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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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I think my campaign in SH4 will start in 1943
http://www.valoratsea.com/subwar.htm |
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#2 |
Ace of the deep .
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QUOTE "Continuing on the belief that the poor showing was due to ineffective skippers, many were relieved of their commands, replaced by younger, more aggressive officers." Demotions is what we need in SH4 . Bring it on !!!!!!!!
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#3 |
Ocean Warrior
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yeah, blame the crew for the flaws in the equipment....Its the navy.. :rotfl::rotfl::rotfl:
BTW: I also think i will start in 1943.... "Dud" isnt my middle name...
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#4 |
Mate
![]() Join Date: May 2001
Location: Toronto, Ontario, Canada
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When the US entered the war, their standard doctrine was that submerged attacks should be conducted using the hydrophones to aim the torpedoes in order to avoid the chance of the 'scope being spotted.
Naturally, this did not work very well! It was changed pretty quickly I believe... SHI had early-war dud torpedoes - very frustrating to put a full spread into a carrier, and none of them would go off! |
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#5 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
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Dud torpedoes? Well, make love not war!
I´ll paint my sub yellow and sing along...:rotfl:
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#6 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
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SOP at the beginning of the war was Sonar attacks from 100 feet down....
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#7 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Engineer
![]() Join Date: Mar 2005
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I wonder if we'll be able to violate orders and have Weps noodle around with the detonators before the torpedos were "officially" fixed...
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#9 |
Watch Officer
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One CO actually did have the torpedo crew inactivate the magnetic exploder. He had a good patrol until one of his crew snitched to the higher ups (will post reference later when I get off work).
Yours, Mike |
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#10 |
Eternal Patrol
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I understand it was more than one.
It would be cool to have it in the game, but then everyone would do it and it would kind of defeat the purpose of having the failures in the first place.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Grey Wolf
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Sooner later u well yell at U keep missing stop it!!!! I yell that out when I was watched the ingame footage when they keep firn torps but always miss.
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#12 |
Ace of the Deep
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What was also depressing in SH1 was watching the torp trail go beneath the target due to the torps running 11 ft deeper.
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#13 |
A-ganger
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Hopefully, realistic torpedoes will be a selectable realism option, as they were in SH1.
Tick the box - completely realistic torpedoes with a historically accurate failure rate. Don't tick the box - no torpedo failures at all. Then it's up to the player to decide how realistic he wants his game experience to be. |
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#14 |
Captain
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Heh,I still remember the time in SH1 when I was commanding a T class boat,had a perfect set up on the Kaga or Akagi and got 6 hits on it,and they were all duds.
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#15 | |
Frogman
![]() Join Date: Jan 2005
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