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Old 12-24-06, 09:50 AM   #31
fredbass
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Quote:
Originally Posted by Paajtor
Judging from the file-structure of the mini-patch, I think it goes into the main SH3 folder.
The fix has:

1- a data folder
2- a documentation folder
3- a MODS folder

1 and 2 overwrite SH3-files.
3 overwrites the old light-harbor mod

At least, that's how I understand it.
Haven't installed it yet, though....1st need to get back into base, but I'm close.
For JSGME to be able to enable the 23rd fix, it needs to be in the mod folder or it won't be displayed within the JSGME window as an available mod.
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Old 12-24-06, 10:03 AM   #32
Paajtor
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I think I know what confuses me - and others, I believe: I've never used JSGME (at least, not to my knowledge) to add a mod into the MODS folder itself, and then enable this mod again through JSGME.

So basicly, JSGME will create a backup of the old light-harbor-traffic mod, IF you enable the new one.
That's odd...if you want to go back to a clean SH3+GWX, then you will have to remove light-harbor twice: 1st you remove the new version, which puts the old one back, then you remove the old one. :hmm:

Am I right?
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Old 12-24-06, 10:08 AM   #33
fredbass
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Quote:
Originally Posted by bigboywooly
Not sure on the Intergrated orders Q Fred
sure the Kpt can answer that one for you
I believe the commands_de just replaces the normal one so you can still enable the intergrated after
Well I hope the Kpt does clarify this because here's the thing.

There is a command_de.cfg file in the integrated orders mod, so you can't enable the 23rd fix nor the previous German Keyboard Hotfix mod. So as we discussed in the past, I just deleted the Commands_de.cfg file within the Hotfix mod since I didn't need it. Then I went ahead and enabled the integrated orders mod.

Now the same thing is happening again with the 23rd mod because of the same reasons, so I just deleted the new Commands_de.cfg file within the 23rd mod as b4.

So the final question is for people who need the Commands_de.cfg file. Is the new one different than the one in the Integrated orders mod? If so, then for those who need it, they would have to delete the Commands_de.cfg file within the Integrated Orders mod in order to use the Integrated Orders mod.

Thanks
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Old 12-24-06, 10:13 AM   #34
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Quote:
Originally Posted by Paajtor
I think I know what confuses me - and others, I believe: I've never used JSGME (at least, not to my knowledge) to add a mod into the MODS folder itself, and then enable this mod again through JSGME.

So basicly, JSGME will create a backup of the old light-harbor-traffic mod, IF you enable the new one.
That's odd...if you want to go back to a clean SH3+GWX, then you will have to remove light-harbor twice: 1st you remove the new version, which puts the old one back, then you remove the old one. :hmm:

Am I right?
You are not enabling anything by putting it into the mods folder. It is only installed in the game when you enable it with JSGME. Then if you don't want to use a mod any more, all you have to do is open JSGME again and disable it, which will move it from the right side of the screen to the left. The ones on the left are in the mods folder, but are not enabled and don't effect anything.
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Old 12-24-06, 10:22 AM   #35
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I am sorry, I don't want to offend you, FredBass.
But I think you misunderstood my point.

I do know how JSGME works, and in the past I was used to put JSGME-compatible mods into it's MODS-folder, and dis- or enable them the usual way.
But this patch itself adds a mod to the MODS-folder.
I think there should be a note in the patch-readme, that advices you to 1st disable the old light-harbor-traffic mod (through JSGME), before you apply the patch.
Then let the patch overwrite the old light-harbor-traffic mod that is already in the MODS-folder.
Otherwise - upon enabling the new light-harbor-traffic - you are creating backup over backup.
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Old 12-24-06, 10:43 AM   #36
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Quote:
Originally Posted by Paajtor
I am sorry, I don't want to offend you, FredBass.
But I think you misunderstood my point.

I do know how JSGME works, and in the past I was used to put JSGME-compatible mods into it's MODS-folder, and dis- or enable them the usual way.
But this patch itself adds a mod to the MODS-folder.
I think there should be a note in the patch-readme, that advices you to 1st disable the old light-harbor-traffic mod (through JSGME), before you apply the patch.
Then let the patch overwrite the old light-harbor-traffic mod that is already in the MODS-folder.
Otherwise - upon enabling the new light-harbor-traffic - you are creating backup over backup.
Don't worry, you're not offending me and by no means am I an expert at this stuff.

I agree with you on the lite harbor traffic mod. If you read my previous comments concerning it, I am a bit confused by that as well. I first assumed that the mod folder within the 23rd fix which contained the new "Lite Harbor traffic" wasn't enabled by installing the 23rd fix. So to be sure for myself, I just moved the new one and replaced the original one, thus separating the two. If by enabling the 23rd fix, the Lite harbor mod is automatically installed as well, then yes, You wouldn't need the first one and can be deleted. But if that's the case, then we all are using the Lite Harbor traffic mod by enabling the 23rd fix, right?

But I would have thought that the Lite harbor traffic mod would always be optional thus would have not been automatically applied with the 23rd fix. That's my question. If so, then you need to do a cut and paste to replace the original as I mentioned b4.
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Old 12-24-06, 10:46 AM   #37
JerM
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hey!

ok sorry for my slowness and my lack of knowledge for these mods that come out but what exactly am i suppose to do with the GWX correction file that came out on dec. 23???

thanks!


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Old 12-24-06, 10:55 AM   #38
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Unpack the file into your Mods folder then mount it with JSGME
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Old 12-24-06, 10:55 AM   #39
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ok guys its quite simple

Make sure you are in port
Rollback SH3commander
Disable the mods you have though the JSGME
Unzip the Dec 23rd patch into the SilentHunterIII/Mods folder
Enable the 23rd Dec patch through JSGME

The Dec 23rd patch will overwrite the files it needs to in SH3 as well as replacing the lite HT in the Mods folder

Then you can re enable the lite HT and any other mod you want
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Old 12-24-06, 11:14 AM   #40
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Quote:
Originally Posted by bigboywooly
ok guys its quite simple

Make sure you are in port
Rollback SH3commander
Disable the mods you have though the JSGME
Unzip the Dec 23rd patch into the SilentHunterIII/Mods folder
Enable the 23rd Dec patch through JSGME

The Dec 23rd patch will overwrite the files it needs to in SH3 as well as replacing the lite HT in the Mods folder

Then you can re enable the lite HT and any other mod you want

BBW:

Let me back up and review the scenerio of what happens when you do what you tell us to do.

Ok, so I disable all mods, then enable the 23rd patch which replaces some of the previous fixes.

Then when you attempt to enable the Integrated Orders Mod and/or the Lite Harbor Traffic Mod, we will get a popup "Warning" which tells us that previous files have been altered and that by enabling either one of them may have adverse effects on the game. So that's why I did what I did and am saying what I'm saying.

Since I don't seem to be giving the right answers, please tell us what to do then.
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Old 12-24-06, 11:19 AM   #41
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Yes you will get the error message as the files were changed once in the Dec update and now you are changing them again
Its not a problem - just advises you the files have changed already
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Old 12-24-06, 11:41 AM   #42
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Quote:
Originally Posted by bigboywooly
Yes you will get the error message as the files were changed once in the Dec update and now you are changing them again
Its not a problem - just advises you the files have changed already
Well I still don't understand why the duplicate file names in the 23rd would automatically override the other ones once you enable both.

So for my peace of mind and preference, I have just separated the files appropriately so I don't get any warning messages and I know it will work just fine that way too.
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Old 12-24-06, 11:47 AM   #43
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lol ok Fred

The original campaign folder had the file " Campaign scr "
The Dec 23rd also has a file of the same name so when the patch is enabled the second overwrites the first
Now the lite harbour traffic also uses "campaign scr " but with reduced port traffic inside
When you enable that mod that means the cmapaign scr has been changed twice so hence the message

Hope that makes it clearer
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Old 12-24-06, 12:46 PM   #44
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BBW, Since the 23 patch overwrites the campaign.scr file from the original GWX, and the NEW lite harbor traffic mod overwrites the same file, does it make any difference which one I enable first? Thanks for all your help. A double ration of rum for you
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Old 12-24-06, 12:58 PM   #45
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Thanx Irish
Well yes it does
If you enable the lite harbour scr then add the patch the lite one will be overwritten by the full scr in the 23rd update

Unless you remove it from the mod package
But then you wil still have to enable the new lite scr

:rotfl:

Does that make sense
Already had more than a double ration of whiskey
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