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Slower Performance during time compession
I was wondering whether anyone else experienced this issue.
On some occasions after a convoy attack, the high time acceleration performance never restores properly. I play on 2048x when in transit from one area to another. If there are no ships nearby then the sub movement on the map is very smooth and fast. When I encounter a convoy the performance drops dramatically (as it should with all the ships around). The problem is, that sometimes the smooth performance NEVER restores after a convoy encounter and I am stuck with a chugging poor motion even at 1024x for the rest of the mission. That really takes the enjoyment away, because I know that it should not be so. Upon starting a new patrol everything is great again. Rebooting the PC and reloading the game or mission do not help. I would appreciate some help. Thanks a lot! |
the only time i get that is if ive used fraps to record a short clip then obviously the fps drops but doesnt restore properly afterwards im not sure what the problem could be tbh so i just stopped using it now.
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Hello and Welcome :sunny:
Can I ask if this TC slowdown occurs when ships are sunk in shallow water? It has been shown that if a ship is sunk in shallow water then the SH3 engine still tracks it's existence. FYI - cruising around at high TC, whilst quicker, means that you miss a lot of action. I personally only use a TC upto 512 and only when going to America. At all other times nothing above 128. |
After experimenting around, I have found that GWX runs a whole bunch better if you do NOT use SH3Gen to load the superflous map info and "flavor". It's just more stuff that has to be loaded up.
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Melbonian...load it up (SH3Gen) and note your fps. Then try it again without. I have a custom built system with a 1.5 gig Ram, 7800 GS OC card, and dedicated 80 gig game drive...defragged and clean as can be. I was getting 40 fps with SH3Gen....100+ without it.
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I never expected to see such a drop in the frame rates due to SH3Gen. Still 40FPS is not that bad actually. I mean the game is functional isn't it? Well close to harbours it might be a bit slower but so far I haven't seen any problems. I have a 3.3GHz with 512MB RAM and 128MB graphics card. Not top class machine but I still have no problems with GWX |
Hmm, I haven't checked the actual performance difference between running SH3 Gen and not with GWX on my comp. I haven't noticed any difference though while playing so that is all that matters for me! Out of sight out of mind.
Athlon 64 X2 4800+ 2gb ram SLI'd 7900GTXs Raptor HD |
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Pity, I like SH3Gen a lot. |
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Welcome aboard Probex :arrgh!:
What spec is your rig ?...in particular CPU...Graphics...Ram :D |
I get this problem on some occasions but for the most part I can play smooth at maximum time compression.
Regards, Grell |
I get an issue similar to this and I don't use SH3Gen. Just GWX and Commander 2.7.
________ FIND DISPENSARY |
I noticed this problem with me on my second patrol but it only occured after I sunk a few ships and then tried to TC at 4098 and my pc just slowed down I had to drop the tc to 256.
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Thanks for all the replies.
If the game was still tracking a sunk ship or two then this is exactly how it would affect the performance. I am running GWX on a clean install and SH3 Commander 2.7. AMD64 3200+ 2x6800GT in SLI 2GB 400 DDR RAM I am sure that the rig is not the reason why this happens since it happens only sometimes and under a particular set of circumstances. I also run many other demanding games without any problems. In light of the guess about lingering wrecks, would there be a way to manually FIX the saved campaign file and remove them?? Perhaps some of the modders have an idea? Thanks in advance! S! |
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