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-   -   Will torpedo failures be realistic LOL (https://www.subsim.com/radioroom/showthread.php?t=101679)

THE_MASK 12-06-06 04:09 AM

Will torpedo failures be realistic LOL
 
I think my campaign in SH4 will start in 1943
http://www.valoratsea.com/subwar.htm

THE_MASK 12-06-06 04:19 AM

QUOTE "Continuing on the belief that the poor showing was due to ineffective skippers, many were relieved of their commands, replaced by younger, more aggressive officers." Demotions is what we need in SH4 . Bring it on !!!!!!!!

_Seth_ 12-06-06 04:22 AM

yeah, blame the crew for the flaws in the equipment....Its the navy.. :rotfl::rotfl::rotfl:
BTW: I also think i will start in 1943.... "Dud" isnt my middle name...

Loaf 12-06-06 12:12 PM

When the US entered the war, their standard doctrine was that submerged attacks should be conducted using the hydrophones to aim the torpedoes in order to avoid the chance of the 'scope being spotted.

Naturally, this did not work very well! It was changed pretty quickly I believe...

SHI had early-war dud torpedoes - very frustrating to put a full spread into a carrier, and none of them would go off!

AS 01-06-07 10:11 AM

Dud torpedoes? Well, make love not war!

IŽll paint my sub yellow and sing along...:rotfl:

dean_acheson 01-06-07 10:34 AM

SOP at the beginning of the war was Sonar attacks from 100 feet down....

Sailor Steve 01-06-07 11:23 AM

Quote:

Originally Posted by Loaf
SHI had early-war dud torpedoes - very frustrating to put a full spread into a carrier, and none of them would go off!

SHI also had warnings of potential removal from command if your scores didn't improve.

Schatten 01-06-07 03:37 PM

I wonder if we'll be able to violate orders and have Weps noodle around with the detonators before the torpedos were "officially" fixed...

:arrgh!:

MadMike 01-06-07 04:16 PM

One CO actually did have the torpedo crew inactivate the magnetic exploder. He had a good patrol until one of his crew snitched to the higher ups (will post reference later when I get off work).

Yours, Mike

Sailor Steve 01-06-07 04:39 PM

I understand it was more than one.

It would be cool to have it in the game, but then everyone would do it and it would kind of defeat the purpose of having the failures in the first place.

azn_132 01-06-07 05:26 PM

Sooner later u well yell at U keep missing stop it!!!! I yell that out when I was watched the ingame footage when they keep firn torps but always miss.

don1reed 01-06-07 06:01 PM

What was also depressing in SH1 was watching the torp trail go beneath the target due to the torps running 11 ft deeper.

Oesten 01-07-07 10:23 AM

Hopefully, realistic torpedoes will be a selectable realism option, as they were in SH1.

Tick the box - completely realistic torpedoes with a historically accurate failure rate.

Don't tick the box - no torpedo failures at all.

Then it's up to the player to decide how realistic he wants his game experience to be.

TheSatyr 01-12-07 06:19 PM

Heh,I still remember the time in SH1 when I was commanding a T class boat,had a perfect set up on the Kaga or Akagi and got 6 hits on it,and they were all duds.

It was the kind of thing that made you want to scream and tear your hair out.:lol:

TwistedFemur 01-13-07 10:39 AM

Quote:

Originally Posted by Schatten
I wonder if we'll be able to violate orders and have Weps noodle around with the detonators before the torpedos were "officially" fixed...

:arrgh!:

that would be cool...use some reknown to "trade" for the right color paint that month


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