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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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Welcome aboard Probex
![]() What spec is your rig ?...in particular CPU...Graphics...Ram ![]() |
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#2 |
Mate
![]() Join Date: Dec 2006
Location: Canada
Posts: 59
Downloads: 0
Uploads: 0
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I get this problem on some occasions but for the most part I can play smooth at maximum time compression.
Regards, Grell |
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#3 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
Uploads: 0
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I get an issue similar to this and I don't use SH3Gen. Just GWX and Commander 2.7.
________ FIND DISPENSARY Last edited by IRONxMortlock; 08-14-11 at 02:23 PM. |
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
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I noticed this problem with me on my second patrol but it only occured after I sunk a few ships and then tried to TC at 4098 and my pc just slowed down I had to drop the tc to 256.
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#5 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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Thanks for all the replies.
If the game was still tracking a sunk ship or two then this is exactly how it would affect the performance. I am running GWX on a clean install and SH3 Commander 2.7. AMD64 3200+ 2x6800GT in SLI 2GB 400 DDR RAM I am sure that the rig is not the reason why this happens since it happens only sometimes and under a particular set of circumstances. I also run many other demanding games without any problems. In light of the guess about lingering wrecks, would there be a way to manually FIX the saved campaign file and remove them?? Perhaps some of the modders have an idea? Thanks in advance! S! |
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#6 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
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I know this is not fundamental solution but a way to work around this is not use TC faster than say, 256... means needs to change the mind in playing tho...
With 1024x compression you get unintended "cheat" as the game slows down to calc the encountering ship, means you know there's a ship near without no report etc. When I started playing vanilla SH3 as it was just released, I spent most my time in the map view and 1 patrol took about 5 - 8 real world hours. 2 years later now I installed those "realism" mods and less and less time compression... learned to "save" games ![]() I'm now chasing a convoy in 15m wind storm. The weather has been bad for 2 days now. I'm playing with almost 100% difficulty with NYGM mod so I never know how far the convoy is ahead of me. I will not be able to attack this convoy from behind obviously, so I will have to be ahead of convoy when I attack. But of course I can't do the dash now because if I do I'd probably be not able to track the convoy. The weather is very bad and I can't have any visual contact (it's 200m - 300m visibility in typical SH3 15m storm). And with the mod, the damn convoy changes the speed and course! So, what I have been doing is, every 30 minutes or even in 15 minutes I submerge and check the course of the convoy and guess the speed (rough idea in relation to sound level of convoy). Mark on the map. Mark, mark, mark. 15 min is a short period of time for using TC so I run SH3 while I am working on my real job on the second laptop computer ![]() I don't know how long this bad weather continues but I have to continue this chase (15-30 min dive check) just not to lose the convoy. I guess I'm near to the convoy as close as 6 km now. When the weather gets better, there will be a great chance of the escorts can spot us immediately -- this alone makes me using TC as less as possible. Then when I get visual, I need to set up "attack course" at ahead flank. So if I play like this, I spend an hour or two (of real time) JUST to chase the convoy and no shooting ![]() ![]() Anyway, this is one way of enjoying game - after lots of lots of shootin 'n kaboom excitement ![]() Ah, yeah, I'm getting older, lol :rotfl: |
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