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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#751 |
Watch
![]() Join Date: May 2005
Posts: 22
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Ok, the Butler is wonderfull !!
But still I think, that the Destroyers in the early years have to be better, because in reality it wasnt that easy to escape in 1941 or 1942 !! WOLF
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#752 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#753 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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Don't know what RUB does but in my testing there's definately a difference comparing CB's settings in a non RUB campaign vs with RUB. Plus there seems to be a differance between campaign behaviour and single mission behaviour. Sounds goofy but this was discussed a while back in the thread. Also something to keep in mind is that some people experienced Uber DD AI behavior and others were playing with absolutely deaf, dumb and blind DD behavior(me).....go figure.
Right now I'm in my second campaign mission early 1944 things are getting tough but not stupid. I've pretty much got the gameplay to where I like it using a bit of a mix n match settings from all the hard earned info gathered on this post. My hat is definately off to CB as He came up with a great workaround. I'm using his gameplay behaviour as a benchmark. More later.
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Nuke 'em till they glow! |
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#754 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#755 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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this DD is crap- this DD is too good that DD is nearly as good as i want him to be but he does this instead of that---welcome to the real world-- i've told you it's pointless-- ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#756 |
Swabbie
![]() Join Date: Jul 2005
Posts: 14
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Hi CB,
I am just curious...why do you not use RUb? It seems like so many people on this forum are RUb users and you and some other notable folks do not. Any particular reason? As I said, I am just curious... :hmm: |
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#757 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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There are too many options "forced" (and by forced, I use this term very losely) upon the individual user. Not speaking for CB, but I only take certain aspects of RUb, IUB, and other mods and combine them to my liking. I do not rather enjoy the fact that someone else has decided what is the "best" overall game for me. I put MY game together the way I want to play it... No one has to agree with my ways, and I certainly hope no one takes any offense to this. And in no way am I putting down RUb, IUB, or any other "big" mod. I just like personal customization.
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#758 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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same as Marhkimov really---it seems to me you need to play the game (any game) long enough as stock to actually decide wether or not there are things about the gameplay you think might be improved---how will you notice the improvements or not if you haven't tried the game to the fullest extent as stock---and being a modder by that time i have started work on changing the bits and bobs i want to change--
i don't like one shot change everything mods--and i especially don't like realism mods--fine for some folks--but personally i don't think i'm Erich Topp! and no amount of "realism" is going to turn me into him! no i look for gameplay --can't stand "realism"--it's a slightly mad concept realism in a computer game and allways a contradiction in terms----and i say my interpretation is as good as any one elses--i can see the attraction tho---but it rarely really cuts deep gameplay wise-- that doesn't deny the work involved tho ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#759 | |
Navy Seal
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![]() Although since I agreed with Beery on most things and have helped him on quite a few ideas, my own install is currently about 80% RUb. That said, I'm yet to run into a real problem with this mod with my RUb-ish install. What exactly is the difference? |
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#760 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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I am digging this up due to Hemisents Thermal Layers as I think I can build my own version now.
Hemisent, What is your current DD setup and can you share it. I want my DD to hear me at 5000 m + if I go rushing in like a cowboy. Previously this would also enable them to hear me on silent running. Your thermal layer idea may now have fixed this problem of having absolutely no way of escape. I am presuming that If I use your thermal Layer mod, I may be able to compensate the uber hearing of their Hydrophones at close range when I re boost them for better long range. I know there are many theories on this DD issue so I am just building my own version and using sh3 commander probability to fix the general faults as discussed on here. I am afraid I am just getting too close to convoys and I do not like or understand why they cannot see my periscope in some places. Can anyone explain my GW changed the visual ranges of DD? I cannot find any history or notes on the subject ![]()
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#761 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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Jason, check your pm.
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Nuke 'em till they glow! |
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#762 |
Watch
![]() Join Date: Jan 2006
Location: Rotterdam/holland
Posts: 25
Downloads: 0
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CB,
Today i have read this article and i will use your mod in my next campaign. Thx After 2 missions i say great work! Much more realistic and advancing! ![]() Last edited by hornetsting; 12-22-06 at 06:01 PM. |
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#763 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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Hi Guys
Sorry for butting in like this, but has you "mod" or changes been tested in GWX? I used to program way back when Radio Shack brought out they machine. But that's so far back in history, I am now lost in everything. Rob |
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#764 | |
GWX Project Director
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This element is probably one of the most extensively tested items in GWX. I consider it to be a matter that is solved. The detonation depth variance has been changed so that DC's are not laser guided... but not so diffuse that they don't do their job. ![]() |
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#765 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
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hmm i put 3 elite destoyers and myself in a type 7 threw mission editor and was able to escape maybe 30% of the time if i consitraded its not the depth charges its those dam hedge hogs that are downright evil
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