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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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so can we use this in GW multiplayer ?
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"victim's ? ... arent we all ? " |
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#2 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Back OT, Sorry Duc, I notice you're using the default skin (must be buggin you), do you want my IX GWX ready ones?(not released yet) As for the night time mask on the peri/obs, is there any way to edit the file to have it overlap the menu bar?
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#3 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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bummer ... ill never be able to play with this bunch !!!
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"victim's ? ... arent we all ? " |
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#4 | ||
Rear Admiral
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Only reason ive been using the default skin's is because ive been turning the external camera off lately. At that point, there really is no point changing a subskin. You can't see it! What you see on the bridge is about it, so why bother? Playing without the external camera makes the game a bit more difficult. Ive always felt the external camera gives you info that you otherwise wouldnt have. Got a sound contact? Just dying to see what it is? you'll have to see it though your periscope first. Getting depth charge, wondering what the hell is going on up there? Well, you gotta think a bit more ![]() As for the night mask, you really have to remove it if you use those low contrast skins for the periscopes. It makes the already red tinted graphics even more red, and looks very ugly, and is hard to see. Thats why i backed up the redmask.tga in the documents directory. I dont think you can make the redmask apply to the GUI on the bottom eithers. Its an overlay. Pull out the flag map/mod on the very upper left corner while using one of the periscopes, you'll see how overlays behave. |
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#5 |
Rear Admiral
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If anyone besides myself acutally uses this mod, i have a few questions:
1.) What did you think of using the type7 interior in a IXB? 2.) In your opinion Was the fuel increase in IXB and IXC too much or just enough? 3.) a real biggy, what would be your reaction of essentually taking the IXB out of the game. Turning the IXB into the IXC (or combining the two rosterwise), and then turning IXC into the IXC/40? Reasons: a.)I don't know how to fix the deck mounted flak gun. It only works on the IXB model, and it SHOULD work on the IXC but it doesnt. The end result is, you'll never seen an IXC with a IX/1 conning tower. Ubi's workaround on this bug was to make 9C's start with the 2nd conning tower instead of the first like they should. Additionally the IX/40 didnt come about tell late 42, so it would have never have had the deck mounted flak gun, nor would have had the IX/1 tower. b.) I like the IXC/40. A bit faster, a bit more range then an IXC, but isnt as big as the IXD2. On top of that, more IXC/40's (87 commissioned) were made then IXC's! (54 comissioned, and even less IXB's 14) The IXC/40, although isnt very different then it's younger cousin, is acutally my favorite uboat in the game ![]() Just an idea, not sure if ill do it yet. |
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#6 | |
Watch
![]() Join Date: Apr 2006
Posts: 16
Downloads: 1
Uploads: 0
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Downloading
![]() amazing work , i will try, I love tweak myself big mods, adding things until it looks good for my taste.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#8 |
Ace of the Deep
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Thanks for the inspiring thread first
![]() Using bits and pieces of it, but it gave me confidence to try and get the trim tanks working again. After two days of study I finally succeded and now my boat can dive to any depth and surface again without moving. So thanks again ![]() Re. your last questions: sorry, still using type VII here... ![]() |
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