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-   -   GWX Fixes to be Released Later Today... (https://www.subsim.com/radioroom/showthread.php?t=102551)

Kpt. Lehmann 12-23-06 11:04 AM

GWX Fixes Released Here: December 23rd Update
 
GWX Fixes Released:

Special thanks to Rubini, Bigboywooly and Ref for manning the stations behind these fixes. These guys are real troopers!

Corrections are made via JGSME installable mod located at the download sites below.

Prior to installation you will need to be "in-base" NOT ON PATROL.
If you are using SH3 Commander USE THE ROLL BACK FUNCTION PRIOR TO INSTALLATION of the December 23rd GWX hotfix patch.

You do not need to delete any file anywhere (including the Integrated Orders Mod) to have correct keyboard function in any language... this patch includes the German Keyboard Language Fix.

We will be releasing a cumulative update that will include these fixes on January 31 (give or take a day or two depending on real life etc.)

Following release of this patch... I'm ordering all Grey Wolves to sea to enjoy themselves for a few days.

Questions and PM's may go unanswered throughout the holidays. Please read the above instructions carefully.:roll: :roll: :roll:


http://files.filefront.com/GWX___Dec_23rd_Corrections7z/;6411173;;/fileinfo.html

http://rapidshare.com/files/8734870/GWX_-_Dec_23rd_Corrections.7z.html

http://s2.quicksharing.com/v/7089894/GWX_Dec_23rd_Corrections.7z.html

http://hosted.filefront.com/bigboywooly/1891035



Changelog:

Deleted three erroneous playable Type VIIC in the Mediterranean that were causing problems.

Adjusted a bit the distances between ships on Cerberus German main group

Removed barricade ship blocking player egress at Penang as well as a burning hospital ship in Alexandria

Swapped the ME109's in the Op Cerberus fictional single mission for more appropriate Stukas

Also reduced minefield in densities close to the original Cerberus CTD point.
Adjusted a convoy that was showing as a TF

Moved Lerwick so town no longer sits in the water

Gun file correction made by Ref- this Solved a CTD issue.

LCMAL.cfg for the US and Britain now only shows after 43 to prevent appearance as a generic patrol boat entry

Player submarine configurations altered so that now selecting silent running drops speed to 2 kt - should reduce some of the erroneous player statements that "silent running doesn't work" posts at SS

Included also are Refs texture fix on the AI uboats which was causing missing textures on the player boats

Included corrected cam files for AI U-boats causing other player boat problems.

Also the German keyboard hotfix is included to prevent confusion... File is harmless/inactive to players using other keyboard configurations.

Plus the correct textures for some of AG ships which weren't included in the release
Adjusted light harbor traffic optional mod.

Voorpostenboot texture updated per Boris

Paajtor 12-23-06 11:19 AM

Quote:

Originally Posted by Kpt. Lehmann

Corrections to be made via JGSME installable mod.

Prior to installation you will need to be "in-base" NOT ON PATROL.
If you are using SH3 Commander USE THE ROLL BACK FUNCTION PRIOR TO INSTALLATION of the December 23rd GWX hotfix patch.

Great...I'm just returning from my 1st GWX-patrol, now only 815kms from Bergen.
Will be checking in later this evening (Euro-time). :)

Gj!

I guess the Jan.31-update will have the same installation-procedure?

Kpt. Lehmann 12-23-06 11:27 AM

Quote:

Originally Posted by Paajtor
Quote:

Originally Posted by Kpt. Lehmann

Corrections to be made via JGSME installable mod.

Prior to installation you will need to be "in-base" NOT ON PATROL.
If you are using SH3 Commander USE THE ROLL BACK FUNCTION PRIOR TO INSTALLATION of the December 23rd GWX hotfix patch.

Great...I'm just returning from my 1st GWX-patrol, now only 815kms from Bergen.
Will be checking in later this evening (Euro-time). :)

Gj!

I guess the Jan.31-update will have the same installation-procedure?

I'm not sure yet. I'm leaning towards the Jan 31st update to be activated by installer. We'll see.

To remove all doubt, the January 31st update patch will include all "official" fixes that came before it and will not include "new" material.

eddie 12-23-06 12:07 PM

Sounds good Kapt, and thanks too!! Would you concider a fix for the Gibraltar mission, where everyone around Gibraltar would be asleep as I go through to the Med, could you!?!:D

Hylander_1314 12-23-06 12:50 PM

Try to coordinate it for New Years Day. While the Tommies are recovering from their celebrations.

GT182 12-23-06 01:04 PM

Sweet, it's the second Christmas present from the GWX Team. Thanks Kpt. L. :up: ~S!~

Camaero 12-23-06 02:21 PM

Damn, I was just about to start a patrol. Now I gotta wait until later.

I can't complain about a patch released so soon after launch though. Thanks guys!

(Can anyone tell us what the fixes are? Or will we just have to wait?)

bigboywooly 12-23-06 02:34 PM

I could do but the Kpt would kick my @ss
:rotfl:

Camaero 12-23-06 02:39 PM

Quote:

Originally Posted by bigboywooly
I could do but the Kpt would kick my @ss
:rotfl:

That's ok, take a beating for the team!:smug:

**Edit**
I would also like to add: You guys are damned secretive!

Jimbuna 12-23-06 03:34 PM

Understood Kpt. :up:

Pants 12-23-06 03:36 PM

Quote:

Originally Posted by Camaero
I would also like to add: You guys are damned secretive!

Yeah, even i don't know whats in the fixes ;)

LeafsFan 12-23-06 03:37 PM

I am second to no one in appreciation of what these VOLUNTEERS are doing.:up: :up:

HB

eastblue123 12-23-06 08:02 PM

nice nice and merry Xmas commander:up:

Jazer 12-23-06 10:07 PM

Not trying to be pushy or impatient (I am a submariner, afterall), but where is this update already?

Dowly 12-23-06 10:11 PM

Quote:

Originally Posted by Jazer
Not trying to be pushy or impatient (I am a submariner, afterall), but where is this update already?

Santa Lehmann is very busy man! But dont worry, I think I just saw a man with two dogs fly past my window, it had to be Lehmann as he was wearing a bright red Darth Vader suit. ;)


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