived into the convoy and out without being detected, but this one is incredible.
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]()
You can risk surfacing and shooting him with your deck gun, that should be quite easy. Waiting till he asks his friends for help will not bring you home. Other idea would be ramming him, but that's much more difficult to do - he's small and fast.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
![]() |
![]() |
![]() |
#3 | |
Loader
![]() Join Date: Nov 2006
Location: Germany
Posts: 88
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]()
So... now the last thing is to meet him face to face... or bow to bow. His boat could be weaker, could be not. You won't know till you try. Or dive as deep, as it's possible and pray for a miracle. Pray at sonar station, of course...
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
![]() |
![]() |
![]() |
#5 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
Set your rudder for 5 or 10 degrees away from the nearest DD. Keep it there.
When they set up for a DC run, they will move in a straight line to where you used to be. I don't think they can work against a turning target. I have survived using this method. It might help. You can also zig zag using the 5 and 10 degree turns off your intended course. Don't turn too often though or it becomes a straight line to them. |
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() |
![]()
Think like a real u-boat commander. Destroyers are both dangerous and a waste of good torpedoes. Attack merchants.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: Jan 2007
Posts: 13
Downloads: 7
Uploads: 0
|
![]()
but if the DD becomes to close the distance and wants my ******* my first objective is sink him with 3 torpedoes and one T5
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#8 | ||
XO
![]() Join Date: Nov 2006
Location: The Netherlands
Posts: 435
Downloads: 22
Uploads: 0
|
![]() Quote:
__________________
If I wasn't a little mad, I'd go mad. |
||
![]() |
![]() |
![]() |
#9 | |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
Uploads: 0
|
![]() Quote:
Now I never go flank when the enemy is near me. I go as deep as possible (200m+) and run silently at 2knts. Slow but much more effective. ________ Tiffalicious Last edited by IRONxMortlock; 08-14-11 at 02:32 PM. |
|
![]() |
![]() |
![]() |
#10 |
Ensign
![]() Join Date: Apr 2006
Location: Walla Walla, Wa
Posts: 223
Downloads: 3
Uploads: 0
|
![]()
Cackle at the inaccuracy of the Russian DE's Side Launched Depth Charges?
Then again, I've only done a Black Sea Campaign, and she is a deep pond... and I a slippery little Type IID. I've only been Pinged once in 3 patrols.
__________________
![]() |
![]() |
![]() |
![]() |
#11 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]()
The only way to evade the enemy is to go deep and in silent runnig. You can try to go ahead flank but you should try it only after you release the bold decoy (later in the war) or when you're in the baffles of the DD. Obviously by going fast you can be picked up but in those particular cases you can actually get away. It's too difficult and too risky if you ask me though
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
![]() |
![]() |
![]() |
|
|